Player Matchup

Arachne
Arachne
Avertzy
Arachne
Level 27
God Stats
3W - 2L
1,435 SR
Queue Stats
65W - 70L
1,497 Elo+
Party 2
Anubis
Anubis
Eldruf
Anubis
Level 69
God Stats
3W - 2L
1,560 SR
Queue Stats
153W - 165L
1,447 Elo+
Party 2
Geb
Geb
PrdBlackWatch
Geb
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 124L
1,421 Elo+
Solo
King Arthur
King Arthur
Tornado398
King Arthur
Level 141
God Stats
3W - 0L
1,199 SR
Queue Stats
17W - 12L
1,597 Elo+
Solo
Hachiman
Hachiman
dunningISback
Hachiman
Level 28
God Stats
14W - 7L
1,614 SR
Queue Stats
74W - 72L
1,445 Elo+
Party 2
Team Averages
Level 75
1,462 SR
1,481 Elo+

VS

Team Averages
Level 138
1,482 SR
1,484 Elo+
Hel
Hel
 
Hel
Level 207
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
 
Cupid
Level 228
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
 
Geb
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
TIeZ07
Osiris
Level 39
God Stats
5W - 8L
1,412 SR
Queue Stats
63W - 66L
1,429 Elo+
Solo
Thanatos
Thanatos
gabriel9001
Thanatos
Level 69
God Stats
2W - 4L
1,500 SR
Queue Stats
32W - 36L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Avertzy
Arachne
12
4 / 0 / 1
6,422
535
5,836
10,676
4,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anubis
Eldruf
Anubis
14
2 / 0 / 1
7,532
628
5,827
6,722
2,804
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

10
1 / 0 / 3
6,305
525
3,187
8,594
5,390
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

King Arthur
Tornado398
King Arthur
13
5 / 1 / 2
7,587
632
10,471
10,933
11,066
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
dunningISback
Hachiman
11
0 / 0 / 2
6,115
510
3,001
4,759
1,702
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
0 / 2 / 0
6,104
509
4,273
7,770
1,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
 
Cupid
11
0 / 0 / 0
6,071
506
2,995
3,391
1,107
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Geb
 
Geb
8
0 / 3 / 0
5,520
460
4,164
9,684
8,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Osiris
TIeZ07
Osiris
10
0 / 3 / 1
6,110
509
5,358
13,096
12,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Thanatos
gabriel9001
Thanatos
8
1 / 4 / 0
5,101
425
4,118
9,314
3,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
2
12
Kills
1
1
Deaths
12
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
2
0
0
L
Cupid
 
Cupid
0
0
0
0
L
Geb
 
Geb
0
3
0
0
W
Arachne
Avertzy
Arachne
4
0
1
4.5
W
Anubis
Eldruf
Anubis
2
0
1
2.5
W
1
0
3
2.5
L
Osiris
TIeZ07
Osiris
0
3
1
0.17
W
King Arthur
Tornado398
King Arthur
5
1
2
6
W
Hachiman
dunningISback
Hachiman
0
0
2
1
L
Thanatos
gabriel9001
Thanatos
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,322
Damage
20,908
41,684
Taken
43,255
25,051
Mitigated
27,527
16,372
Healing
15,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
4,273
118
156
3,502
7,770
1,953
0
4,198
3,572
48,840
0
L
Cupid
 
Cupid
2,995
1,485
384
2,275
3,391
1,107
0
771
2,620
0
52,242
L
Geb
 
Geb
4,164
197
93
1,877
9,684
8,260
0
2,854
6,830
21,096
1,509
W
Arachne
Avertzy
Arachne
5,836
3,168
0
6,561
10,676
4,089
0
1,396
9,280
0
55,414
W
Anubis
Eldruf
Anubis
5,827
295
0
2,826
6,722
2,804
853
3,651
3,071
58,649
1,589
W
3,187
209
0
1,914
8,594
5,390
0
1,729
6,865
26,152
0
L
Osiris
TIeZ07
Osiris
5,358
1,659
0
3,317
13,096
12,918
0
355
12,741
0
47,373
W
King Arthur
Tornado398
King Arthur
10,471
1,291
0
2,010
10,933
11,066
0
162
10,771
0
53,891
W
Hachiman
dunningISback
Hachiman
3,001
1,834
0
3,061
4,759
1,702
92
1,406
3,353
0
49,831
L
Thanatos
gabriel9001
Thanatos
4,118
1,000
0
3,686
9,314
3,289
0
662
8,652
0
23,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,961
Gold Earned
28,906
393
Minions Killed
327
0
Camps Cleared
0
1,194,553
Distance Traveled
1,134,472
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,104
509
85
7
0
216,566
4
L
Cupid
6,071
506
94
8
0
217,170
2
L
Geb
5,520
460
26
2
0
248,317
3
W
Arachne
6,422
535
83
7
0
298,013
1
W
Anubis
7,532
628
100
8
0
230,845
0
W
Geb
6,305
525
39
3
0
232,679
0
L
Osiris
6,110
509
76
6
0
204,799
1
W
King Arthur
7,587
632
77
6
0
226,601
2
W
Hachiman
6,115
510
94
8
0
206,415
0
L
Thanatos
5,101
425
46
4
0
247,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role