Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tyr
Tyr
DegDaddy
Tyr
Level 93
God Stats
4W - 0L
1,868 SR
Queue Stats
104W - 111L
1,454 Elo+
Solo
Anhur
Anhur
GankMiddleLan3
Anhur
Level 127
God Stats
2W - 1L
1,584 SR
Queue Stats
4W - 2L
1,685 Elo+
Solo
Ah Puch
Ah Puch
Strikeman31
Ah Puch
Level 125
God Stats
1W - 2L
1,199 SR
Queue Stats
152W - 157L
1,538 Elo+
Party 3
Lancelot
Lancelot
lykos159
Lancelot
Level 79
God Stats
4W - 3L
1,875 SR
Queue Stats
31W - 40L
1,550 Elo+
Party 3
Team Averages
Level 105
1,605 SR
1,545 Elo+

VS

Team Averages
Level 135
1,591 SR
1,532 Elo+
Sun Wukong
Sun Wukong
KingKj649
Sun Wukong
Level 154
God Stats
1W - 3L
1,623 SR
Queue Stats
77W - 74L
1,526 Elo+
Party 2
Ao Kuang
Ao Kuang
ShadeNightwood
Ao Kuang
Level 107
God Stats
6W - 5L
1,591 SR
Queue Stats
49W - 47L
1,539 Elo+
Party 1
Olorun
Olorun
SixLayerDrip
Olorun
Level 161
God Stats
1W - 1L
1,757 SR
Queue Stats
142W - 129L
1,518 Elo+
Party 2
Mulan
Mulan
T304destroyer
Mulan
Level 105
God Stats
16W - 13L
1,711 SR
Queue Stats
50W - 47L
1,541 Elo+
Party 1
Xbalanque
Xbalanque
Thesinrose
Xbalanque
Level 147
God Stats
0W - 2L
1,271 SR
Queue Stats
61W - 64L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
1 / 3 / 10
7,390
528
8,540
12,744
13,719
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
2 / 3 / 5
7,849
561
10,058
17,083
17,554
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 2 / 3
8,498
607
7,466
12,079
4,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
Strikeman31
Ah Puch
15
7 / 1 / 4
9,311
665
13,137
8,485
4,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lancelot
lykos159
Lancelot
15
10 / 1 / 6
8,944
639
11,726
11,929
6,840
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
KingKj649
Sun Wukong
11
4 / 0 / 2
7,697
550
5,746
12,095
10,734
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ao Kuang
10
1 / 6 / 1
6,350
454
5,266
14,050
5,157
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Olorun
13
2 / 4 / 1
7,465
533
10,917
12,943
4,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

12
3 / 5 / 2
7,545
539
12,673
16,907
10,771
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Xbalanque
Thesinrose
Xbalanque
10
0 / 6 / 4
6,217
444
5,164
11,779
3,422
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
20
21
Kills
10
10
Deaths
21
28
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
3
10
2
W
2
3
5
1.5
W
1
2
3
1.25
L
Sun Wukong
KingKj649
Sun Wukong
4
0
2
5
L
Ao Kuang
1
6
1
0.25
L
Olorun
2
4
1
0.63
W
Ah Puch
Strikeman31
Ah Puch
7
1
4
9
L
3
5
2
0.8
L
Xbalanque
Thesinrose
Xbalanque
0
6
4
0.33
W
Lancelot
lykos159
Lancelot
10
1
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,927
Damage
39,766
62,320
Taken
67,774
46,539
Mitigated
35,024
22,114
Healing
19,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
8,540
1,405
0
1,936
12,744
13,719
17
4,267
8,477
24,304
2,145
W
10,058
1,432
0
8,254
17,083
17,554
23
1,218
15,865
0
58,431
W
7,466
3,927
0
6,364
12,079
4,400
1,908
6,133
5,946
0
75,231
L
Sun Wukong
KingKj649
Sun Wukong
5,746
1,267
0
3,939
12,095
10,734
45
3,678
8,417
0
23,812
L
Ao Kuang
5,266
849
0
2,678
14,050
5,157
0
6,026
8,024
34,821
1,385
L
Olorun
10,917
4,638
262
5,263
12,943
4,940
0
3,375
9,568
62,288
1,146
W
Ah Puch
Strikeman31
Ah Puch
13,137
1,004
0
2,645
8,485
4,026
348
1,492
6,993
69,576
1,606
L
12,673
1,962
0
5,697
16,907
10,771
222
2,076
14,831
0
50,617
L
Xbalanque
Thesinrose
Xbalanque
5,164
1,689
0
1,539
11,779
3,422
0
6,158
5,621
0
37,776
W
Lancelot
lykos159
Lancelot
11,726
2,553
0
2,915
11,929
6,840
0
2,641
9,288
0
70,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,992
Gold Earned
35,274
440
Minions Killed
333
0
Camps Cleared
0
1,503,100
Distance Traveled
1,350,641
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,390
528
28
2
0
290,441
3
W
Tyr
7,849
561
81
6
0
275,081
0
W
Anhur
8,498
607
123
9
0
274,105
0
L
Sun Wukong
7,697
550
24
2
0
285,460
4
L
Ao Kuang
6,350
454
71
5
0
309,465
0
L
Olorun
7,465
533
106
8
0
254,596
0
W
Ah Puch
9,311
665
115
8
0
302,444
2
L
Mulan
7,545
539
71
5
0
245,393
0
L
Xbalanque
6,217
444
61
4
0
255,727
0
W
Lancelot
8,944
639
93
7
0
361,029
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role