Player Matchup

Discordia
Discordia
JDaddy989
Discordia
Level 98
God Stats
0W - 3L
1,515 SR
Queue Stats
0W - 3L
1,249 Elo+
Party 1
Cthulhu
Cthulhu
SpiteCult95
Cthulhu
Level 25
God Stats
5W - 8L
1,448 SR
Queue Stats
14W - 24L
1,397 Elo+
Party 1
Medusa
Medusa
WanQuitDntU
Medusa
Level 140
God Stats
10W - 22L
1,300 SR
Queue Stats
433W - 456L
1,474 Elo+
Solo
Team Averages
Level 88
1,421 SR
1,373 Elo+

VS

Team Averages
Level 110
1,440 SR
1,530 Elo+
Danzaburou
Danzaburou
BR00KLYN MUSCLE
Danzaburou
Level 92
God Stats
9W - 11L
1,528 SR
Queue Stats
95W - 99L
1,483 Elo+
Party 2
Bacchus
Bacchus
Lil I3oss 20
Bacchus
Level 108
God Stats
1W - 1L
1,294 SR
Queue Stats
102W - 97L
1,501 Elo+
Solo
Vamana
Vamana
Primmzy
Vamana
Level 129
God Stats
2W - 1L
1,499 SR
Queue Stats
61W - 42L
1,606 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
JDaddy989
Discordia
14
1 / 5 / 2
9,059
647
9,211
12,194
5,580
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Cthulhu
SpiteCult95
Cthulhu
14
0 / 4 / 4
9,077
648
8,106
18,886
21,290
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Medusa
15
3 / 6 / 0
9,784
699
6,851
15,825
9,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BR00KLYN MUSCLE
Danzaburou
16
6 / 3 / 7
11,430
816
13,579
9,228
3,892
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
Lil I3oss 20
Bacchus
15
1 / 2 / 12
10,032
717
10,853
12,482
17,781
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Vamana
Primmzy
Vamana
17
8 / 0 / 7
11,851
847
16,488
13,541
14,151
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
41
4
Kills
15
15
Deaths
5
6
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BR00KLYN MUSCLE
Danzaburou
6
3
7
3.17
L
Discordia
JDaddy989
Discordia
1
5
2
0.4
W
Bacchus
Lil I3oss 20
Bacchus
1
2
12
3.5
W
Vamana
Primmzy
Vamana
8
0
7
11.5
L
Cthulhu
SpiteCult95
Cthulhu
0
4
4
0.5
L
Medusa
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,168
Damage
40,920
46,905
Taken
35,251
35,909
Mitigated
35,824
8,089
Healing
4,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BR00KLYN MUSCLE
Danzaburou
13,579
5,220
0
718
9,228
3,892
1,434
5,105
4,088
0
35,279
L
Discordia
JDaddy989
Discordia
9,211
455
813
2,252
12,194
5,580
0
2,581
9,558
31,945
288
W
Bacchus
Lil I3oss 20
Bacchus
10,853
1,456
0
1,895
12,482
17,781
222
5,618
6,793
23,757
4,037
W
Vamana
Primmzy
Vamana
16,488
9,727
0
1,738
13,541
14,151
1,221
5,775
7,689
0
51,013
L
Cthulhu
SpiteCult95
Cthulhu
8,106
1,209
0
2,669
18,886
21,290
0
3,505
15,333
29,659
1,656
L
Medusa
6,851
2,289
0
2,355
15,825
9,039
512
3,580
12,205
0
64,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,920
Gold Earned
33,313
184
Minions Killed
145
0
Camps Cleared
0
762,147
Distance Traveled
826,292
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,430
816
46
3
0
260,583
0
L
Discordia
9,059
647
45
3
0
243,216
0
W
Bacchus
10,032
717
25
2
0
268,604
0
W
Vamana
11,851
847
74
5
0
297,105
0
L
Cthulhu
9,077
648
48
3
0
274,526
0
L
Medusa
9,784
699
91
7
0
244,405
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role