Player Matchup

Medusa
Medusa
BaliBoiC
Medusa
Level 29
God Stats
2W - 3L
1,290 SR
Queue Stats
119W - 126L
1,480 Elo+
Party 2
Sun Wukong
Sun Wukong
Chi3ken
Sun Wukong
Level 138
God Stats
1W - 2L
1,261 SR
Queue Stats
236W - 230L
1,557 Elo+
Party 2
Ymir
Ymir
Dieguito_lit
Ymir
Level 38
God Stats
1W - 2L
1,499 SR
Queue Stats
87W - 96L
1,398 Elo+
Solo
Pele
Pele
Itzjohn5491
Pele
Level 39
God Stats
11W - 11L
1,573 SR
Queue Stats
201W - 232L
1,333 Elo+
Solo
Zeus
Zeus
yerrrMike-
Zeus
Level 85
God Stats
4W - 2L
1,737 SR
Queue Stats
324W - 314L
1,560 Elo+
Party 2
Team Averages
Level 66
1,472 SR
1,466 Elo+

VS

Team Averages
Level 35
1,387 SR
1,433 Elo+
Bellona
Bellona
 
Bellona
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
Alenaisles
Zhong Kui
Level 67
God Stats
3W - 3L
1,243 SR
Queue Stats
136W - 131L
1,393 Elo+
Party 3
Hachiman
Hachiman
DrStifler
Hachiman
Level 18
God Stats
3W - 1L
1,403 SR
Queue Stats
3W - 1L
1,688 Elo+
Party 1
Ymir
Ymir
Le_Prince_Oreo
Ymir
Level 20
God Stats
5W - 6L
1,500 SR
Queue Stats
83W - 103L
1,241 Elo+
Party 1
Tsukuyomi
Tsukuyomi
iirumennn
Tsukuyomi
Level 29
God Stats
2W - 2L
1,291 SR
Queue Stats
23W - 34L
1,342 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BaliBoiC
Medusa
11
2 / 3 / 2
6,258
569
6,067
8,868
3,288
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
Chi3ken
Sun Wukong
11
1 / 3 / 0
6,048
550
6,428
12,222
7,189
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
1 / 3 / 2
5,863
533
3,528
11,247
8,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
1 / 4 / 3
5,404
491
5,219
10,601
3,982
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 2 / 0
6,606
601
6,127
8,022
2,453
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
3 / 0 / 4
7,395
672
8,122
11,248
8,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zhong Kui
Alenaisles
Zhong Kui
10
1 / 4 / 3
6,090
554
5,017
9,771
5,984
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
DrStifler
Hachiman
11
5 / 3 / 3
6,439
585
9,854
8,176
2,697
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
0 / 1 / 8
6,229
566
2,421
7,428
5,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tsukuyomi
iirumennn
Tsukuyomi
13
6 / 2 / 2
7,347
668
7,244
11,645
4,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
35
9
Kills
15
15
Deaths
10
7
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
3
0
4
5
W
Zhong Kui
Alenaisles
Zhong Kui
1
4
3
0.63
L
Medusa
BaliBoiC
Medusa
2
3
2
1
L
Sun Wukong
Chi3ken
Sun Wukong
1
3
0
0.33
L
1
3
2
0.67
W
Hachiman
DrStifler
Hachiman
5
3
3
2.17
L
1
4
3
0.63
W
0
1
8
4
W
Tsukuyomi
iirumennn
Tsukuyomi
6
2
2
3.5
L
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,369
Damage
32,658
50,960
Taken
48,268
25,541
Mitigated
26,809
10,455
Healing
16,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
8,122
3,033
0
6,249
11,248
8,627
0
1,175
10,073
0
57,111
W
Zhong Kui
Alenaisles
Zhong Kui
5,017
1,462
0
2,553
9,771
5,984
0
4,069
5,702
36,260
0
L
Medusa
BaliBoiC
Medusa
6,067
2,214
0
1,110
8,868
3,288
0
926
7,942
0
47,361
L
Sun Wukong
Chi3ken
Sun Wukong
6,428
872
0
3,756
12,222
7,189
0
167
12,055
0
48,191
L
3,528
579
0
1,837
11,247
8,629
0
1,658
9,589
22,464
2,407
W
Hachiman
DrStifler
Hachiman
9,854
6,579
0
2,038
8,176
2,697
271
452
7,724
0
41,152
L
5,219
1,355
0
1,681
10,601
3,982
0
2,166
8,435
0
30,858
W
2,421
569
0
996
7,428
5,228
20
1,900
5,528
19,506
323
W
Tsukuyomi
iirumennn
Tsukuyomi
7,244
1,716
0
4,882
11,645
4,273
0
2,058
9,587
0
50,924
L
6,127
1,628
0
2,071
8,022
2,453
0
2,458
5,564
56,699
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,179
Gold Earned
33,500
320
Minions Killed
297
0
Camps Cleared
0
1,042,196
Distance Traveled
1,146,870
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,395
672
98
9
0
258,211
1
W
Zhong Kui
6,090
554
49
4
0
208,779
0
L
Medusa
6,258
569
72
7
0
202,108
0
L
Sun Wukong
6,048
550
77
7
0
211,562
0
L
Ymir
5,863
533
35
3
0
183,930
0
W
Hachiman
6,439
585
46
4
0
211,562
0
L
Pele
5,404
491
52
5
0
236,766
0
W
Ymir
6,229
566
27
2
0
213,443
0
W
Tsukuyomi
7,347
668
77
7
0
254,875
0
L
Zeus
6,606
601
84
8
0
207,830
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role