Player Matchup

Izanami
Izanami
IKiller_LegacyI
Izanami
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 18L
1,297 Elo+
Solo
Ganesha
Ganesha
SalteeWalteee
Ganesha
Level 90
God Stats
25W - 29L
1,561 SR
Queue Stats
328W - 398L
1,490 Elo+
Solo
Lancelot
Lancelot
Vaultiel
Lancelot
Level 142
God Stats
13W - 15L
1,552 SR
Queue Stats
800W - 800L
1,577 Elo+
Solo
Ah Puch
Ah Puch
VictoryAjacent
Ah Puch
Level 129
God Stats
5W - 7L
1,500 SR
Queue Stats
32W - 38L
1,439 Elo+
Solo
Odin
Odin
Vizard350
Odin
Level 175
God Stats
5W - 2L
1,549 SR
Queue Stats
133W - 126L
1,548 Elo+
Solo
Team Averages
Level 136
1,532 SR
1,470 Elo+

VS

Team Averages
Level 188
1,748 SR
1,804 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nut
Nut
CREAMPARTY
Nut
Level 149
God Stats
153W - 128L
1,652 SR
Queue Stats
284W - 295L
1,576 Elo+
Solo
Tyr
Tyr
iTender
Tyr
Level 163
God Stats
27W - 6L
1,928 SR
Queue Stats
570W - 117L
1,963 Elo+
Party 1
Bake Kujira
Bake Kujira
叔叔不坏叔叔只是有点变态
Bake Kujira
Level 210
God Stats
14W - 4L
1,568 SR
Queue Stats
337W - 84L
1,830 Elo+
Party 1
Anubis
Anubis
大口吃小孩
Anubis
Level 261
God Stats
188W - 13L
2,093 SR
Queue Stats
1,522W - 149L
2,149 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 0
5,937
1,187
3,162
7,689
2,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ganesha
10
0 / 1 / 1
5,972
1,194
1,221
5,253
2,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lancelot
Vaultiel
Lancelot
10
0 / 1 / 1
5,796
1,159
2,775
6,800
3,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

11
0 / 2 / 1
6,028
1,206
3,979
4,366
1,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
10
0 / 2 / 1
5,561
1,112
2,258
5,071
3,267
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Team 1 Tickets

324

VS

Team 2 Tickets

389

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
11
1 / 0 / 6
6,263
1,253
7,621
760
292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
1 / 0 / 4
6,613
1,323
4,089
2,830
1,074
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tyr
11
2 / 0 / 5
6,586
1,317
4,275
5,417
3,876
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
3 / 0 / 4
6,646
1,329
6,304
5,250
4,276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 1 / 4
6,424
1,285
3,995
2,036
1,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
32
1
Kills
9
9
Deaths
1
4
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
1
0
6
4
W
1
0
4
3
L
1
3
0
0.33
L
Ganesha
0
1
1
0.5
L
Lancelot
Vaultiel
Lancelot
0
1
1
0.5
L
0
2
1
0.25
L
Odin
0
2
1
0.25
W
Tyr
2
0
5
4.5
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,395
Damage
26,284
29,179
Taken
16,293
13,575
Mitigated
10,610
1,635
Healing
1,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
7,621
289
0
125
760
292
0
100
660
11,394
977
W
4,089
1,972
0
242
2,830
1,074
0
621
2,081
0
22,753
L
3,162
2,127
0
290
7,689
2,465
0
6,116
1,128
0
14,392
L
Ganesha
1,221
0
0
890
5,253
2,992
0
2,150
2,977
2,722
0
L
Lancelot
Vaultiel
Lancelot
2,775
342
0
275
6,800
3,097
0
4,165
2,193
0
7,933
L
3,979
172
0
180
4,366
1,754
0
1,773
2,412
26,360
0
L
Odin
2,258
299
0
0
5,071
3,267
0
1,698
3,161
0
5,585
W
Tyr
4,275
253
0
1,125
5,417
3,876
0
2,710
2,707
0
7,655
W
6,304
2,626
0
356
5,250
4,276
0
638
4,423
11,719
0
W
3,995
195
0
72
2,036
1,092
0
1,131
905
17,009
392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,294
Gold Earned
32,532
115
Minions Killed
128
6
Camps Cleared
5
492,473
Distance Traveled
559,680
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
6,263
1,253
14
3
0
101,582
0
W
Nut
6,613
1,323
50
10
1
104,163
0
L
Izanami
5,937
1,187
35
7
1
92,167
0
L
Ganesha
5,972
1,194
0
0
0
83,856
0
L
Lancelot
5,796
1,159
10
2
2
114,543
0
L
Ah Puch
6,028
1,206
58
12
3
96,911
0
L
Odin
5,561
1,112
12
2
0
104,996
0
W
Tyr
6,586
1,317
7
1
2
125,057
0
W
Bake Kujira
6,646
1,329
14
3
1
121,800
0
W
Anubis
6,424
1,285
43
9
1
107,078
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role