Player Matchup

Fenrir
Fenrir
A Little Snipey
Fenrir
Level 66
God Stats
8W - 7L
1,624 SR
Queue Stats
65W - 62L
1,556 Elo+
Party 3
Ganesha
Ganesha
ChaacorG-a-y
Ganesha
Level 68
God Stats
3W - 4L
1,506 SR
Queue Stats
274W - 229L
1,548 Elo+
Party 1
Apollo
Apollo
CoolCoffee00680
Apollo
Level 25
God Stats
2W - 2L
1,532 SR
Queue Stats
24W - 22L
1,494 Elo+
Party 1
Baron Samedi
Baron Samedi
RemDog49738
Baron Samedi
Level 104
God Stats
7W - 7L
1,519 SR
Queue Stats
89W - 80L
1,587 Elo+
Party 3
Sun Wukong
Sun Wukong
TropicanaCade
Sun Wukong
Level 66
God Stats
5W - 4L
2,054 SR
Queue Stats
218W - 179L
1,604 Elo+
Solo
Team Averages
Level 66
1,647 SR
1,558 Elo+

VS

Team Averages
Level 126
1,642 SR
1,582 Elo+
Sylvanus
Sylvanus
EDIZZNYER
Sylvanus
Level 127
God Stats
14W - 4L
1,808 SR
Queue Stats
27W - 13L
1,655 Elo+
Party 2
Guan Yu
Guan Yu
HookNoseBelathor
Guan Yu
Level 107
God Stats
1W - 0L
1,322 SR
Queue Stats
35W - 14L
1,437 Elo+
Solo
Hou Yi
Hou Yi
hirotoro
Hou Yi
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 21L
1,600 Elo+
Party 2
Surtr
Surtr
raudales179
Surtr
Level 153
God Stats
302W - 233L
1,671 SR
Queue Stats
367W - 320L
1,614 Elo+
Solo
Anubis
Anubis
zachpacks
Anubis
Level 110
God Stats
4W - 0L
1,908 SR
Queue Stats
15W - 8L
1,605 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 5
7,301
487
7,186
12,503
5,472
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ganesha
ChaacorG-a-y
Ganesha
12
0 / 1 / 6
7,420
495
8,994
14,740
12,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
2 / 5 / 0
7,140
476
3,253
11,931
4,406
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
RemDog49738
Baron Samedi
12
3 / 3 / 3
6,878
459
8,950
7,533
3,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
TropicanaCade
Sun Wukong
14
2 / 0 / 1
8,704
580
7,483
14,966
11,010
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
EDIZZNYER
Sylvanus
12
1 / 3 / 8
7,609
507
7,105
16,830
13,706
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

14
0 / 2 / 1
8,677
578
6,850
10,451
12,635
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hou Yi
hirotoro
Hou Yi
16
5 / 0 / 2
9,635
642
9,751
8,283
4,135
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 2 / 5
8,089
539
9,844
15,163
8,003
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Anubis
zachpacks
Anubis
13
5 / 2 / 2
8,409
561
7,671
9,670
4,755
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
31
9
Kills
13
13
Deaths
9
15
Assists
18
Player
Kills
Deaths
Assists
KDA
L
2
4
5
1.13
L
Ganesha
ChaacorG-a-y
Ganesha
0
1
6
3
L
2
5
0
0.4
W
Sylvanus
EDIZZNYER
Sylvanus
1
3
8
1.67
W
0
2
1
0.25
L
Baron Samedi
RemDog49738
Baron Samedi
3
3
3
1.5
L
Sun Wukong
TropicanaCade
Sun Wukong
2
0
1
2.5
W
Hou Yi
hirotoro
Hou Yi
5
0
2
6
W
2
2
5
2.25
W
Anubis
zachpacks
Anubis
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,866
Damage
41,221
61,673
Taken
60,397
37,069
Mitigated
43,234
21,700
Healing
28,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,186
1,234
0
4,740
12,503
5,472
0
3,076
9,427
0
57,936
L
Ganesha
ChaacorG-a-y
Ganesha
8,994
1,115
0
4,529
14,740
12,828
0
5,448
9,292
34,103
3,451
L
3,253
1,733
0
3,026
11,931
4,406
0
2,232
9,699
0
51,071
W
Sylvanus
EDIZZNYER
Sylvanus
7,105
1,574
4,387
5,643
16,830
13,706
135
6,458
10,372
17,900
0
W
6,850
1,490
68
5,001
10,451
12,635
444
0
10,451
290
65,226
L
Baron Samedi
RemDog49738
Baron Samedi
8,950
556
2,824
2,195
7,533
3,353
0
3,013
4,520
46,301
1,110
L
Sun Wukong
TropicanaCade
Sun Wukong
7,483
1,565
0
4,386
14,966
11,010
0
1,689
13,277
132
77,583
W
Hou Yi
hirotoro
Hou Yi
9,751
5,686
0
3,730
8,283
4,135
765
1,602
6,681
0
87,332
W
9,844
3,387
0
6,531
15,163
8,003
0
4,400
10,763
1,851
87,546
W
Anubis
zachpacks
Anubis
7,671
739
0
3,237
9,670
4,755
0
4,586
5,084
58,813
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,443
Gold Earned
42,419
457
Minions Killed
495
0
Camps Cleared
0
1,413,860
Distance Traveled
1,443,937
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,301
487
90
6
0
313,671
0
L
Ganesha
7,420
495
8
1
0
305,513
1
L
Apollo
7,140
476
102
7
0
261,770
0
W
Sylvanus
7,609
507
17
1
0
272,618
2
W
Guan Yu
8,677
578
119
8
0
273,254
0
L
Baron Samedi
6,878
459
107
7
0
252,503
0
L
Sun Wukong
8,704
580
150
10
0
280,403
0
W
Hou Yi
9,635
642
138
9
0
275,549
4
W
Surtr
8,089
539
116
8
0
336,066
0
W
Anubis
8,409
561
105
7
0
286,450
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role