Player Matchup

Apollo
Apollo
 
Apollo
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
CUDDLES_THE_GOD
Tyr
Level 109
God Stats
2W - 2L
1,594 SR
Queue Stats
190W - 171L
1,540 Elo+
Party 2
Fenrir
Fenrir
InsaneDj98
Fenrir
Level 48
God Stats
5W - 3L
1,852 SR
Queue Stats
15W - 15L
1,593 Elo+
Party 2
Ullr
Ullr
Jwashwa
Ullr
Level 67
God Stats
1W - 1L
1,723 SR
Queue Stats
1W - 1L
1,656 Elo+
Solo
Yemoja
Yemoja
NACHO_CAMACHO-_-
Yemoja
Level 145
God Stats
0W - 3L
1,214 SR
Queue Stats
122W - 102L
1,606 Elo+
Party 2
Team Averages
Level 86
1,576 SR
1,579 Elo+

VS

Team Averages
Level 143
1,638 SR
1,533 Elo+
Nu Wa
Nu Wa
ArmyNightStalker
Nu Wa
Level 155
God Stats
92W - 78L
1,547 SR
Queue Stats
325W - 288L
1,508 Elo+
Solo
Bastet
Bastet
DontShootPlz_27
Bastet
Level 140
God Stats
24W - 14L
1,632 SR
Queue Stats
106W - 114L
1,512 Elo+
Party 1
Horus
Horus
PaNdAWaNdA7368
Horus
Level 124
God Stats
34W - 23L
1,764 SR
Queue Stats
212W - 194L
1,546 Elo+
Solo
Artemis
Artemis
Phil_solid
Artemis
Level 156
God Stats
81W - 68L
1,605 SR
Queue Stats
213W - 207L
1,570 Elo+
Party 1
Janus
Janus
Styrofaom
Janus
Level 141
God Stats
3W - 3L
1,645 SR
Queue Stats
85W - 82L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
9
0 / 3 / 0
4,967
497
3,983
6,262
2,077
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8
0 / 2 / 0
4,411
441
2,141
7,209
5,413
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Fenrir
InsaneDj98
Fenrir
8
0 / 2 / 1
4,631
463
1,419
8,002
2,785
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ullr
Jwashwa
Ullr
10
0 / 1 / 0
5,469
547
1,466
8,178
2,354
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 0 / 0
5,751
575
4,113
6,196
2,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 2
6,614
661
7,101
3,032
1,919
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

10
3 / 0 / 1
5,553
555
2,663
5,519
2,136
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 0 / 4
5,400
540
3,217
6,216
4,490
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Artemis
Phil_solid
Artemis
10
2 / 0 / 2
5,507
551
6,363
5,261
1,895
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
Styrofaom
Janus
10
1 / 1 / 0
5,586
559
3,705
4,362
1,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
17
1
Kills
8
8
Deaths
1
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
3
0
0
W
1
0
2
2
L
0
2
0
0
W
3
0
1
3.5
L
Fenrir
InsaneDj98
Fenrir
0
2
1
0.25
L
Ullr
Jwashwa
Ullr
0
1
0
0
L
1
0
0
1
W
1
0
4
3
W
Artemis
Phil_solid
Artemis
2
0
2
3
W
Janus
Styrofaom
Janus
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,122
Damage
23,049
35,847
Taken
24,390
15,372
Mitigated
11,899
9,920
Healing
11,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
3,983
3,334
0
1,182
6,262
2,077
264
70
6,192
0
39,672
W
7,101
3,706
0
1,314
3,032
1,919
0
0
3,032
38,033
8,235
L
2,141
473
0
1,878
7,209
5,413
0
1,409
5,702
0
19,108
W
2,663
622
0
2,712
5,519
2,136
0
307
5,026
0
39,752
L
Fenrir
InsaneDj98
Fenrir
1,419
357
0
3,577
8,002
2,785
0
1,038
6,876
0
28,103
L
Ullr
Jwashwa
Ullr
1,466
150
0
1,485
8,178
2,354
0
5,844
2,334
0
44,602
L
4,113
392
441
1,357
6,196
2,743
0
1,946
4,014
34,142
1,912
W
3,217
1,334
310
2,715
6,216
4,490
0
475
5,611
0
12,016
W
Artemis
Phil_solid
Artemis
6,363
2,598
0
2,145
5,261
1,895
20
0
5,261
0
40,129
W
Janus
Styrofaom
Janus
3,705
149
0
1,818
4,362
1,459
0
2,475
1,359
38,863
164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,229
Gold Earned
28,660
302
Minions Killed
301
0
Camps Cleared
0
957,112
Distance Traveled
1,006,516
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
4,967
497
53
5
0
170,350
0
W
Nu Wa
6,614
661
78
8
0
163,730
6
L
Tyr
4,411
441
32
3
0
204,861
0
W
Bastet
5,553
555
69
7
0
229,481
0
L
Fenrir
4,631
463
56
6
0
222,305
0
L
Ullr
5,469
547
88
9
0
185,573
0
L
Yemoja
5,751
575
73
7
0
174,023
0
W
Horus
5,400
540
21
2
0
230,204
3
W
Artemis
5,507
551
50
5
0
177,453
0
W
Janus
5,586
559
83
8
0
205,648
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role