Player Matchup

Athena
Athena
DeviantPanda_
Athena
Level 141
God Stats
0W - 2L
1,430 SR
Queue Stats
18W - 21L
1,433 Elo+
Party 1
Ra
Ra
mexican7204
Ra
Level 95
God Stats
1W - 2L
1,727 SR
Queue Stats
26W - 22L
1,455 Elo+
Party 1
Apollo
Apollo
xUndivine_Redx
Apollo
Level 64
God Stats
0W - 2L
1,723 SR
Queue Stats
28W - 29L
1,469 Elo+
Party 1
Team Averages
Level 100
1,627 SR
1,452 Elo+

VS

Team Averages
Level 90
1,610 SR
1,522 Elo+
Chaac
Chaac
Ilunga
Chaac
Level 117
God Stats
2W - 2L
1,350 SR
Queue Stats
7W - 6L
1,379 Elo+
Solo
Anhur
Anhur
Killa02x
Anhur
Level 89
God Stats
1W - 0L
1,919 SR
Queue Stats
87W - 15L
1,745 Elo+
Solo
Ra
Ra
tasty-toasterr
Ra
Level 65
God Stats
6W - 3L
1,561 SR
Queue Stats
47W - 41L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 1
6,943
694
6,237
12,444
7,273
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 4 / 2
6,579
658
3,511
8,484
3,527
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

11
1 / 6 / 0
6,775
678
4,014
11,097
4,259
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Stormseeker

Stormseeker

+25
Physical Power
+20%
Attack Speed

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Ilunga
Chaac
13
3 / 2 / 10
8,620
862
10,055
11,747
7,303
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Anhur
Killa02x
Anhur
14
10 / 0 / 6
9,907
991
10,703
10,261
3,736
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
3 / 0 / 11
8,381
838
6,400
5,900
2,401
Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
43
2
Kills
16
16
Deaths
2
3
Assists
27
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
W
Chaac
Ilunga
Chaac
3
2
10
4
W
Anhur
Killa02x
Anhur
10
0
6
13
L
0
4
2
0.25
W
3
0
11
8.5
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,762
Damage
27,158
32,025
Taken
27,908
15,059
Mitigated
13,440
2,538
Healing
8,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,237
1,894
0
96
12,444
7,273
0
2,636
9,688
22,069
0
W
Chaac
Ilunga
Chaac
10,055
1,373
0
2,613
11,747
7,303
226
3,294
8,453
0
36,907
W
Anhur
Killa02x
Anhur
10,703
5,282
199
1,457
10,261
3,736
1,994
3,499
6,762
0
41,232
L
3,511
66
1,172
1,270
8,484
3,527
0
1,361
7,081
29,742
0
W
6,400
763
2,000
2,029
5,900
2,401
536
3,321
2,579
29,535
79
L
4,014
2,551
0
0
11,097
4,259
0
2,199
8,780
0
12,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,297
Gold Earned
26,908
96
Minions Killed
148
0
Camps Cleared
0
504,520
Distance Traveled
551,724
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
6,943
694
39
4
0
181,037
0
W
Chaac
8,620
862
57
6
0
204,365
0
W
Anhur
9,907
991
46
5
0
173,957
0
L
Ra
6,579
658
36
4
0
157,797
0
W
Ra
8,381
838
45
5
0
173,402
0
L
Apollo
6,775
678
21
2
0
165,686
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role