Player Matchup

Arachne
Arachne
NekoSomi
Arachne
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 38L
1,455 Elo+
Solo
Izanami
Izanami
Portalkiller205
Izanami
Level 124
God Stats
17W - 16L
1,588 SR
Queue Stats
156W - 146L
1,488 Elo+
Solo
Athena
Athena
ROBSTER7555
Athena
Level 125
God Stats
2W - 4L
1,429 SR
Queue Stats
151W - 138L
1,596 Elo+
Solo
Amaterasu
Amaterasu
Scougr
Amaterasu
Level 149
God Stats
4W - 0L
1,755 SR
Queue Stats
105W - 79L
1,631 Elo+
Solo
Janus
Janus
loud_corner1
Janus
Level 98
God Stats
2W - 4L
1,431 SR
Queue Stats
118W - 114L
1,568 Elo+
Solo
Team Averages
Level 129
1,541 SR
1,548 Elo+

VS

Team Averages
Level 146
1,704 SR
1,579 Elo+
Mulan
Mulan
Fearanoma
Mulan
Level 148
God Stats
3W - 10L
1,366 SR
Queue Stats
208W - 200L
1,596 Elo+
Solo
Geb
Geb
Honorable Galax
Geb
Level 215
God Stats
8W - 3L
1,762 SR
Queue Stats
246W - 243L
1,549 Elo+
Party 1
Kali
Kali
Instinktsss
Kali
Level 103
God Stats
5W - 6L
1,629 SR
Queue Stats
96W - 87L
1,533 Elo+
Solo
Zhong Kui
Zhong Kui
NovelF3arday
Zhong Kui
Level 157
God Stats
6W - 5L
1,741 SR
Queue Stats
122W - 117L
1,637 Elo+
Party 1
Vulcan
Vulcan
Sycotoxin
Vulcan
Level 108
God Stats
6W - 1L
2,022 SR
Queue Stats
59W - 46L
1,579 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
NekoSomi
Arachne
9
1 / 1 / 1
5,004
556
1,690
9,606
3,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

11
3 / 1 / 0
6,255
695
3,591
5,831
2,065
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Athena
8
0 / 1 / 2
5,217
580
4,464
9,808
5,720
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Amaterasu
Scougr
Amaterasu
12
6 / 1 / 1
7,427
825
6,043
7,713
4,199
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
0 / 0 / 0
5,153
573
4,835
4,409
1,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Fearanoma
Mulan
6
0 / 5 / 0
4,375
486
2,994
6,583
2,336
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

8
0 / 1 / 2
5,036
560
3,308
9,319
4,792
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
1 / 1 / 1
5,091
566
4,453
7,325
2,970
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zhong Kui
NovelF3arday
Zhong Kui
9
0 / 3 / 1
5,012
557
4,568
6,580
4,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Vulcan
Sycotoxin
Vulcan
10
3 / 0 / 0
5,949
661
6,454
3,724
1,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
8
10
Kills
4
4
Deaths
10
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Mulan
Fearanoma
Mulan
0
5
0
0
L
0
1
2
1
L
1
1
1
1.5
W
Arachne
NekoSomi
Arachne
1
1
1
1.5
L
Zhong Kui
NovelF3arday
Zhong Kui
0
3
1
0.17
W
3
1
0
3
W
Athena
0
1
2
1
W
Amaterasu
Scougr
Amaterasu
6
1
1
6.5
L
Vulcan
Sycotoxin
Vulcan
3
0
0
3
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,623
Damage
21,777
37,367
Taken
33,531
16,935
Mitigated
16,055
16,340
Healing
10,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
Fearanoma
Mulan
2,994
1,400
0
947
6,583
2,336
0
0
6,583
0
18,247
L
3,308
701
1,188
3,006
9,319
4,792
0
4,661
4,310
13,835
0
L
4,453
1,513
0
2,845
7,325
2,970
0
1,380
5,901
0
34,580
W
Arachne
NekoSomi
Arachne
1,690
1,340
0
5,728
9,606
3,614
0
1,955
7,629
0
23,539
L
Zhong Kui
NovelF3arday
Zhong Kui
4,568
719
0
2,016
6,580
4,534
0
484
6,096
38,121
973
W
3,591
2,963
0
1,710
5,831
2,065
1,066
3,340
1,985
0
47,423
W
Athena
4,464
1,351
1,133
2,917
9,808
5,720
7
5,448
4,312
15,918
1,251
W
Amaterasu
Scougr
Amaterasu
6,043
2,744
0
3,850
7,713
4,199
1,462
167
7,546
0
51,006
L
Vulcan
Sycotoxin
Vulcan
6,454
3,306
0
827
3,724
1,423
0
1,806
1,772
39,814
839
W
4,835
0
0
1,002
4,409
1,337
0
2,501
1,908
38,085
479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,056
Gold Earned
25,463
314
Minions Killed
264
0
Camps Cleared
0
978,573
Distance Traveled
915,744
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
4,375
486
28
3
0
116,745
0
L
Geb
5,036
560
17
2
0
197,265
0
L
Kali
5,091
566
66
7
0
225,949
0
W
Arachne
5,004
556
42
5
0
236,849
0
L
Zhong Kui
5,012
557
78
9
0
173,435
0
W
Izanami
6,255
695
86
10
0
154,524
0
W
Athena
5,217
580
21
2
0
195,678
1
W
Amaterasu
7,427
825
90
10
0
191,601
0
L
Vulcan
5,949
661
75
8
0
202,350
0
W
Janus
5,153
573
75
8
0
199,921
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role