Player Matchup

Thor
Thor
Agent40Seven
Thor
Level 136
God Stats
13W - 17L
1,814 SR
Queue Stats
848W - 759L
1,604 Elo+
Solo
Merlin
Merlin
Dr Divine 1
Merlin
Level 105
God Stats
8W - 14L
1,532 SR
Queue Stats
449W - 487L
1,483 Elo+
Solo
Eset
Eset
HurtMePlenty476
Eset
Level 140
God Stats
1W - 4L
1,296 SR
Queue Stats
245W - 234L
1,440 Elo+
Solo
Nox
Nox
MissesLayz
Nox
Level 148
God Stats
3W - 7L
1,138 SR
Queue Stats
499W - 509L
1,526 Elo+
Solo
Janus
Janus
kirsom 01
Janus
Level 128
God Stats
1W - 3L
1,188 SR
Queue Stats
211W - 214L
1,414 Elo+
Solo
Team Averages
Level 131
1,393 SR
1,493 Elo+

VS

Team Averages
Level 122
1,580 SR
1,453 Elo+
Rama
Rama
BDZSCOUT33
Rama
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 53L
1,393 Elo+
Solo
Atlas
Atlas
CPistohl
Atlas
Level 69
God Stats
1W - 0L
1,615 SR
Queue Stats
14W - 27L
1,345 Elo+
Party 1
Eset
Eset
MAYO
Eset
Level 159
God Stats
3W - 2L
1,636 SR
Queue Stats
84W - 88L
1,607 Elo+
Party 1
Artemis
Artemis
electricafe
Artemis
Level 106
God Stats
10W - 5L
1,568 SR
Queue Stats
336W - 363L
1,465 Elo+
Solo
Medusa
Medusa
lvl21Glaceon
Medusa
Level 159
God Stats
3W - 0L
1,583 SR
Queue Stats
121W - 121L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 2
9,124
829
11,585
6,444
3,202
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
12
0 / 2 / 3
7,158
651
5,141
6,617
2,817
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
1 / 4 / 8
8,257
751
6,650
7,977
3,563
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
2 / 2 / 3
8,032
730
3,814
6,512
3,025
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Janus
kirsom 01
Janus
15
2 / 3 / 7
8,422
766
5,877
8,226
3,488
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 2
7,996
727
2,498
6,378
2,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
CPistohl
Atlas
14
0 / 3 / 9
8,673
788
4,487
12,279
13,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Eset
MAYO
Eset
14
1 / 2 / 9
8,485
771
7,321
6,456
2,602
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Artemis
electricafe
Artemis
16
7 / 2 / 3
9,914
901
9,014
7,732
3,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Medusa
17
3 / 2 / 8
9,755
887
10,175
9,111
4,581
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Earring

Mystical Earring

+15
Mp 5

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
43
10
Kills
12
12
Deaths
11
23
Assists
31
Player
Kills
Deaths
Assists
KDA
L
5
1
2
6
W
1
2
2
1
W
Atlas
CPistohl
Atlas
0
3
9
1.5
L
Merlin
0
2
3
0.75
L
1
4
8
1.25
W
Eset
MAYO
Eset
1
2
9
2.75
L
2
2
3
1.75
W
Artemis
electricafe
Artemis
7
2
3
4.25
L
Janus
kirsom 01
Janus
2
3
7
1.83
W
Medusa
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,067
Damage
33,495
35,776
Taken
41,956
16,095
Mitigated
26,517
7,694
Healing
10,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,585
178
173
419
6,444
3,202
0
1,828
4,616
0
26,861
W
2,498
743
176
201
6,378
2,475
42
2,282
4,096
0
8,056
W
Atlas
CPistohl
Atlas
4,487
866
294
2,048
12,279
13,281
0
8,227
4,052
10,259
0
L
Merlin
5,141
32
1,334
730
6,617
2,817
0
2,359
4,258
13,556
0
L
6,650
114
544
737
7,977
3,563
0
3,238
4,739
16,313
577
W
Eset
MAYO
Eset
7,321
282
1,965
951
6,456
2,602
213
3,209
3,247
14,519
610
L
3,814
0
1,092
1,052
6,512
3,025
0
1,992
4,520
8,877
0
W
Artemis
electricafe
Artemis
9,014
1,587
1,511
1,326
7,732
3,578
2,086
2,387
5,345
0
23,646
L
Janus
kirsom 01
Janus
5,877
14
836
777
8,226
3,488
0
2,216
6,010
22,474
0
W
Medusa
10,175
1,934
1,490
985
9,111
4,581
1,688
5,070
4,041
0
35,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,993
Gold Earned
44,823
132
Minions Killed
140
0
Camps Cleared
0
959,952
Distance Traveled
1,068,952
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,124
829
46
4
0
207,135
0
W
Rama
7,996
727
21
2
0
190,435
0
W
Atlas
8,673
788
5
0
0
198,682
0
L
Merlin
7,158
651
13
1
0
189,957
0
L
Eset
8,257
751
14
1
0
183,575
0
W
Eset
8,485
771
24
2
0
233,509
0
L
Nox
8,032
730
17
2
0
178,249
0
W
Artemis
9,914
901
39
4
0
221,487
0
L
Janus
8,422
766
42
4
0
201,036
0
W
Medusa
9,755
887
51
5
0
224,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role