Player Matchup

Lancelot
Lancelot
Dababygaming656
Lancelot
Level 49
God Stats
1W - 8L
1,327 SR
Queue Stats
105W - 114L
1,470 Elo+
Solo
Zeus
Zeus
Dannsair-gaoithe
Zeus
Level 159
God Stats
10W - 11L
1,501 SR
Queue Stats
77W - 83L
1,434 Elo+
Solo
Cthulhu
Cthulhu
Trayback9630
Cthulhu
Level 37
God Stats
25W - 33L
1,530 SR
Queue Stats
41W - 69L
1,434 Elo+
Solo
Gilgamesh
Gilgamesh
iiTzAcronix
Gilgamesh
Level 102
God Stats
2W - 1L
1,326 SR
Queue Stats
96W - 89L
1,465 Elo+
Solo
Rama
Rama
ikkifield8
Rama
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 60L
1,521 Elo+
Solo
Team Averages
Level 85
1,437 SR
1,465 Elo+

VS

Team Averages
Level 86
1,531 SR
1,405 Elo+
Da Ji
Da Ji
Ahroused
Da Ji
Level 119
God Stats
9W - 5L
1,500 SR
Queue Stats
244W - 231L
1,379 Elo+
Solo
Surtr
Surtr
SpaceThunder18
Surtr
Level 126
God Stats
129W - 112L
1,523 SR
Queue Stats
194W - 188L
1,468 Elo+
Solo
Neith
Neith
release_the_krac
Neith
Level 59
God Stats
24W - 32L
1,421 SR
Queue Stats
64W - 76L
1,400 Elo+
Solo
Kukulkan
Kukulkan
soccervich
Kukulkan
Level 82
God Stats
68W - 65L
1,466 SR
Queue Stats
161W - 159L
1,426 Elo+
Solo
Bellona
Bellona
spaz_dopplegang
Bellona
Level 45
God Stats
13W - 6L
1,744 SR
Queue Stats
251W - 279L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
9
0 / 2 / 0
4,970
497
2,884
8,960
3,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 3 / 0
5,343
534
2,587
5,184
1,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
Trayback9630
Cthulhu
8
2 / 2 / 0
5,235
524
1,705
6,032
4,319
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gilgamesh
iiTzAcronix
Gilgamesh
10
1 / 3 / 1
5,820
582
5,777
14,066
5,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

10
0 / 1 / 1
5,333
533
1,991
6,201
2,136
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Ahroused
Da Ji
12
4 / 1 / 2
6,454
645
6,748
9,489
3,670
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

11
1 / 1 / 1
6,342
634
8,212
7,183
5,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 0 / 2
6,357
636
4,853
4,570
1,627
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
soccervich
Kukulkan
12
3 / 0 / 3
7,117
712
2,562
2,630
887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 1 / 1
5,316
532
4,021
5,316
3,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
3
Kills
11
11
Deaths
3
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Ahroused
Da Ji
4
1
2
5
L
Lancelot
0
2
0
0
L
0
3
0
0
W
1
1
1
1.5
L
Cthulhu
Trayback9630
Cthulhu
2
2
0
1
L
Gilgamesh
iiTzAcronix
Gilgamesh
1
3
1
0.5
L
0
1
1
0.5
W
2
0
2
3
W
Kukulkan
soccervich
Kukulkan
3
0
3
4.5
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,944
Damage
26,396
40,443
Taken
29,188
17,219
Mitigated
14,659
11,061
Healing
12,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Ahroused
Da Ji
6,748
2,020
0
4,130
9,489
3,670
435
1,532
7,793
0
36,737
L
Lancelot
2,884
793
0
3,820
8,960
3,518
0
835
8,014
0
35,111
L
2,587
326
0
727
5,184
1,658
0
1,029
4,114
32,168
627
W
8,212
3,638
0
2,885
7,183
5,072
722
387
6,796
1,299
41,254
L
Cthulhu
Trayback9630
Cthulhu
1,705
433
0
437
6,032
4,319
0
259
5,496
13,824
488
L
Gilgamesh
iiTzAcronix
Gilgamesh
5,777
2,456
0
4,833
14,066
5,588
0
1,060
12,342
0
41,595
L
1,991
1,372
0
1,244
6,201
2,136
0
0
6,095
0
33,568
W
4,853
2,124
105
2,704
4,570
1,627
1,068
436
4,110
0
49,243
W
Kukulkan
soccervich
Kukulkan
2,562
132
0
140
2,630
887
129
491
2,011
43,820
1,094
W
4,021
935
0
2,322
5,316
3,403
597
1,018
4,274
0
23,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,701
Gold Earned
31,586
268
Minions Killed
329
0
Camps Cleared
0
921,420
Distance Traveled
1,048,794
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,454
645
61
6
0
243,127
0
L
Lancelot
4,970
497
59
6
0
276,596
0
L
Zeus
5,343
534
58
6
0
144,825
2
W
Surtr
6,342
634
65
7
0
200,079
0
L
Cthulhu
5,235
524
23
2
0
126,251
0
L
Gilgamesh
5,820
582
70
7
0
188,916
0
L
Rama
5,333
533
58
6
0
184,832
1
W
Neith
6,357
636
84
8
0
146,927
4
W
Kukulkan
7,117
712
88
9
0
212,032
3
W
Bellona
5,316
532
31
3
0
246,629
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role