Player Matchup

Ao Kuang
Ao Kuang
Aviceraete
Ao Kuang
Level 124
God Stats
6W - 2L
1,573 SR
Queue Stats
199W - 164L
1,605 Elo+
Solo
Skadi
Skadi
Eternαtus
Skadi
Level 109
God Stats
1W - 3L
1,212 SR
Queue Stats
90W - 73L
1,491 Elo+
Party 2
Surtr
Surtr
NinelnchNolan
Surtr
Level 158
God Stats
16W - 19L
1,513 SR
Queue Stats
223W - 213L
1,567 Elo+
Solo
Horus
Horus
TheManOutOfTime
Horus
Level 122
God Stats
7W - 7L
1,792 SR
Queue Stats
148W - 162L
1,502 Elo+
Party 2
Sol
Sol
TygerLyllie
Sol
Level 127
God Stats
8W - 8L
1,390 SR
Queue Stats
61W - 60L
1,512 Elo+
Party 2
Team Averages
Level 128
1,496 SR
1,535 Elo+

VS

Team Averages
Level 146
1,577 SR
1,517 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 207
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
F6 Loopy
Charybdis
Level 138
God Stats
32W - 21L
1,778 SR
Queue Stats
314W - 299L
1,509 Elo+
Party 1
Sylvanus
Sylvanus
Mlg11
Sylvanus
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 59L
1,525 Elo+
Solo
Neith
Neith
Not Pyrz
Neith
Level 127
God Stats
2W - 2L
1,499 SR
Queue Stats
391W - 366L
1,543 Elo+
Party 1
Yemoja
Yemoja
amadou1117
Yemoja
Level 132
God Stats
7W - 8L
1,609 SR
Queue Stats
320W - 355L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Aviceraete
Ao Kuang
16
9 / 1 / 1
8,901
636
13,284
13,870
6,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Skadi
13
1 / 2 / 1
7,833
560
8,320
9,485
3,423
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

16
5 / 1 / 1
9,849
704
9,247
12,738
8,015
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
0 / 1 / 6
7,430
531
5,180
9,151
7,008
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 2 / 4
7,075
505
6,499
10,253
3,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
10
2 / 4 / 1
6,590
471
5,085
11,804
4,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
F6 Loopy
Charybdis
12
0 / 5 / 2
7,062
504
8,548
13,674
5,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
Mlg11
Sylvanus
13
1 / 4 / 0
7,499
536
4,962
12,624
5,953
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Neith
Not Pyrz
Neith
14
2 / 2 / 0
7,869
562
7,325
10,183
3,971
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Yemoja
amadou1117
Yemoja
12
2 / 1 / 2
7,796
557
4,550
10,579
7,614
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
12
16
Kills
7
7
Deaths
16
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
2
4
1
0.63
W
Ao Kuang
Aviceraete
Ao Kuang
9
1
1
9.5
W
Skadi
1
2
1
0.75
L
Charybdis
F6 Loopy
Charybdis
0
5
2
0.2
L
Sylvanus
Mlg11
Sylvanus
1
4
0
0.25
W
5
1
1
5.5
L
Neith
Not Pyrz
Neith
2
2
0
1
W
0
1
6
3
W
1
2
4
1.5
L
Yemoja
amadou1117
Yemoja
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,530
Damage
30,470
55,497
Taken
58,864
28,267
Mitigated
27,085
16,761
Healing
20,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
5,085
1,313
0
4,358
11,804
4,247
0
4,254
7,550
0
43,519
W
Ao Kuang
Aviceraete
Ao Kuang
13,284
2,700
0
3,051
13,870
6,658
0
914
12,956
82,835
1,317
W
Skadi
8,320
2,732
0
500
9,485
3,423
42
511
8,974
0
64,480
L
Charybdis
F6 Loopy
Charybdis
8,548
4,635
0
3,720
13,674
5,300
529
9,460
4,214
0
56,996
L
Sylvanus
Mlg11
Sylvanus
4,962
1,657
0
3,497
12,624
5,953
0
406
12,218
51,340
3,185
W
9,247
3,641
0
1,950
12,738
8,015
130
4,840
7,898
1,217
78,357
L
Neith
Not Pyrz
Neith
7,325
1,359
0
3,041
10,183
3,971
0
1,859
8,324
0
67,954
W
5,180
1,899
888
3,832
9,151
7,008
0
1,474
7,677
0
16,238
W
6,499
3,134
0
6,540
10,253
3,163
0
1,352
8,901
49,817
8,051
L
Yemoja
amadou1117
Yemoja
4,550
713
2,654
2,876
10,579
7,614
0
3,576
7,003
22,626
299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,088
Gold Earned
36,816
461
Minions Killed
432
0
Camps Cleared
0
1,496,735
Distance Traveled
1,213,808
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
6,590
471
67
5
0
249,031
0
W
Ao Kuang
8,901
636
112
8
0
336,458
4
W
Skadi
7,833
560
108
8
0
265,564
2
L
Charybdis
7,062
504
101
7
0
233,925
0
L
Sylvanus
7,499
536
103
7
0
193,710
2
W
Surtr
9,849
704
133
10
0
293,887
0
L
Neith
7,869
562
134
10
0
261,910
3
W
Horus
7,430
531
21
2
0
320,994
0
W
Sol
7,075
505
87
6
0
279,832
2
L
Yemoja
7,796
557
27
2
0
275,232
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role