Player Matchup

King Arthur
King Arthur
Silver I
 
King Arthur
Silver I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Zeus
Zeus
Silver I
AuG--Surf
Zeus
Silver I
Level 158
God Stats
3W - 0L
1,694 SR
Queue Stats
494W - 494L
1,136 MMR
Solo
Nut
Nut
Silver II
MontyStyle
Nut
Silver II
Level 157
God Stats
9W - 10L
1,500 SR
Queue Stats
84W - 99L
1,102 MMR
Party 1
Kali
Kali
Silver I
YoRHa27
Kali
Silver I
Level 89
God Stats
84W - 74L
1,550 SR
Queue Stats
292W - 304L
1,231 MMR
Solo
Cerberus
Cerberus
Silver I
izabela
Cerberus
Silver I
Level 155
God Stats
2W - 1L
1,267 SR
Queue Stats
102W - 110L
1,126 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 141
1,502 SR
1,219 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 90
1,582 SR
1,137 MMR
Discordia
Discordia
Silver I
Ded_JokeZz
Discordia
Silver I
Level 74
God Stats
25W - 11L
1,731 SR
Queue Stats
132W - 129L
1,236 MMR
Solo
Vamana
Vamana
Silver IV
FastFourier1337
Vamana
Silver IV
Level 68
God Stats
1W - 3L
1,599 SR
Queue Stats
109W - 125L
1,048 MMR
Party 2
Skadi
Skadi
Silver IV
RawhideHxC
Skadi
Silver IV
Level 48
God Stats
1W - 4L
1,637 SR
Queue Stats
19W - 38L
1,162 MMR
Party 2
Bakasura
Bakasura
Silver II
Sr_Heredia
Bakasura
Silver II
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 79L
1,101 MMR
Solo
Bacchus
Bacchus
Silver IV
aicy2
Bacchus
Silver IV
Level 107
God Stats
6W - 13L
1,441 SR
Queue Stats
17W - 35L
1,138 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
15
5 / 0 / 1
9,358
668
9,451
11,811
11,540
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zeus
13
2 / 4 / 1
7,632
545
6,802
9,434
3,695
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
3 / 0 / 3
8,062
576
7,787
7,792
3,195
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kali
YoRHa27
Kali
13
1 / 0 / 3
7,001
500
6,228
13,674
6,240
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
izabela
Cerberus
12
3 / 0 / 4
7,617
544
7,390
10,138
7,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
ThorArachnePeleOsiris

VS

Bans
UllrBellonaAgniAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Ded_JokeZz
Discordia
14
3 / 1 / 0
7,793
557
10,749
7,667
2,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 5 / 0
6,066
433
3,349
11,786
7,412
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Skadi
9
0 / 4 / 0
5,835
417
5,316
8,041
2,663
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bakasura
Sr_Heredia
Bakasura
12
1 / 1 / 0
6,360
454
5,396
13,251
6,905
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
aicy2
Bacchus
11
0 / 3 / 2
6,416
458
3,880
14,003
12,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
14
Kills
4
4
Deaths
14
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
5
0
1
5.5
W
Zeus
2
4
1
0.63
L
Discordia
Ded_JokeZz
Discordia
3
1
0
3
L
0
5
0
0
W
3
0
3
4.5
L
Skadi
0
4
0
0
L
Bakasura
Sr_Heredia
Bakasura
1
1
0
1
W
Kali
YoRHa27
Kali
1
0
3
2.5
L
Bacchus
aicy2
Bacchus
0
3
2
0.33
W
Cerberus
izabela
Cerberus
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,658
Damage
28,690
52,849
Taken
54,748
32,260
Mitigated
32,679
15,477
Healing
13,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
9,451
1,201
0
2,500
11,811
11,540
9
0
11,114
445
76,112
W
Zeus
6,802
1,132
0
2,394
9,434
3,695
0
4,311
4,372
66,487
696
L
Discordia
Ded_JokeZz
Discordia
10,749
153
0
1,668
7,667
2,749
0
5,018
2,649
67,511
0
L
3,349
818
0
2,631
11,786
7,412
0
166
11,620
0
33,035
W
7,787
5,681
0
3,455
7,792
3,195
747
2,014
5,652
0
60,281
L
Skadi
5,316
2,163
0
1,314
8,041
2,663
0
671
7,370
0
36,805
L
Bakasura
Sr_Heredia
Bakasura
5,396
3,623
0
5,847
13,251
6,905
0
2,006
11,245
0
40,901
W
Kali
YoRHa27
Kali
6,228
2,775
0
3,612
13,674
6,240
0
3,145
9,807
0
53,554
L
Bacchus
aicy2
Bacchus
3,880
1,130
0
2,006
14,003
12,950
0
5,693
8,310
22,451
0
W
Cerberus
izabela
Cerberus
7,390
601
0
3,516
10,138
7,590
0
3,956
5,387
31,139
3,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,670
Gold Earned
32,470
483
Minions Killed
377
0
Camps Cleared
0
1,390,935
Distance Traveled
1,242,628
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,358
668
122
9
0
283,319
2
W
Zeus
7,632
545
119
9
0
224,013
0
L
Discordia
7,793
557
128
9
0
258,847
4
L
Vamana
6,066
433
72
5
0
191,843
3
W
Nut
8,062
576
106
8
0
271,241
3
L
Skadi
5,835
417
51
4
0
226,234
0
L
Bakasura
6,360
454
101
7
0
283,112
0
W
Kali
7,001
500
74
5
0
343,164
0
L
Bacchus
6,416
458
25
2
0
282,592
3
W
Cerberus
7,617
544
62
4
0
269,198
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role