Player Matchup

Janus
Janus
Platinum IV
MRTH00d
Janus
Platinum IV
Level 122
God Stats
1W - 5L
1,356 SR
Queue Stats
131W - 127L
1,823 MMR
Solo
King Arthur
King Arthur
Gold I
TheSh00teR
King Arthur
Gold I
Level 152
God Stats
1W - 2L
1,500 SR
Queue Stats
162W - 158L
1,699 MMR
Party 1
Bakasura
Bakasura
Gold II
Thedeath15
Bakasura
Gold II
Level 148
God Stats
2W - 5L
1,369 SR
Queue Stats
162W - 158L
1,699 MMR
Party 1
Hou Yi
Hou Yi
Platinum II
masmanu234
Hou Yi
Platinum II
Level 152
God Stats
2W - 3L
1,485 SR
Queue Stats
252W - 243L
1,824 MMR
Solo
Cerberus
Cerberus
Gold I
ºDokusoº
Cerberus
Gold I
Level 130
God Stats
11W - 13L
1,437 SR
Queue Stats
303W - 292L
1,699 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 141
1,429 SR
1,749 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 130
1,498 SR
1,627 MMR
Ares
Ares
Platinum V
 
Ares
Platinum V
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Platinum II
 
Ra
Platinum II
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Platinum V
Aiitor99
Chiron
Platinum V
Level 107
God Stats
3W - 7L
1,382 SR
Queue Stats
206W - 206L
1,605 MMR
Party 2
Apollo
Apollo
Platinum IV
Srgodlike
Apollo
Platinum IV
Level 132
God Stats
2W - 4L
1,481 SR
Queue Stats
463W - 465L
1,712 MMR
Party 2
Osiris
Osiris
Platinum IV
Thunderous369
Osiris
Platinum IV
Level 159
God Stats
5W - 3L
1,625 SR
Queue Stats
187W - 162L
1,816 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
MRTH00d
Janus
15
0 / 2 / 1
7,368
526
3,887
8,157
2,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
TheSh00teR
King Arthur
12
0 / 4 / 0
6,776
484
4,053
14,480
8,819
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bakasura
Thedeath15
Bakasura
12
1 / 4 / 0
6,634
474
3,000
13,337
5,587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hou Yi
masmanu234
Hou Yi
11
1 / 3 / 1
6,462
462
4,774
8,057
3,305
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
ºDokusoº
Cerberus
6
0 / 2 / 1
5,558
397
1,979
6,452
4,038
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
KaliErlang ShenArachneKuzenbo

VS

Bans
ThothBellonaCthulhuAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
14
6 / 0 / 3
8,942
639
6,612
8,688
7,357
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ra
 
Ra
15
1 / 0 / 3
8,896
635
4,060
6,134
2,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
Aiitor99
Chiron
16
1 / 1 / 4
9,180
656
4,989
8,815
3,778
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Apollo
Srgodlike
Apollo
15
2 / 1 / 5
8,287
592
6,990
9,748
3,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
5 / 0 / 1
9,720
694
10,494
13,526
11,653
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
31
2
Kills
15
15
Deaths
2
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
6
0
3
7.5
W
Ra
 
Ra
1
0
3
2.5
W
Chiron
Aiitor99
Chiron
1
1
4
3
L
Janus
MRTH00d
Janus
0
2
1
0.25
W
Apollo
Srgodlike
Apollo
2
1
5
4.5
L
King Arthur
TheSh00teR
King Arthur
0
4
0
0
L
Bakasura
Thedeath15
Bakasura
1
4
0
0.25
W
5
0
1
5.5
L
Hou Yi
masmanu234
Hou Yi
1
3
1
0.5
L
Cerberus
ºDokusoº
Cerberus
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,693
Damage
33,145
50,483
Taken
46,911
24,613
Mitigated
28,934
13,663
Healing
22,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
6,612
820
0
2,616
8,688
7,357
0
884
7,619
29,082
4,590
W
Ra
 
Ra
4,060
137
1,562
3,149
6,134
2,354
286
2,873
2,953
78,065
667
W
Chiron
Aiitor99
Chiron
4,989
1,810
645
2,370
8,815
3,778
0
902
7,613
0
81,638
L
Janus
MRTH00d
Janus
3,887
52
0
1,137
8,157
2,864
0
3,549
4,608
71,175
0
W
Apollo
Srgodlike
Apollo
6,990
3,100
0
3,805
9,748
3,792
872
734
8,371
0
80,584
L
King Arthur
TheSh00teR
King Arthur
4,053
308
0
2,918
14,480
8,819
0
1,661
11,984
0
46,483
L
Bakasura
Thedeath15
Bakasura
3,000
1,742
0
6,238
13,337
5,587
0
1,446
11,767
0
38,519
W
10,494
3,387
0
8,117
13,526
11,653
198
1,063
11,933
0
77,738
L
Hou Yi
masmanu234
Hou Yi
4,774
2,586
0
1,579
8,057
3,305
0
1,316
6,741
0
42,488
L
Cerberus
ºDokusoº
Cerberus
1,979
69
0
1,791
6,452
4,038
0
1,978
4,430
10,478
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,798
Gold Earned
45,025
405
Minions Killed
554
0
Camps Cleared
0
1,355,379
Distance Traveled
1,536,033
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,942
639
37
3
0
310,745
3
W
Ra
8,896
635
140
10
0
335,993
3
W
Chiron
9,180
656
125
9
0
274,439
2
L
Janus
7,368
526
134
10
0
315,965
1
W
Apollo
8,287
592
129
9
0
336,121
1
L
King Arthur
6,776
484
81
6
0
278,275
0
L
Bakasura
6,634
474
89
6
0
318,823
0
W
Osiris
9,720
694
123
9
0
278,735
0
L
Hou Yi
6,462
462
81
6
0
217,343
0
L
Cerberus
5,558
397
20
1
0
224,973
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role