Player Matchup

Scylla
Scylla
Facu-f450
Scylla
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,218 Elo+
Party 1
Cthulhu
Cthulhu
Valenchemp
Cthulhu
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 9L
947 Elo+
Party 1
Anhur
Anhur
koji1975xx
Anhur
Level 44
God Stats
3W - 6L
1,387 SR
Queue Stats
3W - 13L
1,272 Elo+
Solo
Team Averages
Level 40
1,462 SR
1,146 Elo+

VS

Team Averages
Level 62
1,532 SR
1,362 Elo+
Thoth
Thoth
SPRING04
Thoth
Level 65
God Stats
3W - 3L
1,689 SR
Queue Stats
255W - 240L
1,453 Elo+
Solo
Fenrir
Fenrir
WolfskullTMR
Fenrir
Level 68
God Stats
4W - 4L
1,500 SR
Queue Stats
13W - 20L
1,252 Elo+
Solo
Neith
Neith
eluaymi
Neith
Level 54
God Stats
20W - 25L
1,406 SR
Queue Stats
201W - 227L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Facu-f450
Scylla
16
1 / 2 / 0
10,191
637
6,334
8,349
3,388
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Valenchemp
Cthulhu
12
0 / 4 / 1
9,039
565
4,488
18,168
15,028
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Anhur
14
0 / 3 / 1
9,177
574
7,775
12,286
6,838
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
SPRING04
Thoth
17
2 / 0 / 7
11,024
689
12,304
6,202
2,066
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fenrir
17
4 / 1 / 5
11,242
703
9,202
12,725
5,226
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
eluaymi
Neith
17
3 / 0 / 6
11,144
697
11,896
10,291
4,135
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
27
1
Kills
9
9
Deaths
1
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Scylla
Facu-f450
Scylla
1
2
0
0.5
W
Thoth
SPRING04
Thoth
2
0
7
5.5
L
Cthulhu
Valenchemp
Cthulhu
0
4
1
0.13
W
Fenrir
4
1
5
6.5
W
Neith
eluaymi
Neith
3
0
6
6
L
Anhur
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,597
Damage
33,402
38,803
Taken
29,218
25,254
Mitigated
11,427
3,776
Healing
7,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Facu-f450
Scylla
6,334
190
597
704
8,349
3,388
162
1,933
6,353
45,243
302
W
Thoth
SPRING04
Thoth
12,304
331
0
0
6,202
2,066
876
2,124
4,078
47,833
271
L
Cthulhu
Valenchemp
Cthulhu
4,488
476
0
62
18,168
15,028
0
6,663
11,263
25,415
0
W
Fenrir
9,202
892
0
3,258
12,725
5,226
585
5,082
7,643
0
29,236
W
Neith
eluaymi
Neith
11,896
3,381
326
4,112
10,291
4,135
1,343
3,694
6,597
0
58,066
L
Anhur
7,775
2,248
865
1,548
12,286
6,838
162
3,340
8,799
0
27,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,407
Gold Earned
33,410
150
Minions Killed
198
0
Camps Cleared
0
751,010
Distance Traveled
816,466
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
10,191
637
72
5
0
275,069
0
W
Thoth
11,024
689
61
4
0
300,707
0
L
Cthulhu
9,039
565
34
2
0
240,194
0
W
Fenrir
11,242
703
46
3
0
270,061
0
W
Neith
11,144
697
91
6
0
245,698
0
L
Anhur
9,177
574
44
3
0
235,747
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role