Player Matchup

Surtr
Surtr
Radicallarry2425
Surtr
Level 92
God Stats
47W - 22L
1,614 SR
Queue Stats
135W - 119L
1,522 Elo+
Solo
Rama
Rama
cdavey19
Rama
Level 57
God Stats
11W - 15L
1,472 SR
Queue Stats
140W - 144L
1,517 Elo+
Party 1
Ravana
Ravana
crazyface75
Ravana
Level 129
God Stats
14W - 19L
1,532 SR
Queue Stats
249W - 237L
1,539 Elo+
Party 1
Geb
Geb
eaRRNN
Geb
Level 88
God Stats
2W - 2L
1,381 SR
Queue Stats
180W - 171L
1,421 Elo+
Solo
Ra
Ra
tony422
Ra
Level 81
God Stats
1W - 4L
1,565 SR
Queue Stats
157W - 109L
1,477 Elo+
Solo
Team Averages
Level 89
1,513 SR
1,495 Elo+

VS

Team Averages
Level 99
1,654 SR
1,459 Elo+
Yu Huang
Yu Huang
CentralSquire51
Yu Huang
Level 86
God Stats
0W - 2L
1,335 SR
Queue Stats
8W - 27L
1,245 Elo+
Party 2
Cthulhu
Cthulhu
NastyJr05
Cthulhu
Level 80
God Stats
59W - 20L
1,706 SR
Queue Stats
114W - 93L
1,576 Elo+
Party 2
Mulan
Mulan
Zeeno128
Mulan
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 1L
1,500 Elo+
Solo
Danzaburou
Danzaburou
angoon25
Danzaburou
Level 101
God Stats
5W - 3L
1,833 SR
Queue Stats
145W - 130L
1,485 Elo+
Solo
Nemesis
Nemesis
iTryKing12
Nemesis
Level 126
God Stats
9W - 7L
1,896 SR
Queue Stats
729W - 709L
1,487 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 3
10,084
720
11,638
12,993
11,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rama
12
0 / 1 / 4
7,729
552
4,900
9,354
3,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ravana
15
3 / 1 / 0
8,414
601
5,270
8,423
3,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Geb
eaRRNN
Geb
10
0 / 4 / 2
7,026
502
5,541
14,638
11,207
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
3 / 0 / 1
9,304
665
8,629
8,296
3,492
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
11
0 / 2 / 0
6,219
444
4,436
7,607
3,032
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cthulhu
NastyJr05
Cthulhu
11
2 / 1 / 3
7,303
522
5,577
12,202
8,723
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mulan
Zeeno128
Mulan
12
0 / 6 / 0
6,982
499
6,119
13,257
7,217
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
angoon25
Danzaburou
13
1 / 2 / 3
7,605
543
9,401
9,549
3,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
iTryKing12
Nemesis
13
1 / 1 / 1
6,973
498
3,228
11,368
5,374
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
11
12
Kills
4
6
Deaths
12
10
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
0
2
0
0
L
Cthulhu
NastyJr05
Cthulhu
2
1
3
3.5
W
6
0
3
7.5
L
Mulan
Zeeno128
Mulan
0
6
0
0
L
Danzaburou
angoon25
Danzaburou
1
2
3
1.25
W
Rama
0
1
4
2
W
Ravana
3
1
0
3
W
Geb
eaRRNN
Geb
0
4
2
0.25
L
Nemesis
iTryKing12
Nemesis
1
1
1
1.5
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,978
Damage
28,761
53,704
Taken
53,983
33,389
Mitigated
28,216
18,797
Healing
15,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
4,436
815
258
1,036
7,607
3,032
0
4,129
2,884
39,692
2,273
L
Cthulhu
NastyJr05
Cthulhu
5,577
634
1,741
2,896
12,202
8,723
0
4,861
7,064
32,532
0
W
11,638
4,683
0
2,832
12,993
11,257
435
240
12,753
1,967
67,781
L
Mulan
Zeeno128
Mulan
6,119
756
0
3,011
13,257
7,217
0
465
12,001
0
49,413
L
Danzaburou
angoon25
Danzaburou
9,401
3,734
0
3,251
9,549
3,870
0
2,148
7,349
0
59,614
W
Rama
4,900
3,829
0
4,551
9,354
3,694
11
1,571
7,783
0
56,461
W
Ravana
5,270
973
0
5,365
8,423
3,739
683
790
7,633
0
68,544
W
Geb
eaRRNN
Geb
5,541
784
0
1,660
14,638
11,207
58
3,456
11,182
23,389
1,612
L
Nemesis
iTryKing12
Nemesis
3,228
1,075
0
3,283
11,368
5,374
0
1,662
9,561
0
68,906
W
8,629
436
743
3,646
8,296
3,492
62
4,430
3,866
77,928
1,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,557
Gold Earned
35,082
501
Minions Killed
411
0
Camps Cleared
0
1,463,940
Distance Traveled
1,398,298
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
6,219
444
59
4
0
241,461
0
L
Cthulhu
7,303
522
47
3
0
290,480
4
W
Surtr
10,084
720
112
8
0
294,677
0
L
Mulan
6,982
499
94
7
0
253,143
0
L
Danzaburou
7,605
543
105
8
0
257,216
4
W
Rama
7,729
552
98
7
0
261,340
0
W
Ravana
8,414
601
111
8
0
313,772
0
W
Geb
7,026
502
38
3
0
293,866
5
L
Nemesis
6,973
498
106
8
0
355,998
8
W
Ra
9,304
665
142
10
0
300,285
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role