Player Matchup

Scylla
Scylla
Discomanx5O6O9
Scylla
Level 159
God Stats
3W - 4L
1,385 SR
Queue Stats
335W - 343L
1,525 Elo+
Party 2
Anhur
Anhur
FrogsNChaos
Anhur
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 17L
1,284 Elo+
Party 2
Jing Wei
Jing Wei
Jaynuke79
Jing Wei
Level 129
God Stats
1W - 1L
1,715 SR
Queue Stats
252W - 240L
1,526 Elo+
Solo
Amaterasu
Amaterasu
LuisDXL
Amaterasu
Level 155
God Stats
2W - 2L
1,597 SR
Queue Stats
96W - 137L
1,446 Elo+
Party 2
Fafnir
Fafnir
Meg Mug
Fafnir
Level 146
God Stats
0W - 2L
1,272 SR
Queue Stats
156W - 180L
1,500 Elo+
Party 2
Team Averages
Level 143
1,494 SR
1,456 Elo+

VS

Team Averages
Level 141
1,717 SR
1,644 Elo+
Athena
Athena
DoobyBapswitches
Athena
Level 79
God Stats
4W - 3L
1,687 SR
Queue Stats
9W - 3L
1,884 Elo+
Party 1
Chang'e
Chang'e
EyeOTS
Chang'e
Level 158
God Stats
2W - 0L
1,683 SR
Queue Stats
129W - 113L
1,529 Elo+
Solo
Erlang Shen
Erlang Shen
GeJahFiki
Erlang Shen
Level 104
God Stats
2W - 0L
1,798 SR
Queue Stats
315W - 299L
1,476 Elo+
Solo
Gilgamesh
Gilgamesh
Hecknation
Gilgamesh
Level 116
God Stats
1W - 0L
1,712 SR
Queue Stats
15W - 12L
1,775 Elo+
Party 1
Chernobog
Chernobog
Mizú
Chernobog
Level 248
God Stats
2W - 1L
1,705 SR
Queue Stats
47W - 41L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 3
9,582
564
11,501
10,336
3,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 7 / 1
6,954
409
4,590
12,744
4,256
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jing Wei
Jaynuke79
Jing Wei
18
3 / 1 / 2
9,446
556
10,440
15,443
7,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Amaterasu
LuisDXL
Amaterasu
13
0 / 2 / 3
8,126
478
12,985
23,636
23,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Fafnir
Meg Mug
Fafnir
13
2 / 5 / 5
8,626
507
5,735
21,354
23,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 10
9,414
554
6,908
15,834
15,155
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Chang'e
EyeOTS
Chang'e
17
2 / 1 / 2
9,633
567
8,716
10,067
3,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Erlang Shen
GeJahFiki
Erlang Shen
14
3 / 2 / 4
8,538
502
9,640
17,046
9,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Gilgamesh
Hecknation
Gilgamesh
16
2 / 2 / 1
10,104
594
19,061
21,519
20,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Chernobog
Mizú
Chernobog
18
6 / 2 / 3
10,711
630
15,456
13,345
5,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
35
10
Kills
15
16
Deaths
10
14
Assists
20
Player
Kills
Deaths
Assists
KDA
L
5
1
3
6.5
W
2
3
10
2.33
W
Chang'e
EyeOTS
Chang'e
2
1
2
3
L
0
7
1
0.07
W
Erlang Shen
GeJahFiki
Erlang Shen
3
2
4
2.5
W
Gilgamesh
Hecknation
Gilgamesh
2
2
1
1.25
L
Jing Wei
Jaynuke79
Jing Wei
3
1
2
4
L
Amaterasu
LuisDXL
Amaterasu
0
2
3
0.75
L
Fafnir
Meg Mug
Fafnir
2
5
5
0.9
W
Chernobog
Mizú
Chernobog
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,251
Damage
59,781
83,513
Taken
77,811
62,566
Mitigated
54,271
25,901
Healing
30,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,501
2,066
0
3,009
10,336
3,921
12
3,968
6,368
75,147
0
W
6,908
1,710
1,998
1,711
15,834
15,155
489
5,547
9,883
28,459
1,998
W
Chang'e
EyeOTS
Chang'e
8,716
690
1,472
5,787
10,067
3,846
412
3,783
6,140
84,174
0
L
4,590
1,825
0
2,561
12,744
4,256
0
1,447
11,297
0
54,642
W
Erlang Shen
GeJahFiki
Erlang Shen
9,640
4,882
0
8,558
17,046
9,337
235
4,347
12,334
0
69,723
W
Gilgamesh
Hecknation
Gilgamesh
19,061
7,057
0
6,036
21,519
20,096
0
704
19,750
0
84,046
L
Jing Wei
Jaynuke79
Jing Wei
10,440
8,018
0
4,716
15,443
7,304
0
1,866
13,394
0
104,517
L
Amaterasu
LuisDXL
Amaterasu
12,985
6,208
0
8,678
23,636
23,373
0
2,547
19,927
0
65,071
L
Fafnir
Meg Mug
Fafnir
5,735
1,397
0
6,937
21,354
23,712
6
5,538
15,816
22,693
710
W
Chernobog
Mizú
Chernobog
15,456
9,944
0
5,275
13,345
5,837
2,043
2,062
11,239
0
114,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,734
Gold Earned
48,400
517
Minions Killed
551
0
Camps Cleared
0
1,733,882
Distance Traveled
1,766,900
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,582
564
153
9
0
355,574
0
W
Athena
9,414
554
42
2
0
378,606
0
W
Chang'e
9,633
567
130
8
0
367,951
2
L
Anhur
6,954
409
90
5
0
317,552
3
W
Erlang Shen
8,538
502
86
5
0
392,063
0
W
Gilgamesh
10,104
594
142
8
0
302,826
0
L
Jing Wei
9,446
556
154
9
0
382,661
0
L
Amaterasu
8,126
478
95
6
0
341,798
0
L
Fafnir
8,626
507
25
1
0
336,297
0
W
Chernobog
10,711
630
151
9
0
325,454
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role