Player Matchup

Anhur
Anhur
Gold IV
Magic Max1132
Anhur
Gold IV
Level 118
God Stats
1W - 3L
1,476 SR
Queue Stats
57W - 73L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold IV
Ornoku
Cthulhu
Gold IV
Level 127
God Stats
23W - 20L
1,528 SR
Queue Stats
154W - 166L
1,480 MMR
Party 1
Chaac
Chaac
Bronze III
ParmesanPatt
Chaac
Bronze III
Level 66
God Stats
4W - 2L
1,422 SR
Queue Stats
47W - 77L
1,500 MMR
Solo
Thoth
Thoth
Bronze III
bENNyac
Thoth
Bronze III
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Loki
Loki
Gold III
grizzlybro14
Loki
Gold III
Level 143
God Stats
32W - 23L
1,544 SR
Queue Stats
103W - 101L
1,605 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 112
1,494 SR
1,517 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 122
1,525 SR
1,520 MMR
Sobek
Sobek
Platinum V
AhhMyLeg
Sobek
Platinum V
Level 125
God Stats
7W - 10L
1,538 SR
Queue Stats
193W - 178L
1,533 MMR
Solo
Eset
Eset
Gold I
JustD3xx
Eset
Gold I
Level 158
God Stats
7W - 2L
1,776 SR
Queue Stats
159W - 153L
1,538 MMR
Solo
Ne Zha
Ne Zha
Bronze III
LegitBeast6918
Ne Zha
Bronze III
Level 65
God Stats
4W - 1L
1,456 SR
Queue Stats
7W - 6L
1,547 MMR
Party 2
Odin
Odin
Silver I
Maldrn
Odin
Silver I
Level 140
God Stats
6W - 6L
1,528 SR
Queue Stats
28W - 26L
1,523 MMR
Party 2
Jing Wei
Jing Wei
Gold V
Nevermore190
Jing Wei
Gold V
Level 122
God Stats
4W - 5L
1,327 SR
Queue Stats
526W - 536L
1,458 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 2 / 1
2,950
590
2,201
3,344
925
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cthulhu
Ornoku
Cthulhu
4
1 / 1 / 0
3,261
652
1,916
3,642
2,307
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

6
1 / 1 / 0
3,580
716
1,706
4,286
2,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thoth
bENNyac
Thoth
3
0 / 2 / 0
2,791
558
323
1,895
506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

5
1 / 1 / 0
3,212
642
2,076
3,124
859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
AthenaKukulkanThanatosKali

VS

Bans
BellonaCu ChulainnThorArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
AhhMyLeg
Sobek
5
1 / 1 / 2
3,535
707
2,198
5,355
3,388
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Eset
7
3 / 0 / 0
4,241
848
2,201
1,865
476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

6
2 / 0 / 2
3,590
718
1,517
3,412
1,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odin
Maldrn
Odin
7
1 / 1 / 0
3,909
782
1,730
3,845
2,059
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jing Wei
Nevermore190
Jing Wei
5
0 / 1 / 3
3,218
644
1,881
2,345
711
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
14
3
Kills
7
7
Deaths
3
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sobek
AhhMyLeg
Sobek
1
1
2
2
W
Eset
3
0
0
3
W
2
0
2
3
L
0
2
1
0.25
W
Odin
Maldrn
Odin
1
1
0
1
W
Jing Wei
Nevermore190
Jing Wei
0
1
3
1.5
L
Cthulhu
Ornoku
Cthulhu
1
1
0
1
L
1
1
0
1
L
Thoth
bENNyac
Thoth
0
2
0
0
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,222
Damage
9,527
16,291
Taken
16,822
6,838
Mitigated
7,810
5,707
Healing
6,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
AhhMyLeg
Sobek
2,198
327
0
2,522
5,355
3,388
0
873
4,482
8,664
0
W
Eset
2,201
83
0
543
1,865
476
0
323
1,542
16,400
1,435
W
1,517
769
0
1,065
3,412
1,176
0
307
3,105
0
14,424
L
2,201
1,039
0
905
3,344
925
0
858
2,486
0
10,415
W
Odin
Maldrn
Odin
1,730
254
0
1,250
3,845
2,059
0
0
3,555
0
22,063
W
Jing Wei
Nevermore190
Jing Wei
1,881
1,572
0
913
2,345
711
0
736
1,609
0
14,365
L
Cthulhu
Ornoku
Cthulhu
1,916
389
0
940
3,642
2,307
0
914
2,728
8,235
0
L
1,706
335
0
2,041
4,286
2,241
0
0
4,286
0
17,134
L
Thoth
bENNyac
Thoth
323
0
0
360
1,895
506
0
1,161
542
6,396
0
L
2,076
540
0
1,461
3,124
859
0
1,146
1,852
0
12,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,794
Gold Earned
18,493
95
Minions Killed
142
0
Camps Cleared
0
475,406
Distance Traveled
497,114
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
3,535
707
4
1
0
107,051
0
W
Eset
4,241
848
38
8
0
97,690
1
W
Ne Zha
3,590
718
19
4
0
120,494
0
L
Anhur
2,950
590
17
3
0
91,118
0
W
Odin
3,909
782
40
8
0
75,150
0
W
Jing Wei
3,218
644
41
8
0
96,729
0
L
Cthulhu
3,261
652
10
2
0
105,309
1
L
Chaac
3,580
716
31
6
0
86,607
0
L
Thoth
2,791
558
14
3
0
67,470
0
L
Loki
3,212
642
23
5
0
124,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role