Player Matchup

Agni
Agni
Byskitz
Agni
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,487 Elo+
Solo
Heimdallr
Heimdallr
EbenAxelcaulk
Heimdallr
Level 29
God Stats
1W - 9L
1,150 SR
Queue Stats
15W - 31L
1,361 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Force_of_Habit_9
Ah Muzen Cab
Level 57
God Stats
0W - 1L
1,597 SR
Queue Stats
1W - 6L
1,196 Elo+
Solo
Sylvanus
Sylvanus
GODS STAR
Sylvanus
Level 156
God Stats
4W - 10L
1,495 SR
Queue Stats
235W - 255L
1,494 Elo+
Solo
King Arthur
King Arthur
MKT2418S
King Arthur
Level 26
God Stats
2W - 4L
1,558 SR
Queue Stats
69W - 65L
1,484 Elo+
Solo
Team Averages
Level 60
1,460 SR
1,404 Elo+

VS

Team Averages
Level 86
1,613 SR
1,454 Elo+
Vulcan
Vulcan
FrankScotty
Vulcan
Level 143
God Stats
2W - 0L
1,729 SR
Queue Stats
14W - 9L
1,581 Elo+
Solo
Ne Zha
Ne Zha
Saint Lytre
Ne Zha
Level 8
God Stats
1W - 1L
1,285 SR
Queue Stats
63W - 62L
1,144 Elo+
Solo
Charon
Charon
Sweepsteak
Charon
Level 33
God Stats
2W - 2L
1,746 SR
Queue Stats
42W - 57L
1,457 Elo+
Party 1
Medusa
Medusa
Toenates
Medusa
Level 159
God Stats
14W - 9L
1,558 SR
Queue Stats
433W - 421L
1,480 Elo+
Solo
Horus
Horus
manueltra
Horus
Level 89
God Stats
25W - 11L
1,745 SR
Queue Stats
296W - 272L
1,607 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Byskitz
Agni
14
0 / 6 / 0
8,029
730
10,076
10,551
3,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Heimdallr
EbenAxelcaulk
Heimdallr
14
0 / 2 / 0
7,717
702
6,768
11,542
4,448
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Ah Muzen Cab
Force_of_Habit_9
Ah Muzen Cab
13
0 / 4 / 0
7,441
676
4,864
14,005
4,877
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sylvanus
GODS STAR
Sylvanus
14
0 / 1 / 0
7,623
693
5,016
10,935
8,418
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

King Arthur
MKT2418S
King Arthur
13
0 / 6 / 0
7,768
706
7,052
15,395
12,721
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
16
6 / 0 / 7
9,558
869
19,465
6,866
2,856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ne Zha
14
0 / 1 / 6
8,246
750
6,493
8,025
5,107
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charon
Sweepsteak
Charon
15
3 / 0 / 5
8,707
792
9,192
8,979
9,999
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
Toenates
Medusa
17
9 / 0 / 3
10,351
941
10,720
7,307
3,698
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
manueltra
Horus
15
1 / 0 / 9
9,053
823
7,986
14,077
14,481
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
49
0
Kills
19
19
Deaths
1
0
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Agni
Byskitz
Agni
0
6
0
0
L
Heimdallr
EbenAxelcaulk
Heimdallr
0
2
0
0
L
Ah Muzen Cab
Force_of_Habit_9
Ah Muzen Cab
0
4
0
0
W
Vulcan
6
0
7
9.5
L
Sylvanus
GODS STAR
Sylvanus
0
1
0
0
L
King Arthur
MKT2418S
King Arthur
0
6
0
0
W
Ne Zha
0
1
6
3
W
Charon
Sweepsteak
Charon
3
0
5
5.5
W
Medusa
Toenates
Medusa
9
0
3
10.5
W
Horus
manueltra
Horus
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,776
Damage
53,856
62,428
Taken
45,254
33,635
Mitigated
36,141
12,540
Healing
12,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
Byskitz
Agni
10,076
300
0
996
10,551
3,171
0
4,526
5,654
29,467
609
L
Heimdallr
EbenAxelcaulk
Heimdallr
6,768
2,896
0
4,262
11,542
4,448
0
4,469
6,764
0
28,139
L
Ah Muzen Cab
Force_of_Habit_9
Ah Muzen Cab
4,864
1,384
0
587
14,005
4,877
0
7,172
6,357
0
20,044
W
Vulcan
19,465
5,658
0
754
6,866
2,856
1,405
3,039
3,558
38,094
0
L
Sylvanus
GODS STAR
Sylvanus
5,016
653
2,320
3,599
10,935
8,418
0
6,189
4,136
12,827
1,652
L
King Arthur
MKT2418S
King Arthur
7,052
819
0
776
15,395
12,721
0
4,361
10,319
0
26,167
W
Ne Zha
6,493
620
0
2,610
8,025
5,107
369
1,541
6,318
0
23,325
W
Charon
Sweepsteak
Charon
9,192
1,630
362
1,663
8,979
9,999
1,022
2,036
6,735
19,776
1,329
W
Medusa
Toenates
Medusa
10,720
3,311
0
0
7,307
3,698
3,138
2,452
4,737
0
52,929
W
Horus
manueltra
Horus
7,986
2,388
1,874
5,004
14,077
14,481
225
4,349
9,212
1,584
16,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,578
Gold Earned
45,915
204
Minions Killed
271
0
Camps Cleared
0
985,687
Distance Traveled
1,173,293
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
8,029
730
61
6
0
199,476
0
L
Heimdallr
7,717
702
50
5
0
206,981
0
L
Ah Muzen Cab
7,441
676
30
3
0
182,814
0
W
Vulcan
9,558
869
82
7
0
226,425
0
L
Sylvanus
7,623
693
25
2
0
201,180
0
L
King Arthur
7,768
706
38
3
0
195,236
0
W
Ne Zha
8,246
750
46
4
0
253,633
0
W
Charon
8,707
792
32
3
0
194,541
0
W
Medusa
10,351
941
78
7
0
211,354
0
W
Horus
9,053
823
33
3
0
287,340
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role