Player Matchup

Bellona
Bellona
Diamond V
Fruitkid
Bellona
Diamond V
Level 193
God Stats
5W - 2L
1,776 SR
Queue Stats
256W - 242L
2,007 MMR
Party 3
Kukulkan
Kukulkan
Diamond V
TheCrusader555
Kukulkan
Diamond V
Level 125
God Stats
7W - 7L
1,550 SR
Queue Stats
101W - 76L
1,978 MMR
Solo
Bacchus
Bacchus
Platinum I
UnLethal
Bacchus
Platinum I
Level 156
God Stats
1W - 1L
1,520 SR
Queue Stats
52W - 38L
1,964 MMR
Party 3
Cthulhu
Cthulhu
Platinum II
Zukuwu
Cthulhu
Platinum II
Level 204
God Stats
1W - 3L
1,500 SR
Queue Stats
133W - 125L
1,993 MMR
Party 1
Anhur
Anhur
Platinum III
yagamiishawty
Anhur
Platinum III
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 16L
1,966 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 157
1,569 SR
1,981 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 152
1,704 SR
1,988 MMR
Sun Wukong
Sun Wukong
Platinum II
BA Labyrinth
Sun Wukong
Platinum II
Level 195
God Stats
1W - 1L
1,803 SR
Queue Stats
456W - 454L
1,945 MMR
Solo
Agni
Agni
Diamond V
ELChingoBudo
Agni
Diamond V
Level 128
God Stats
16W - 15L
1,651 SR
Queue Stats
381W - 371L
2,075 MMR
Party 2
Rama
Rama
Platinum I
Korvonus
Rama
Platinum I
Level 157
God Stats
2W - 5L
1,491 SR
Queue Stats
246W - 235L
1,971 MMR
Solo
Bastet
Bastet
Platinum I
YoooWater
Bastet
Platinum I
Level 122
God Stats
69W - 48L
1,733 SR
Queue Stats
412W - 408L
1,978 MMR
Party 2
Ganesha
Ganesha
Platinum I
plynchsnipes
Ganesha
Platinum I
Level 159
God Stats
4W - 2L
1,842 SR
Queue Stats
57W - 46L
1,969 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Fruitkid
Bellona
19
4 / 1 / 4
11,215
561
7,279
19,084
18,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
18
2 / 0 / 5
11,016
551
10,507
5,964
2,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
UnLethal
Bacchus
16
4 / 0 / 5
10,872
544
6,287
11,231
12,503
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Cthulhu
Zukuwu
Cthulhu
19
2 / 1 / 3
11,994
600
18,137
17,704
22,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

20
7 / 2 / 3
12,644
632
17,520
14,260
6,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
ThanatosThorHachiman

VS

Bans
ThothOsirisArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BA Labyrinth
Sun Wukong
17
1 / 2 / 0
10,905
545
6,921
19,412
16,374
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
1 / 2 / 0
10,269
513
9,278
10,382
3,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

Rama
16
1 / 7 / 1
10,383
519
6,073
15,636
4,557
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bastet
YoooWater
Bastet
17
1 / 4 / 3
9,906
495
6,881
19,170
8,315
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Ganesha
plynchsnipes
Ganesha
13
0 / 4 / 3
8,869
443
5,900
18,478
15,020
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
11
19
Kills
4
4
Deaths
19
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
BA Labyrinth
Sun Wukong
1
2
0
0.5
L
1
2
0
0.5
W
Bellona
Fruitkid
Bellona
4
1
4
6
L
Rama
1
7
1
0.21
W
Kukulkan
2
0
5
4.5
W
Bacchus
UnLethal
Bacchus
4
0
5
6.5
L
Bastet
YoooWater
Bastet
1
4
3
0.63
W
Cthulhu
Zukuwu
Cthulhu
2
1
3
3.5
L
Ganesha
plynchsnipes
Ganesha
0
4
3
0.38
W
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,730
Damage
35,053
68,243
Taken
83,078
62,032
Mitigated
48,060
28,192
Healing
25,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
BA Labyrinth
Sun Wukong
6,921
1,029
0
5,930
19,412
16,374
0
11,972
7,440
0
97,893
L
9,278
950
0
3,017
10,382
3,794
624
4,740
5,642
101,345
0
W
Bellona
Fruitkid
Bellona
7,279
2,479
0
10,526
19,084
18,586
1,040
4,679
14,405
0
108,478
L
Rama
6,073
4,163
0
1,806
15,636
4,557
316
1,772
13,864
0
84,760
W
Kukulkan
10,507
1,271
0
500
5,964
2,677
324
1,983
3,981
119,614
661
W
Bacchus
UnLethal
Bacchus
6,287
812
0
3,666
11,231
12,503
0
3,355
7,876
29,208
2,268
L
Bastet
YoooWater
Bastet
6,881
1,326
0
9,234
19,170
8,315
0
7,391
11,779
0
90,543
W
Cthulhu
Zukuwu
Cthulhu
18,137
1,023
372
5,130
17,704
22,163
205
2,471
15,233
105,385
2,132
L
Ganesha
plynchsnipes
Ganesha
5,900
503
2,288
2,847
18,478
15,020
0
7,300
11,178
17,499
916
W
17,520
9,368
0
7,998
14,260
6,103
112
3,374
10,886
0
124,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,741
Gold Earned
50,332
734
Minions Killed
687
0
Camps Cleared
0
2,221,473
Distance Traveled
1,970,510
18
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
10,905
545
169
8
0
409,532
1
L
Agni
10,269
513
200
10
0
368,375
3
W
Bellona
11,215
561
147
7
0
497,072
2
L
Rama
10,383
519
184
9
0
358,650
5
W
Kukulkan
11,016
551
192
10
0
431,667
3
W
Bacchus
10,872
544
32
2
0
471,941
7
L
Bastet
9,906
495
130
7
0
456,564
4
W
Cthulhu
11,994
600
179
9
0
417,636
2
L
Ganesha
8,869
443
4
0
0
377,389
10
W
Anhur
12,644
632
184
9
0
403,157
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role