Player Matchup

Cthulhu
Cthulhu
Masters
Krązyy
Cthulhu
Masters
Level 100
God Stats
2W - 3L
1,660 SR
Queue Stats
199W - 182L
1,755 MMR
Party 2
Hun Batz
Hun Batz
Diamond IV
LorenzoBozz
Hun Batz
Diamond IV
Level 97
God Stats
17W - 9L
1,700 SR
Queue Stats
169W - 138L
2,155 MMR
Party 2
Xbalanque
Xbalanque
Masters
Psvchο
Xbalanque
Masters
Level 144
God Stats
52W - 20L
1,843 SR
Queue Stats
280W - 94L
2,904 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 114
1,734 SR
2,271 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 105
1,534 SR
1,646 MMR
Ullr
Ullr
Bronze III
JoséPastis
Ullr
Bronze III
Level 88
God Stats
1W - 3L
1,500 SR
Queue Stats
139W - 87L
1,585 MMR
Solo
Hercules
Hercules
Gold II
Zaveurcitron
Hercules
Gold II
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 31L
1,633 MMR
Party 1
Chronos
Chronos
Gold II
ti fou useless
Chronos
Gold II
Level 69
God Stats
2W - 3L
1,602 SR
Queue Stats
30W - 23L
1,720 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Krązyy
Cthulhu
13
4 / 1 / 5
8,337
834
9,576
7,883
5,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
LorenzoBozz
Hun Batz
14
4 / 1 / 5
8,592
859
8,638
9,462
8,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Xbalanque
Psvchο
Xbalanque
14
3 / 0 / 8
8,666
867
14,696
10,672
4,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bans
Ne ZhaThothAchillesKuzenboCharon

VS

Bans
Hou YiOdinPersephoneAnhurAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 1
7,002
700
8,654
11,858
5,056
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
Zaveurcitron
Hercules
11
0 / 3 / 2
6,592
659
4,260
13,231
12,599
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 5 / 1
7,020
702
4,664
11,362
4,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
11
Kills
2
2
Deaths
11
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
W
Cthulhu
Krązyy
Cthulhu
4
1
5
6.5
W
Hun Batz
LorenzoBozz
Hun Batz
4
1
5
6.5
W
Xbalanque
Psvchο
Xbalanque
3
0
8
7
L
Hercules
Zaveurcitron
Hercules
0
3
2
0.33
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,910
Damage
17,578
28,017
Taken
36,451
18,544
Mitigated
22,086
10,608
Healing
8,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,654
2,506
0
1,042
11,858
5,056
52
2,357
8,921
0
26,237
W
Cthulhu
Krązyy
Cthulhu
9,576
99
323
3,209
7,883
5,924
0
1,164
6,235
23,078
1,150
W
Hun Batz
LorenzoBozz
Hun Batz
8,638
2,201
0
2,158
9,462
8,349
0
1,585
7,526
0
38,338
W
Xbalanque
Psvchο
Xbalanque
14,696
7,255
0
4,918
10,672
4,271
3,048
1,410
8,796
0
39,242
L
Hercules
Zaveurcitron
Hercules
4,260
578
0
5,686
13,231
12,599
0
3,357
9,119
0
12,507
L
4,664
1,086
0
1,527
11,362
4,431
0
2,867
7,990
21,014
344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,595
Gold Earned
20,614
149
Minions Killed
101
0
Camps Cleared
0
630,544
Distance Traveled
638,477
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
7,002
700
30
3
0
209,468
0
W
Cthulhu
8,337
834
34
3
0
209,160
0
W
Hun Batz
8,592
859
55
6
0
214,580
0
W
Xbalanque
8,666
867
60
6
0
206,804
0
L
Hercules
6,592
659
20
2
0
219,289
5
L
Chronos
7,020
702
51
5
0
209,720
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role