Player Matchup

Ra
Ra
 
Ra
Level 280
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
ShinobiDaizou
Ravana
Level 145
God Stats
20W - 18L
1,601 SR
Queue Stats
320W - 319L
1,528 Elo+
Solo
Cthulhu
Cthulhu
cep9641
Cthulhu
Level 98
God Stats
12W - 7L
1,650 SR
Queue Stats
63W - 48L
1,571 Elo+
Solo
Mulan
Mulan
ik3v3nus
Mulan
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 13L
1,404 Elo+
Solo
Rama
Rama
joker5
Rama
Level 159
God Stats
2W - 0L
1,282 SR
Queue Stats
139W - 79L
1,669 Elo+
Solo
Team Averages
Level 162
1,506 SR
1,534 Elo+

VS

Team Averages
Level 151
1,665 SR
1,515 Elo+
Erlang Shen
Erlang Shen
SimiSuwop
Erlang Shen
Level 142
God Stats
2W - 2L
1,506 SR
Queue Stats
30W - 27L
1,493 Elo+
Party 1
Bellona
Bellona
WhiterFish626
Bellona
Level 190
God Stats
4W - 5L
1,596 SR
Queue Stats
273W - 307L
1,516 Elo+
Solo
Thor
Thor
gio2wavy
Thor
Level 154
God Stats
2W - 8L
1,656 SR
Queue Stats
52W - 41L
1,606 Elo+
Party 1
Charybdis
Charybdis
iMauwie
Charybdis
Level 106
God Stats
0W - 1L
1,965 SR
Queue Stats
15W - 19L
1,505 Elo+
Party 1
Nu Wa
Nu Wa
sebastianlynwood
Nu Wa
Level 162
God Stats
36W - 19L
1,601 SR
Queue Stats
118W - 126L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
0 / 2 / 5
8,385
839
8,046
7,975
6,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
2 / 1 / 5
7,966
797
5,232
5,992
6,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
cep9641
Cthulhu
14
3 / 0 / 5
8,324
832
8,596
8,196
6,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mulan
ik3v3nus
Mulan
14
3 / 0 / 6
8,187
819
7,782
10,662
10,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rama
joker5
Rama
16
4 / 0 / 4
8,931
893
8,629
9,280
3,720
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
SimiSuwop
Erlang Shen
13
0 / 3 / 2
7,481
748
4,823
11,464
10,639
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
12
0 / 1 / 0
7,167
717
1,488
6,009
4,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Thor
14
2 / 0 / 1
7,638
764
6,413
8,489
3,732
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Charybdis
iMauwie
Charybdis
13
0 / 5 / 2
7,387
739
4,524
9,926
5,003
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
0 / 3 / 1
7,644
764
13,155
7,869
3,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
8
12
Kills
2
3
Deaths
12
25
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
0
2
5
1.25
W
2
1
5
4.5
L
Erlang Shen
SimiSuwop
Erlang Shen
0
3
2
0.33
L
Bellona
0
1
0
0
W
Cthulhu
cep9641
Cthulhu
3
0
5
5.5
L
Thor
2
0
1
2.5
L
Charybdis
iMauwie
Charybdis
0
5
2
0.2
W
Mulan
ik3v3nus
Mulan
3
0
6
6
W
Rama
joker5
Rama
4
0
4
6
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,285
Damage
30,403
42,105
Taken
43,757
34,424
Mitigated
26,696
14,339
Healing
7,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
8,046
1,216
2,173
3,869
7,975
6,816
442
748
6,875
32,689
145
W
5,232
1,572
0
726
5,992
6,279
576
1,361
4,350
0
19,737
L
Erlang Shen
SimiSuwop
Erlang Shen
4,823
2,419
0
2,715
11,464
10,639
0
2,802
7,776
0
13,155
L
Bellona
1,488
349
0
2,386
6,009
4,087
0
1,772
3,759
0
13,466
W
Cthulhu
cep9641
Cthulhu
8,596
292
237
0
8,196
6,967
144
2,044
5,585
24,601
0
L
Thor
6,413
748
0
200
8,489
3,732
0
3,603
4,536
0
17,475
L
Charybdis
iMauwie
Charybdis
4,524
1,722
0
1,666
9,926
5,003
0
3,880
5,494
0
20,931
W
Mulan
ik3v3nus
Mulan
7,782
895
0
3,487
10,662
10,642
321
3,081
7,083
291
13,549
W
Rama
joker5
Rama
8,629
6,511
0
3,847
9,280
3,720
520
4,386
4,522
0
47,980
L
13,155
4,827
0
940
7,869
3,235
140
3,269
3,995
28,695
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,793
Gold Earned
37,317
257
Minions Killed
166
0
Camps Cleared
0
1,071,190
Distance Traveled
874,231
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,385
839
67
7
0
191,028
1
W
Ravana
7,966
797
37
4
0
221,812
0
L
Erlang Shen
7,481
748
21
2
0
204,142
0
L
Bellona
7,167
717
30
3
0
141,394
0
W
Cthulhu
8,324
832
39
4
0
228,164
0
L
Thor
7,638
764
33
3
0
201,303
0
L
Charybdis
7,387
739
35
4
0
149,696
0
W
Mulan
8,187
819
15
2
0
222,078
0
W
Rama
8,931
893
99
10
0
208,108
0
L
Nu Wa
7,644
764
47
5
0
177,696
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role