Player Matchup

Bakasura
Bakasura
BigHomieJC
Bakasura
Level 108
God Stats
2W - 2L
1,500 SR
Queue Stats
153W - 156L
1,523 Elo+
Party 1
Chang'e
Chang'e
ICYTHESLUMPG0D
Chang'e
Level 87
God Stats
11W - 13L
1,651 SR
Queue Stats
45W - 56L
1,443 Elo+
Party 1
Bellona
Bellona
son_of_the_dead2
Bellona
Level 94
God Stats
2W - 0L
1,697 SR
Queue Stats
14W - 16L
1,490 Elo+
Party 1
Team Averages
Level 96
1,616 SR
1,485 Elo+

VS

Team Averages
Level 115
1,584 SR
1,506 Elo+
Erlang Shen
Erlang Shen
Banfoo
Erlang Shen
Level 126
God Stats
7W - 7L
1,538 SR
Queue Stats
34W - 31L
1,502 Elo+
Party 2
Bellona
Bellona
Dámien
Bellona
Level 108
God Stats
123W - 78L
1,574 SR
Queue Stats
213W - 218L
1,493 Elo+
Party 2
Agni
Agni
Sgt Dallas
Agni
Level 110
God Stats
2W - 4L
1,641 SR
Queue Stats
49W - 44L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BigHomieJC
Bakasura
14
5 / 1 / 6
9,140
831
9,670
12,592
6,362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
4 / 2 / 7
8,809
801
6,505
7,510
3,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

13
2 / 1 / 7
8,036
731
6,556
9,520
6,695
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Banfoo
Erlang Shen
13
2 / 4 / 2
8,055
732
5,905
9,885
6,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Bellona
Dámien
Bellona
12
1 / 3 / 2
7,538
685
5,270
10,228
9,572
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
1 / 4 / 2
7,209
655
12,408
7,785
2,714
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
11
Kills
4
4
Deaths
11
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
Banfoo
Erlang Shen
2
4
2
0.75
W
Bakasura
BigHomieJC
Bakasura
5
1
6
8
L
Bellona
Dámien
Bellona
1
3
2
0.67
W
4
2
7
3.75
L
1
4
2
0.5
W
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,731
Damage
23,583
29,622
Taken
27,898
16,122
Mitigated
18,751
14,547
Healing
4,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
Banfoo
Erlang Shen
5,905
3,330
0
2,392
9,885
6,465
0
2,174
6,982
78
27,968
W
Bakasura
BigHomieJC
Bakasura
9,670
5,303
0
5,893
12,592
6,362
0
4,390
7,394
0
35,503
L
Bellona
Dámien
Bellona
5,270
1,598
0
860
10,228
9,572
0
2,358
6,025
0
20,961
W
6,505
537
1,159
2,984
7,510
3,065
753
2,502
4,561
29,905
0
L
12,408
385
0
821
7,785
2,714
0
2,027
5,281
30,483
423
W
6,556
1,692
313
4,198
9,520
6,695
0
4,257
4,469
0
11,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,985
Gold Earned
22,802
135
Minions Killed
140
0
Camps Cleared
0
714,516
Distance Traveled
674,472
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
8,055
732
51
5
0
234,234
2
W
Bakasura
9,140
831
76
7
0
240,928
0
L
Bellona
7,538
685
43
4
0
220,066
2
W
Chang'e
8,809
801
47
4
0
224,857
0
L
Agni
7,209
655
46
4
0
220,172
4
W
Bellona
8,036
731
12
1
0
248,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role