Player Matchup

Merlin
Merlin
CausticJoker524
Merlin
Level 90
God Stats
3W - 3L
1,318 SR
Queue Stats
129W - 135L
1,403 Elo+
Party 1
Kali
Kali
Jaeger80
Kali
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 81L
1,480 Elo+
Solo
Persephone
Persephone
RainbowActor837
Persephone
Level 123
God Stats
2W - 0L
1,275 SR
Queue Stats
33W - 42L
1,435 Elo+
Party 1
Set
Set
feralsniper845
Set
Level 157
God Stats
1W - 2L
1,291 SR
Queue Stats
123W - 120L
1,526 Elo+
Party 1
Xing Tian
Xing Tian
igkko
Xing Tian
Level 146
God Stats
4W - 5L
1,726 SR
Queue Stats
333W - 345L
1,494 Elo+
Party 1
Team Averages
Level 133
1,422 SR
1,468 Elo+

VS

Team Averages
Level 93
1,490 SR
1,492 Elo+
Nike
Nike
MR DIVERSITY386
Nike
Level 136
God Stats
4W - 4L
1,131 SR
Queue Stats
246W - 248L
1,500 Elo+
Solo
Mulan
Mulan
MexicanGamer201
Mulan
Level 42
God Stats
1W - 3L
1,500 SR
Queue Stats
111W - 125L
1,454 Elo+
Solo
Loki
Loki
PacGaming252
Loki
Level 79
God Stats
1W - 2L
1,519 SR
Queue Stats
105W - 99L
1,490 Elo+
Solo
Achilles
Achilles
VgVlad
Achilles
Level 137
God Stats
2W - 1L
1,800 SR
Queue Stats
73W - 85L
1,513 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
muddyconejo29
Ah Muzen Cab
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 53L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 9
7,825
711
7,567
6,252
2,870
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kali
15
2 / 2 / 12
8,516
774
6,672
11,885
13,100
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Persephone
RainbowActor837
Persephone
18
10 / 1 / 8
10,298
936
18,217
9,831
4,899
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
2 / 4 / 12
8,436
767
8,460
12,590
13,464
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Xing Tian
igkko
Xing Tian
15
5 / 3 / 11
9,898
900
5,576
11,200
17,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 6
8,202
746
9,428
11,406
11,504
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 5 / 4
7,740
704
7,497
11,579
7,884
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
1 / 5 / 3
7,929
721
4,817
8,478
3,726
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Achilles
VgVlad
Achilles
17
7 / 3 / 3
9,383
853
9,754
12,737
19,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Muzen Cab
muddyconejo29
Ah Muzen Cab
16
1 / 4 / 3
8,420
765
6,894
11,200
5,686
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
31
20
Kills
12
12
Deaths
20
52
Assists
19
Player
Kills
Deaths
Assists
KDA
W
1
2
9
2.75
W
Kali
2
2
12
4
L
2
3
6
1.67
L
1
5
4
0.6
L
1
5
3
0.5
W
Persephone
RainbowActor837
Persephone
10
1
8
14
L
Achilles
VgVlad
Achilles
7
3
3
2.83
W
2
4
12
2
W
Xing Tian
igkko
Xing Tian
5
3
11
3.5
L
Ah Muzen Cab
muddyconejo29
Ah Muzen Cab
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,492
Damage
38,390
51,758
Taken
55,400
52,201
Mitigated
48,130
18,364
Healing
12,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,567
734
772
891
6,252
2,870
916
0
6,160
18,399
0
W
Kali
6,672
2,083
993
4,581
11,885
13,100
0
263
11,293
0
11,101
L
9,428
96
508
615
11,406
11,504
0
6,498
4,908
0
14,288
L
7,497
1,050
762
1,410
11,579
7,884
0
6,878
4,557
681
12,758
L
4,817
855
440
1,038
8,478
3,726
0
4,246
4,144
0
11,812
W
Persephone
RainbowActor837
Persephone
18,217
429
485
2,430
9,831
4,899
668
262
9,382
38,794
0
L
Achilles
VgVlad
Achilles
9,754
2,039
1,489
3,841
12,737
19,330
0
6,979
5,580
707
19,543
W
8,460
3,978
2,533
3,998
12,590
13,464
75
254
11,932
0
16,382
W
Xing Tian
igkko
Xing Tian
5,576
654
586
1,095
11,200
17,868
0
169
10,930
9,378
122
L
Ah Muzen Cab
muddyconejo29
Ah Muzen Cab
6,894
1,998
221
1,904
11,200
5,686
0
6,671
4,336
0
27,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,973
Gold Earned
41,674
118
Minions Killed
107
0
Camps Cleared
0
932,387
Distance Traveled
911,005
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,825
711
27
2
0
184,066
0
W
Kali
8,516
774
18
2
0
194,612
0
L
Nike
8,202
746
14
1
0
203,647
0
L
Mulan
7,740
704
15
1
0
178,427
0
L
Loki
7,929
721
14
1
0
151,623
0
W
Persephone
10,298
936
36
3
0
231,581
0
L
Achilles
9,383
853
23
2
0
194,850
0
W
Set
8,436
767
21
2
0
198,439
0
W
Xing Tian
9,898
900
16
1
0
123,689
0
L
Ah Muzen Cab
8,420
765
41
4
0
182,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role