Player Matchup

Anubis
Anubis
 
Anubis
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Cmoney547241
Nemesis
Level 101
God Stats
31W - 42L
1,481 SR
Queue Stats
350W - 343L
1,502 Elo+
Party 1
Cerberus
Cerberus
IMAC6211
Cerberus
Level 92
God Stats
7W - 8L
1,434 SR
Queue Stats
161W - 144L
1,510 Elo+
Party 1
Artemis
Artemis
Probable_Nym
Artemis
Level 147
God Stats
5W - 3L
1,417 SR
Queue Stats
306W - 303L
1,476 Elo+
Solo
Bellona
Bellona
SwaeJa
Bellona
Level 120
God Stats
3W - 3L
1,360 SR
Queue Stats
92W - 95L
1,461 Elo+
Party 1
Team Averages
Level 118
1,439 SR
1,490 Elo+

VS

Team Averages
Level 107
1,371 SR
1,469 Elo+
Arachne
Arachne
BloodcodeRequiem
Arachne
Level 159
God Stats
1W - 3L
1,398 SR
Queue Stats
132W - 128L
1,492 Elo+
Party 2
Maui
Maui
Heatsink2
Maui
Level 83
God Stats
0W - 2L
1,500 SR
Queue Stats
59W - 58L
1,481 Elo+
Solo
Janus
Janus
ProSwagman555
Janus
Level 129
God Stats
1W - 4L
1,171 SR
Queue Stats
70W - 70L
1,455 Elo+
Party 2
Anhur
Anhur
luKe WArM 4L
Anhur
Level 41
God Stats
3W - 4L
1,500 SR
Queue Stats
109W - 124L
1,429 Elo+
Solo
Bellona
Bellona
mcdeevle
Bellona
Level 125
God Stats
0W - 2L
1,285 SR
Queue Stats
20W - 24L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
4 / 1 / 2
6,766
677
7,712
6,236
3,329
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Nemesis
Cmoney547241
Nemesis
9
0 / 1 / 5
5,009
501
4,351
8,576
3,118
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
IMAC6211
Cerberus
10
1 / 0 / 6
5,709
571
2,905
7,563
4,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
Probable_Nym
Artemis
10
3 / 0 / 0
5,643
564
6,684
4,305
1,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
SwaeJa
Bellona
11
2 / 0 / 0
6,282
628
6,411
8,504
6,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
5,607
561
6,891
12,012
5,787
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Maui
8
0 / 1 / 0
4,786
479
3,563
7,544
6,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
1 / 3 / 0
5,163
516
3,347
6,141
1,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 3 / 0
4,458
446
2,706
7,430
2,473
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
mcdeevle
Bellona
8
0 / 1 / 1
4,648
465
2,205
7,346
3,327
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
10
Kills
2
2
Deaths
10
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
4
1
2
5
L
1
2
0
0.5
W
Nemesis
Cmoney547241
Nemesis
0
1
5
2.5
L
Maui
0
1
0
0
W
Cerberus
IMAC6211
Cerberus
1
0
6
4
L
1
3
0
0.33
W
Artemis
Probable_Nym
Artemis
3
0
0
3
W
Bellona
SwaeJa
Bellona
2
0
0
2
L
0
3
0
0
L
Bellona
mcdeevle
Bellona
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,063
Damage
18,712
35,184
Taken
40,473
19,175
Mitigated
19,130
17,868
Healing
13,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
7,712
479
0
3,698
6,236
3,329
0
1,879
4,357
59,037
3,445
L
6,891
4,730
0
6,371
12,012
5,787
0
165
11,263
0
40,473
W
Nemesis
Cmoney547241
Nemesis
4,351
1,935
0
3,394
8,576
3,118
0
1,621
6,869
0
24,995
L
Maui
3,563
932
0
1,332
7,544
6,024
0
2,430
5,089
17,038
762
W
Cerberus
IMAC6211
Cerberus
2,905
493
0
3,268
7,563
4,269
0
1,593
5,970
23,024
675
L
3,347
269
0
500
6,141
1,519
0
4,830
1,311
30,067
554
W
Artemis
Probable_Nym
Artemis
6,684
2,382
0
2,662
4,305
1,613
0
1,001
3,304
0
41,490
W
Bellona
SwaeJa
Bellona
6,411
2,117
0
4,846
8,504
6,846
0
323
7,603
0
48,209
L
2,706
1,773
0
1,607
7,430
2,473
0
588
6,798
0
26,834
L
Bellona
mcdeevle
Bellona
2,205
679
0
3,431
7,346
3,327
0
2,296
5,008
0
29,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,409
Gold Earned
24,662
373
Minions Killed
250
0
Camps Cleared
0
998,649
Distance Traveled
959,991
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,766
677
102
10
0
191,331
0
L
Arachne
5,607
561
77
8
0
181,188
0
W
Nemesis
5,009
501
48
5
0
237,656
0
L
Maui
4,786
479
23
2
0
191,166
2
W
Cerberus
5,709
571
56
6
0
195,969
3
L
Janus
5,163
516
55
6
0
167,951
3
W
Artemis
5,643
564
65
7
0
167,915
0
W
Bellona
6,282
628
102
10
0
205,778
0
L
Anhur
4,458
446
45
5
0
182,559
0
L
Bellona
4,648
465
50
5
0
237,127
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role