Player Matchup

Agni
Agni
CoatDealer
Agni
Level 123
God Stats
3W - 2L
1,626 SR
Queue Stats
101W - 88L
1,571 Elo+
Party 1
Sol
Sol
MarkC1995
Sol
Level 125
God Stats
2W - 0L
1,817 SR
Queue Stats
87W - 72L
1,548 Elo+
Solo
Nike
Nike
Misanthroptomist
Nike
Level 177
God Stats
15W - 6L
1,661 SR
Queue Stats
584W - 594L
1,446 Elo+
Solo
Danzaburou
Danzaburou
fuppaa
Danzaburou
Level 119
God Stats
8W - 4L
1,684 SR
Queue Stats
72W - 66L
1,581 Elo+
Party 1
Thanatos
Thanatos
stickboy45
Thanatos
Level 115
God Stats
3W - 0L
1,665 SR
Queue Stats
31W - 25L
1,668 Elo+
Party 1
Team Averages
Level 132
1,691 SR
1,563 Elo+

VS

Team Averages
Level 149
1,648 SR
1,541 Elo+
Skadi
Skadi
 
Skadi
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Bubbsfire
Sol
Level 150
God Stats
1W - 1L
1,731 SR
Queue Stats
18W - 13L
1,521 Elo+
Solo
Arachne
Arachne
Decim96
Arachne
Level 124
God Stats
2W - 2L
1,764 SR
Queue Stats
119W - 86L
1,547 Elo+
Solo
Chaac
Chaac
Fr0stee
Chaac
Level 157
God Stats
2W - 1L
1,420 SR
Queue Stats
109W - 98L
1,557 Elo+
Solo
Bacchus
Bacchus
mrgoob1209
Bacchus
Level 116
God Stats
3W - 1L
1,828 SR
Queue Stats
72W - 60L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 0
4,346
724
3,461
2,288
753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

7
0 / 2 / 1
3,905
651
2,619
3,156
925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

9
1 / 1 / 0
4,582
764
2,458
5,832
2,048
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
fuppaa
Danzaburou
7
1 / 1 / 1
4,388
731
1,722
4,473
2,337
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mace

Mace

+10
Physical Power

Thanatos
stickboy45
Thanatos
8
3 / 1 / 0
4,468
745
1,421
5,331
2,097
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
7
2 / 2 / 1
4,080
680
3,440
4,335
1,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

6
0 / 2 / 0
4,004
667
1,425
3,293
824
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

Arachne
Decim96
Arachne
7
2 / 0 / 0
4,071
679
1,721
4,853
1,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
Fr0stee
Chaac
8
1 / 1 / 0
4,605
768
2,596
4,953
2,265
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bacchus
mrgoob1209
Bacchus
4
0 / 1 / 1
3,351
559
1,489
3,403
2,503
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
7
6
Kills
5
5
Deaths
6
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
2
2
1
1.25
L
0
2
0
0
W
1
0
0
1
L
Arachne
Decim96
Arachne
2
0
0
2
L
Chaac
Fr0stee
Chaac
1
1
0
1
W
0
2
1
0.25
W
1
1
0
1
W
Danzaburou
fuppaa
Danzaburou
1
1
1
1.5
L
Bacchus
mrgoob1209
Bacchus
0
1
1
0.5
W
Thanatos
stickboy45
Thanatos
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,681
Damage
10,671
21,080
Taken
20,837
8,160
Mitigated
8,293
7,945
Healing
8,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
3,440
1,129
0
1,675
4,335
1,221
0
1,388
2,947
0
24,589
L
1,425
393
0
922
3,293
824
0
2,110
1,183
22,197
0
W
3,461
152
0
520
2,288
753
0
1,230
1,058
25,318
0
L
Arachne
Decim96
Arachne
1,721
1,013
0
3,049
4,853
1,480
0
1,474
3,379
0
21,436
L
Chaac
Fr0stee
Chaac
2,596
763
0
1,696
4,953
2,265
0
0
4,953
0
31,093
W
2,619
1,251
0
804
3,156
925
1,104
574
2,582
19,205
3,792
W
2,458
270
0
1,250
5,832
2,048
0
0
5,832
0
29,147
W
Danzaburou
fuppaa
Danzaburou
1,722
335
0
1,721
4,473
2,337
0
1,006
3,467
0
13,562
L
Bacchus
mrgoob1209
Bacchus
1,489
293
0
1,535
3,403
2,503
0
791
2,612
3,960
0
W
Thanatos
stickboy45
Thanatos
1,421
288
0
3,650
5,331
2,097
0
104
5,227
0
24,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,689
Gold Earned
20,111
226
Minions Killed
166
0
Camps Cleared
0
630,615
Distance Traveled
597,487
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
4,080
680
33
6
0
113,672
0
L
Sol
4,004
667
43
7
0
105,410
1
W
Agni
4,346
724
58
10
0
134,524
0
L
Arachne
4,071
679
40
7
0
150,336
0
L
Chaac
4,605
768
47
8
0
135,421
0
W
Sol
3,905
651
36
6
0
113,374
0
W
Nike
4,582
764
60
10
0
130,408
0
W
Danzaburou
4,388
731
29
5
0
121,257
0
L
Bacchus
3,351
559
3
1
0
92,648
1
W
Thanatos
4,468
745
43
7
0
131,052
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role