Player Matchup

Sobek
Sobek
Elianttte
Sobek
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 49L
1,431 Elo+
Solo
Hachiman
Hachiman
Plethzoid
Hachiman
Level 62
God Stats
10W - 14L
1,489 SR
Queue Stats
292W - 267L
1,439 Elo+
Party 1
Cliodhna
Cliodhna
RedNeckRiverHog
Cliodhna
Level 107
God Stats
6W - 4L
1,507 SR
Queue Stats
221W - 202L
1,507 Elo+
Party 1
Mulan
Mulan
cpaul822
Mulan
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
74W - 76L
1,490 Elo+
Solo
Anubis
Anubis
taytig
Anubis
Level 108
God Stats
3W - 2L
1,709 SR
Queue Stats
52W - 62L
1,522 Elo+
Solo
Team Averages
Level 98
1,541 SR
1,478 Elo+

VS

Team Averages
Level 86
1,427 SR
1,513 Elo+
Bacchus
Bacchus
Andreshv7
Bacchus
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 55L
1,575 Elo+
Solo
Loki
Loki
EnvyLempo
Loki
Level 44
God Stats
2W - 2L
1,526 SR
Queue Stats
103W - 90L
1,545 Elo+
Party 2
Izanami
Izanami
Lando56
Izanami
Level 8
God Stats
0W - 3L
1,223 SR
Queue Stats
21W - 22L
1,430 Elo+
Party 2
Chaac
Chaac
Sad9K
Chaac
Level 109
God Stats
18W - 20L
1,591 SR
Queue Stats
78W - 101L
1,483 Elo+
Solo
Kukulkan
Kukulkan
kermit_tha_frogg
Kukulkan
Level 125
God Stats
2W - 4L
1,293 SR
Queue Stats
143W - 113L
1,530 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Elianttte
Sobek
16
4 / 2 / 12
10,400
578
10,159
15,696
17,982
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Hachiman
Plethzoid
Hachiman
15
1 / 4 / 4
9,204
511
8,646
13,078
4,357
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cliodhna
18
7 / 2 / 7
10,137
563
11,455
16,165
7,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Mulan
cpaul822
Mulan
13
2 / 1 / 3
8,800
489
8,240
10,105
7,051
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
taytig
Anubis
19
9 / 4 / 2
11,297
628
11,396
11,060
5,820
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Andreshv7
Bacchus
11
3 / 4 / 3
8,167
454
6,376
12,308
10,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Loki
17
3 / 5 / 5
9,602
533
11,147
17,461
6,956
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
Lando56
Izanami
16
4 / 4 / 4
10,147
564
10,162
13,685
3,866
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
Sad9K
Chaac
14
2 / 4 / 0
9,317
518
9,160
12,624
13,817
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 6 / 4
7,489
416
5,026
10,574
3,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
29
23
Kills
13
13
Deaths
23
28
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Andreshv7
Bacchus
3
4
3
1.13
W
Sobek
Elianttte
Sobek
4
2
12
5
L
Loki
3
5
5
1.1
L
Izanami
Lando56
Izanami
4
4
4
1.5
W
Hachiman
Plethzoid
Hachiman
1
4
4
0.75
W
Cliodhna
7
2
7
5.25
L
Chaac
Sad9K
Chaac
2
4
0
0.5
W
Mulan
cpaul822
Mulan
2
1
3
3.5
L
1
6
4
0.5
W
Anubis
taytig
Anubis
9
4
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,896
Damage
41,871
66,104
Taken
66,652
42,464
Mitigated
39,030
22,343
Healing
6,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Andreshv7
Bacchus
6,376
1,360
0
2,146
12,308
10,651
0
5,588
6,720
20,665
0
W
Sobek
Elianttte
Sobek
10,159
1,604
0
5,340
15,696
17,982
30
4,867
10,829
25,918
1,927
L
Loki
11,147
3,969
0
875
17,461
6,956
0
5,721
11,740
0
102,570
L
Izanami
Lando56
Izanami
10,162
7,047
0
1,265
13,685
3,866
838
4,645
9,040
0
74,850
W
Hachiman
Plethzoid
Hachiman
8,646
5,329
0
4,192
13,078
4,357
719
778
12,300
0
70,223
W
Cliodhna
11,455
1,316
0
7,814
16,165
7,254
0
3,086
13,079
0
97,258
L
Chaac
Sad9K
Chaac
9,160
802
0
2,241
12,624
13,817
0
1,695
10,929
0
64,893
W
Mulan
cpaul822
Mulan
8,240
1,455
0
1,638
10,105
7,051
0
142
9,963
0
45,543
L
5,026
229
0
460
10,574
3,740
0
3,452
7,122
34,519
226
W
Anubis
taytig
Anubis
11,396
556
0
3,359
11,060
5,820
120
2,730
8,330
95,301
2,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,838
Gold Earned
44,722
489
Minions Killed
443
0
Camps Cleared
0
1,700,552
Distance Traveled
1,589,880
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,167
454
24
1
0
303,237
3
W
Sobek
10,400
578
37
2
0
374,151
4
L
Loki
9,602
533
142
8
0
398,522
0
L
Izanami
10,147
564
144
8
0
334,645
0
W
Hachiman
9,204
511
101
6
0
301,978
0
W
Cliodhna
10,137
563
118
7
0
447,443
0
L
Chaac
9,317
518
95
5
0
284,854
3
W
Mulan
8,800
489
91
5
0
233,567
3
L
Kukulkan
7,489
416
38
2
0
268,622
1
W
Anubis
11,297
628
142
8
0
343,413
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role