Player Matchup

Ix Chel
Ix Chel
EndIesZ
Ix Chel
Level 145
God Stats
45W - 45L
1,529 SR
Queue Stats
212W - 203L
1,584 Elo+
Solo
Charybdis
Charybdis
GrimmSage129
Charybdis
Level 45
God Stats
1W - 3L
1,101 SR
Queue Stats
10W - 22L
1,326 Elo+
Solo
Ao Kuang
Ao Kuang
ILIKECOOKIES21
Ao Kuang
Level 129
God Stats
45W - 43L
1,545 SR
Queue Stats
305W - 309L
1,555 Elo+
Solo
Hel
Hel
MericanHunter
Hel
Level 85
God Stats
2W - 0L
1,720 SR
Queue Stats
47W - 31L
1,645 Elo+
Party 1
Chaac
Chaac
iLaith
Chaac
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,606 Elo+
Party 1
Team Averages
Level 85
1,479 SR
1,543 Elo+

VS

Team Averages
Level 121
1,538 SR
1,538 Elo+
Cthulhu
Cthulhu
Alflex_
Cthulhu
Level 140
God Stats
11W - 6L
1,711 SR
Queue Stats
86W - 70L
1,570 Elo+
Solo
Janus
Janus
Megaman718
Janus
Level 146
God Stats
2W - 2L
1,601 SR
Queue Stats
66W - 60L
1,611 Elo+
Solo
Danzaburou
Danzaburou
PassTheRockBro
Danzaburou
Level 45
God Stats
0W - 3L
1,276 SR
Queue Stats
110W - 122L
1,443 Elo+
Solo
Zeus
Zeus
SmapYud
Zeus
Level 129
God Stats
0W - 4L
1,365 SR
Queue Stats
62W - 52L
1,530 Elo+
Solo
Awilix
Awilix
mythicalmoron
Awilix
Level 147
God Stats
56W - 29L
1,735 SR
Queue Stats
487W - 496L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
EndIesZ
Ix Chel
13
0 / 0 / 9
7,304
1,217
8,176
7,691
6,520
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
GrimmSage129
Charybdis
13
0 / 0 / 5
7,169
1,195
5,744
3,732
1,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Ao Kuang
13
9 / 0 / 3
9,316
1,553
8,358
6,811
3,740
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

13
3 / 2 / 4
7,539
1,257
5,736
7,082
3,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 10% of your Maximum Health and Mana over 3s.

Chaac
iLaith
Chaac
12
1 / 3 / 6
7,768
1,295
4,575
9,082
5,693
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Team 1 Tickets

351

VS

Team 2 Tickets

284

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Alflex_
Cthulhu
11
2 / 2 / 0
6,970
1,162
6,483
7,715
6,036
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Janus
12
1 / 3 / 2
7,149
1,192
8,866
6,877
2,932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
PassTheRockBro
Danzaburou
12
0 / 1 / 3
6,744
1,124
3,482
6,207
2,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Zeus
SmapYud
Zeus
12
0 / 4 / 5
6,845
1,141
7,662
8,889
3,691
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 3 / 2
6,982
1,164
4,032
6,597
5,234
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
17
13
Kills
5
5
Deaths
13
27
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Alflex_
Cthulhu
2
2
0
1
W
Ix Chel
EndIesZ
Ix Chel
0
0
9
4.5
W
Charybdis
GrimmSage129
Charybdis
0
0
5
2.5
W
Ao Kuang
9
0
3
10.5
L
Janus
1
3
2
0.67
W
3
2
4
2.5
L
Danzaburou
PassTheRockBro
Danzaburou
0
1
3
1.5
L
Zeus
SmapYud
Zeus
0
4
5
0.63
W
Chaac
iLaith
Chaac
1
3
6
1.33
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,589
Damage
30,525
34,398
Taken
36,285
20,438
Mitigated
20,511
11,823
Healing
3,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Alflex_
Cthulhu
6,483
164
209
1,508
7,715
6,036
0
4,094
3,386
13,614
0
W
Ix Chel
EndIesZ
Ix Chel
8,176
863
274
663
7,691
6,520
0
4,918
2,480
14,081
347
W
Charybdis
GrimmSage129
Charybdis
5,744
3,005
0
1,254
3,732
1,439
0
1,873
1,743
0
23,272
W
Ao Kuang
8,358
2,597
0
983
6,811
3,740
0
4,343
2,082
17,074
1,874
L
Janus
8,866
231
0
290
6,877
2,932
0
4,232
2,607
24,276
0
W
5,736
0
3,710
3,338
7,082
3,046
0
5,431
1,265
14,708
0
L
Danzaburou
PassTheRockBro
Danzaburou
3,482
938
0
971
6,207
2,618
0
3,215
2,878
0
18,174
L
Zeus
SmapYud
Zeus
7,662
901
0
474
8,889
3,691
0
6,072
2,611
15,528
362
W
Chaac
iLaith
Chaac
4,575
712
54
1,547
9,082
5,693
0
4,691
2,755
0
15,011
L
4,032
1,035
0
239
6,597
5,234
0
3,419
3,014
0
6,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,096
Gold Earned
34,690
120
Minions Killed
116
9
Camps Cleared
3
635,356
Distance Traveled
558,404
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,970
1,162
10
2
0
98,895
0
W
Ix Chel
7,304
1,217
25
4
1
130,054
0
W
Charybdis
7,169
1,195
39
7
4
101,236
0
W
Ao Kuang
9,316
1,553
16
3
4
142,070
0
L
Janus
7,149
1,192
54
9
1
144,546
0
W
Hel
7,539
1,257
22
4
0
132,895
0
L
Danzaburou
6,744
1,124
28
5
1
110,268
0
L
Zeus
6,845
1,141
22
4
1
125,641
0
W
Chaac
7,768
1,295
18
3
0
129,101
0
L
Awilix
6,982
1,164
2
0
0
79,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role