Player Matchup

Athena
Athena
ALL HAIL HYDRAE
Athena
Level 152
God Stats
6W - 5L
1,792 SR
Queue Stats
156W - 169L
1,440 Elo+
Party 3
Odin
Odin
Chito Too ez
Odin
Level 244
God Stats
4W - 2L
1,768 SR
Queue Stats
259W - 231L
1,549 Elo+
Solo
Anhur
Anhur
broother35
Anhur
Level 99
God Stats
8W - 4L
1,612 SR
Queue Stats
127W - 111L
1,556 Elo+
Party 2
Scylla
Scylla
jimbodraggins
Scylla
Level 43
God Stats
4W - 2L
1,412 SR
Queue Stats
45W - 52L
1,478 Elo+
Party 2
Set
Set
xTruthxTTV
Set
Level 144
God Stats
6W - 12L
1,414 SR
Queue Stats
1,077W - 1,108L
1,471 Elo+
Party 3
Team Averages
Level 136
1,600 SR
1,499 Elo+

VS

Team Averages
Level 105
1,490 SR
1,386 Elo+
Kali
Kali
 
Kali
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
BillClint8043
Nu Wa
Level 36
God Stats
7W - 8L
1,433 SR
Queue Stats
56W - 85L
1,282 Elo+
Party 1
Gilgamesh
Gilgamesh
Isodemonz
Gilgamesh
Level 145
God Stats
22W - 10L
1,707 SR
Queue Stats
437W - 471L
1,485 Elo+
Solo
Sol
Sol
Trillclint
Sol
Level 17
God Stats
4W - 4L
1,224 SR
Queue Stats
15W - 27L
1,156 Elo+
Party 1
Nut
Nut
jaysigg20
Nut
Level 186
God Stats
43W - 38L
1,588 SR
Queue Stats
264W - 265L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 0 / 1
3,654
731
1,106
3,458
1,848
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 0 / 1
3,876
775
480
962
537
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anhur
7
1 / 0 / 0
4,214
843
681
2,239
650
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
1 / 0 / 1
4,187
837
1,956
2,124
623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

7
0 / 0 / 0
3,776
755
377
2,920
1,228
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
6
0 / 0 / 0
3,221
644
570
2,121
651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

2
0 / 1 / 0
2,694
539
344
1,311
203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
Isodemonz
Gilgamesh
6
0 / 1 / 0
3,467
693
1,807
3,672
1,695
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

5
0 / 1 / 0
3,336
667
1,027
2,505
714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

1
0 / 1 / 0
2,594
519
0
826
175
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
0
3
Kills
0
0
Deaths
4
3
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
0
0
0
0
W
1
0
1
1.5
L
0
1
0
0
W
0
0
1
0.5
L
Gilgamesh
Isodemonz
Gilgamesh
0
1
0
0
L
0
1
0
0
W
Anhur
1
0
0
1
L
0
1
0
0
W
1
0
1
1.5
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,600
Damage
3,748
11,703
Taken
10,435
4,886
Mitigated
3,438
3,873
Healing
2,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
570
140
0
1,025
2,121
651
0
97
2,024
0
12,977
W
1,106
389
0
670
3,458
1,848
0
279
3,179
17,268
0
L
344
235
10
91
1,311
203
0
0
1,311
2,664
0
W
480
204
0
31
962
537
252
129
833
0
14,200
L
Gilgamesh
Isodemonz
Gilgamesh
1,807
405
0
607
3,672
1,695
0
1,635
2,037
0
11,588
L
1,027
527
0
1,157
2,505
714
0
1,227
1,278
15,121
0
W
Anhur
681
566
0
1,118
2,239
650
461
215
2,024
0
23,237
L
0
0
0
0
826
175
0
0
826
0
127
W
1,956
516
0
980
2,124
623
140
748
1,376
20,672
1,129
W
377
189
0
1,074
2,920
1,228
0
92
2,828
0
16,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,707
Gold Earned
15,312
161
Minions Killed
76
0
Camps Cleared
0
577,408
Distance Traveled
290,621
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
3,221
644
22
4
0
97,059
2
W
Athena
3,654
731
32
6
0
125,777
0
L
Nu Wa
2,694
539
5
1
0
25,797
0
W
Odin
3,876
775
30
6
0
122,484
0
L
Gilgamesh
3,467
693
19
4
0
92,286
0
L
Sol
3,336
667
30
6
0
64,799
0
W
Anhur
4,214
843
37
7
0
101,794
1
L
Nut
2,594
519
0
0
0
10,680
0
W
Scylla
4,187
837
40
8
0
116,551
0
W
Set
3,776
755
22
4
0
110,802
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role