Player Matchup

Achilles
Achilles
Gold IV
Augmentor
Achilles
Gold IV
Level 170
God Stats
9W - 21L
1,431 SR
Queue Stats
540W - 548L
1,361 MMR
Solo
Kuzenbo
Kuzenbo
Silver II
BetterSlightly
Kuzenbo
Silver II
Level 61
God Stats
7W - 1L
1,806 SR
Queue Stats
14W - 17L
1,361 MMR
Solo
Ah Puch
Ah Puch
Bronze III
BoggDoss
Ah Puch
Bronze III
Level 158
God Stats
1W - 0L
1,312 SR
Queue Stats
5W - 8L
1,372 MMR
Solo
Medusa
Medusa
Gold III
Malibu164
Medusa
Gold III
Level 121
God Stats
1W - 1L
1,202 SR
Queue Stats
80W - 93L
1,390 MMR
Solo
Discordia
Discordia
Gold V
Trashwrld999
Discordia
Gold V
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 79L
1,400 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 123
1,450 SR
1,377 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 131
1,483 SR
1,377 MMR
Tiamat
Tiamat
Silver II
ANCIENT_GODZ_
Tiamat
Silver II
Level 196
God Stats
27W - 27L
1,592 SR
Queue Stats
206W - 220L
1,361 MMR
Solo
Ares
Ares
Gold IV
DeckerWrecker
Ares
Gold IV
Level 89
God Stats
1W - 4L
1,338 SR
Queue Stats
173W - 161L
1,378 MMR
Solo
Thanatos
Thanatos
Gold IV
Golden__Tentacle
Thanatos
Gold IV
Level 150
God Stats
8W - 4L
1,501 SR
Queue Stats
95W - 97L
1,394 MMR
Solo
Camazotz
Camazotz
Bronze III
dubzdrops
Camazotz
Bronze III
Level 104
God Stats
2W - 2L
1,612 SR
Queue Stats
4W - 6L
1,362 MMR
Solo
Skadi
Skadi
Gold V
thummass
Skadi
Gold V
Level 115
God Stats
23W - 28L
1,375 SR
Queue Stats
214W - 234L
1,389 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Augmentor
Achilles
17
8 / 0 / 1
10,373
576
9,973
17,933
14,506
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
3 / 1 / 5
10,008
556
6,158
17,386
22,654
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Puch
BoggDoss
Ah Puch
16
2 / 1 / 1
10,659
592
8,532
12,873
9,977
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
Malibu164
Medusa
16
1 / 2 / 6
9,928
552
12,075
14,494
6,580
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Discordia
Trashwrld999
Discordia
15
0 / 3 / 2
8,989
499
6,160
7,213
2,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
NeithAwilixArachneBellona

VS

Bans
ThothNe ZhaHeraAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 2
8,373
465
7,532
9,714
7,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 3 / 3
7,953
442
8,120
12,462
12,809
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
3 / 4 / 1
8,704
484
8,027
17,789
7,791
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Camazotz
dubzdrops
Camazotz
14
0 / 3 / 1
8,638
480
6,682
14,374
6,618
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Skadi
thummass
Skadi
15
2 / 4 / 1
8,989
499
7,674
12,605
4,601
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
15
14
Kills
7
7
Deaths
15
15
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
1
2
2
W
Achilles
Augmentor
Achilles
8
0
1
8.5
W
3
1
5
5.5
W
Ah Puch
BoggDoss
Ah Puch
2
1
1
2.5
L
1
3
3
0.83
L
3
4
1
0.88
W
Medusa
Malibu164
Medusa
1
2
6
2
W
Discordia
Trashwrld999
Discordia
0
3
2
0.33
L
Camazotz
dubzdrops
Camazotz
0
3
1
0.17
L
Skadi
thummass
Skadi
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,898
Damage
38,035
69,899
Taken
66,944
56,385
Mitigated
39,372
25,542
Healing
25,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,532
303
0
3,254
9,714
7,553
0
3,869
5,845
68,723
0
W
Achilles
Augmentor
Achilles
9,973
3,159
0
5,767
17,933
14,506
147
4,244
13,689
0
88,959
W
6,158
2,532
0
5,070
17,386
22,654
247
4,741
12,645
36,464
926
W
Ah Puch
BoggDoss
Ah Puch
8,532
426
0
7,143
12,873
9,977
146
0
12,873
78,786
4,210
L
8,120
267
0
2,110
12,462
12,809
0
4,341
8,121
23,779
0
L
8,027
1,679
0
13,890
17,789
7,791
0
2,858
14,931
0
81,631
W
Medusa
Malibu164
Medusa
12,075
4,219
0
5,457
14,494
6,580
532
2,904
11,590
0
98,256
W
Discordia
Trashwrld999
Discordia
6,160
271
0
2,105
7,213
2,668
144
4,883
2,330
66,712
1,719
L
Camazotz
dubzdrops
Camazotz
6,682
632
0
3,336
14,374
6,618
0
6,774
7,600
0
72,975
L
Skadi
thummass
Skadi
7,674
2,516
0
2,979
12,605
4,601
847
2,146
10,459
0
75,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,957
Gold Earned
42,657
524
Minions Killed
516
0
Camps Cleared
0
1,733,325
Distance Traveled
1,770,502
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,373
465
125
7
0
349,466
5
W
Achilles
10,373
576
109
6
0
401,703
1
W
Kuzenbo
10,008
556
48
3
0
382,699
0
W
Ah Puch
10,659
592
132
7
0
269,935
2
L
Ares
7,953
442
25
1
0
310,504
2
L
Thanatos
8,704
484
106
6
0
389,122
0
W
Medusa
9,928
552
137
8
0
351,181
2
W
Discordia
8,989
499
98
5
0
327,807
2
L
Camazotz
8,638
480
125
7
0
361,328
4
L
Skadi
8,989
499
135
8
0
360,082
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role