Player Matchup

Horus
Horus
 
Horus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
BongoChango
Hun Batz
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 22L
1,476 Elo+
Solo
Mulan
Mulan
PhantomArtt
Mulan
Level 145
God Stats
3W - 1L
1,821 SR
Queue Stats
77W - 71L
1,572 Elo+
Solo
Raijin
Raijin
SilentASC
Raijin
Level 138
God Stats
4W - 4L
1,152 SR
Queue Stats
148W - 164L
1,511 Elo+
Solo
Sobek
Sobek
velro2312
Sobek
Level 158
God Stats
2W - 4L
1,345 SR
Queue Stats
277W - 286L
1,500 Elo+
Solo
Team Averages
Level 129
1,464 SR
1,512 Elo+

VS

Team Averages
Level 144
1,597 SR
1,593 Elo+
Merlin
Merlin
BOOM DA GOD
Merlin
Level 122
God Stats
2W - 2L
1,753 SR
Queue Stats
241W - 253L
1,512 Elo+
Solo
Discordia
Discordia
Elseboar86
Discordia
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,705 Elo+
Solo
Chaac
Chaac
Kumbha15Mahomes
Chaac
Level 168
God Stats
3W - 1L
1,731 SR
Queue Stats
243W - 224L
1,592 Elo+
Party 1
Chang'e
Chang'e
hunter816sp
Chang'e
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
248W - 241L
1,538 Elo+
Party 1
Bacchus
Bacchus
pandamoenyan
Bacchus
Level 173
God Stats
3W - 0L
1,500 SR
Queue Stats
124W - 84L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
1 / 2 / 8
7,821
711
3,153
12,552
8,759
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hun Batz
BongoChango
Hun Batz
13
3 / 8 / 3
7,982
726
6,847
13,230
7,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
4 / 4 / 6
8,442
767
11,521
12,702
15,739
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Raijin
SilentASC
Raijin
14
1 / 4 / 5
7,587
690
14,152
10,137
4,420
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
velro2312
Sobek
14
2 / 3 / 6
7,791
708
5,979
12,664
17,912
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
3 / 2 / 13
9,419
856
11,608
9,895
5,594
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Discordia
Elseboar86
Discordia
16
5 / 1 / 11
9,405
855
14,229
3,622
1,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
9 / 3 / 9
9,956
905
13,695
15,141
13,924
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
hunter816sp
Chang'e
15
3 / 3 / 12
9,003
818
8,357
15,925
11,501
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
pandamoenyan
Bacchus
14
1 / 2 / 15
9,017
820
8,022
16,546
23,798
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
81
11
Kills
21
21
Deaths
11
28
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
2
8
2.5
W
Merlin
3
2
13
4.75
L
Hun Batz
BongoChango
Hun Batz
3
8
3
0.56
W
Discordia
Elseboar86
Discordia
5
1
11
10.5
W
9
3
9
4.5
L
4
4
6
1.75
L
Raijin
SilentASC
Raijin
1
4
5
0.88
W
Chang'e
hunter816sp
Chang'e
3
3
12
3
W
Bacchus
pandamoenyan
Bacchus
1
2
15
4.25
L
Sobek
velro2312
Sobek
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,652
Damage
55,911
61,285
Taken
61,129
54,352
Mitigated
56,805
20,534
Healing
26,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
3,153
1,762
2,728
6,585
12,552
8,759
0
9,291
3,261
0
8,035
W
Merlin
11,608
974
1,309
1,983
9,895
5,594
592
3,409
6,486
29,396
1,743
L
Hun Batz
BongoChango
Hun Batz
6,847
997
0
296
13,230
7,522
0
9,866
3,364
0
11,870
W
Discordia
Elseboar86
Discordia
14,229
924
350
242
3,622
1,988
867
1,691
1,931
23,219
0
W
13,695
2,645
749
2,427
15,141
13,924
619
4,326
10,815
0
29,621
L
11,521
1,008
523
1,046
12,702
15,739
0
7,871
4,831
1,237
17,967
L
Raijin
SilentASC
Raijin
14,152
686
1,205
2,767
10,137
4,420
0
7,219
2,918
29,916
0
W
Chang'e
hunter816sp
Chang'e
8,357
1,129
9,547
6,009
15,925
11,501
781
6,211
9,714
13,242
0
W
Bacchus
pandamoenyan
Bacchus
8,022
419
903
3,097
16,546
23,798
920
5,071
11,475
12,406
0
L
Sobek
velro2312
Sobek
5,979
179
1,158
4,226
12,664
17,912
0
7,544
5,120
13,311
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,623
Gold Earned
46,800
83
Minions Killed
123
0
Camps Cleared
0
936,154
Distance Traveled
1,004,799
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,821
711
18
2
0
195,132
0
W
Merlin
9,419
856
46
4
0
178,809
0
L
Hun Batz
7,982
726
5
0
0
139,256
0
W
Discordia
9,405
855
33
3
0
188,909
0
W
Chaac
9,956
905
20
2
0
216,126
0
L
Mulan
8,442
767
16
1
0
202,467
0
L
Raijin
7,587
690
34
3
0
194,743
0
W
Chang'e
9,003
818
20
2
0
216,102
0
W
Bacchus
9,017
820
4
0
0
204,853
0
L
Sobek
7,791
708
10
1
0
204,556
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role