Player Matchup

Sylvanus
Sylvanus
Arrasar
Sylvanus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,462 Elo+
Party 1
Chang'e
Chang'e
Xorvis
Chang'e
Level 103
God Stats
1W - 1L
1,775 SR
Queue Stats
170W - 161L
1,539 Elo+
Party 1
Arachne
Arachne
paujh1999
Arachne
Level 41
God Stats
1W - 2L
1,543 SR
Queue Stats
158W - 133L
1,549 Elo+
Party 1
Team Averages
Level 58
1,606 SR
1,516 Elo+

VS

Team Averages
Level 63
1,579 SR
1,510 Elo+
Chiron
Chiron
 
Chiron
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
QueenElli03
Chang'e
Level 62
God Stats
2W - 1L
1,445 SR
Queue Stats
96W - 93L
1,483 Elo+
Solo
Bellona
Bellona
sadsexyalpaca
Bellona
Level 64
God Stats
4W - 2L
1,794 SR
Queue Stats
22W - 21L
1,547 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Arrasar
Sylvanus
14
3 / 2 / 0
9,087
699
5,092
17,530
16,361
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Chang'e
Xorvis
Chang'e
13
0 / 4 / 3
8,349
642
10,044
13,254
5,422
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
paujh1999
Arachne
12
0 / 4 / 3
8,226
633
4,163
14,635
7,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
15
4 / 1 / 6
9,745
750
21,318
8,211
3,506
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
QueenElli03
Chang'e
16
2 / 1 / 5
9,729
748
10,045
8,617
3,162
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
13
4 / 1 / 5
9,150
704
7,068
10,244
9,953
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
3
Kills
10
10
Deaths
3
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
4
1
6
7
L
Sylvanus
Arrasar
Sylvanus
3
2
0
1.5
W
Chang'e
QueenElli03
Chang'e
2
1
5
4.5
L
Chang'e
Xorvis
Chang'e
0
4
3
0.38
L
Arachne
paujh1999
Arachne
0
4
3
0.38
W
Bellona
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,299
Damage
38,431
45,419
Taken
27,072
29,035
Mitigated
16,621
20,129
Healing
13,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
21,318
7,580
828
1,253
8,211
3,506
630
4,634
3,577
0
54,248
L
Sylvanus
Arrasar
Sylvanus
5,092
1,654
2,381
5,073
17,530
16,361
0
4,426
12,525
17,133
1,172
W
Chang'e
QueenElli03
Chang'e
10,045
734
5,589
4,343
8,617
3,162
1,129
3,824
4,793
35,128
629
L
Chang'e
Xorvis
Chang'e
10,044
840
3,893
4,927
13,254
5,422
0
2,386
10,507
34,896
0
L
Arachne
paujh1999
Arachne
4,163
3,234
0
3,855
14,635
7,252
0
3,121
11,057
0
34,216
W
Bellona
7,068
2,090
0
1,556
10,244
9,953
189
6,573
3,671
0
17,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,662
Gold Earned
28,624
130
Minions Killed
194
0
Camps Cleared
0
706,134
Distance Traveled
734,077
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
9,745
750
76
6
0
241,962
0
L
Sylvanus
9,087
699
31
2
0
223,358
0
W
Chang'e
9,729
748
87
7
0
249,973
2
L
Chang'e
8,349
642
50
4
0
227,317
0
L
Arachne
8,226
633
49
4
0
255,459
0
W
Bellona
9,150
704
31
2
0
242,142
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role