Player Matchup

Apollo
Apollo
Deteragkyunn
Apollo
Level 148
God Stats
1W - 5L
1,459 SR
Queue Stats
261W - 239L
1,586 Elo+
Solo
Chang'e
Chang'e
FunkeMonke
Chang'e
Level 151
God Stats
18W - 12L
1,674 SR
Queue Stats
355W - 303L
1,581 Elo+
Solo
Chaac
Chaac
ReinMeHearter
Chaac
Level 158
God Stats
1W - 2L
1,843 SR
Queue Stats
105W - 75L
1,677 Elo+
Solo
Bacchus
Bacchus
SQUID6716
Bacchus
Level 156
God Stats
15W - 7L
1,811 SR
Queue Stats
294W - 277L
1,523 Elo+
Party 1
Thanatos
Thanatos
Squidruption
Thanatos
Level 164
God Stats
2W - 9L
1,316 SR
Queue Stats
319W - 320L
1,571 Elo+
Party 1
Team Averages
Level 155
1,621 SR
1,588 Elo+

VS

Team Averages
Level 175
1,594 SR
1,546 Elo+
Sylvanus
Sylvanus
Papi Shaampooo
Sylvanus
Level 181
God Stats
8W - 1L
1,796 SR
Queue Stats
58W - 58L
1,486 Elo+
Party 2
Poseidon
Poseidon
RipYahANewOne
Poseidon
Level 238
God Stats
1W - 1L
1,313 SR
Queue Stats
126W - 114L
1,537 Elo+
Party 2
Awilix
Awilix
Shortygothefati
Awilix
Level 166
God Stats
12W - 13L
1,633 SR
Queue Stats
148W - 136L
1,563 Elo+
Party 2
Odin
Odin
cewabul1
Odin
Level 131
God Stats
1W - 1L
1,500 SR
Queue Stats
368W - 309L
1,611 Elo+
Solo
Neith
Neith
mr7button
Neith
Level 160
God Stats
2W - 1L
1,727 SR
Queue Stats
95W - 105L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
9
2 / 3 / 0
5,404
540
3,924
6,890
2,917
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Chang'e
FunkeMonke
Chang'e
11
2 / 3 / 0
5,798
580
3,977
8,578
2,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 3 / 0
5,467
547
4,452
11,005
5,976
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
SQUID6716
Bacchus
7
0 / 2 / 2
4,772
477
3,711
6,855
6,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thanatos
Squidruption
Thanatos
9
0 / 5 / 3
4,715
472
3,853
9,274
3,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
12
1 / 0 / 2
6,293
629
4,270
7,531
6,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Poseidon
RipYahANewOne
Poseidon
11
1 / 1 / 2
5,998
600
3,922
5,157
1,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
8 / 1 / 4
6,718
672
6,809
7,637
2,830
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Odin
10
3 / 2 / 4
5,848
585
7,223
9,699
5,118
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Neith
mr7button
Neith
12
3 / 0 / 5
6,803
680
4,869
5,211
1,847
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
4
Kills
16
16
Deaths
4
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Apollo
2
3
0
0.67
L
Chang'e
FunkeMonke
Chang'e
2
3
0
0.67
W
Sylvanus
1
0
2
2
L
0
3
0
0
W
Poseidon
RipYahANewOne
Poseidon
1
1
2
2
L
Bacchus
SQUID6716
Bacchus
0
2
2
0.5
W
8
1
4
10
L
Thanatos
Squidruption
Thanatos
0
5
3
0.3
W
Odin
3
2
4
2.5
W
Neith
mr7button
Neith
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,917
Damage
27,093
42,602
Taken
35,235
21,894
Mitigated
18,093
14,425
Healing
13,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
3,924
3,325
0
1,744
6,890
2,917
0
1,674
5,216
0
39,569
L
Chang'e
FunkeMonke
Chang'e
3,977
297
280
2,569
8,578
2,973
0
0
8,578
37,127
0
W
Sylvanus
4,270
1,557
340
3,291
7,531
6,497
0
209
7,322
34,575
11,357
L
4,452
672
0
2,623
11,005
5,976
0
3,689
7,316
0
42,161
W
Poseidon
RipYahANewOne
Poseidon
3,922
1,441
0
2,166
5,157
1,801
0
713
4,444
38,923
4,566
L
Bacchus
SQUID6716
Bacchus
3,711
537
0
2,309
6,855
6,555
0
1,350
5,505
13,951
0
W
6,809
2,430
0
4,325
7,637
2,830
0
1,249
6,320
0
45,889
L
Thanatos
Squidruption
Thanatos
3,853
970
0
4,900
9,274
3,473
0
667
8,607
0
22,850
W
Odin
7,223
2,367
0
1,554
9,699
5,118
0
2,582
6,988
0
23,048
W
Neith
mr7button
Neith
4,869
1,194
0
1,873
5,211
1,847
0
2,752
2,151
0
50,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,156
Gold Earned
31,660
289
Minions Killed
336
0
Camps Cleared
0
978,163
Distance Traveled
948,548
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
5,404
540
74
7
0
167,255
1
L
Chang'e
5,798
580
77
8
0
192,301
0
W
Sylvanus
6,293
629
71
7
0
149,360
0
L
Chaac
5,467
547
71
7
0
189,738
0
W
Poseidon
5,998
600
84
8
0
170,157
0
L
Bacchus
4,772
477
19
2
0
214,155
0
W
Awilix
6,718
672
66
7
0
243,441
4
L
Thanatos
4,715
472
48
5
0
214,714
1
W
Odin
5,848
585
18
2
0
199,509
2
W
Neith
6,803
680
97
10
0
186,081
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role