Player Matchup

Sol
Sol
DJ-Fonce
Sol
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 61L
1,521 Elo+
Party 1
Ymir
Ymir
McNoggin102
Ymir
Level 43
God Stats
1W - 1L
1,557 SR
Queue Stats
10W - 9L
1,786 Elo+
Party 1
Camazotz
Camazotz
SonnyD12
Camazotz
Level 133
God Stats
1W - 2L
1,500 SR
Queue Stats
114W - 109L
1,535 Elo+
Party 1
Team Averages
Level 96
1,519 SR
1,614 Elo+

VS

Team Averages
Level 114
1,654 SR
1,599 Elo+
Cliodhna
Cliodhna
Juc3iJ
Cliodhna
Level 199
God Stats
2W - 0L
1,523 SR
Queue Stats
35W - 22L
1,645 Elo+
Solo
Anubis
Anubis
Supremelean87
Anubis
Level 79
God Stats
9W - 9L
1,528 SR
Queue Stats
56W - 58L
1,500 Elo+
Solo
Cthulhu
Cthulhu
theganjaman4420
Cthulhu
Level 65
God Stats
4W - 3L
1,911 SR
Queue Stats
38W - 31L
1,653 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 1
6,913
691
7,600
8,629
2,261
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

6
0 / 1 / 0
5,767
577
332
2,391
1,236
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Camazotz
SonnyD12
Camazotz
11
2 / 7 / 0
7,469
747
3,567
14,029
5,466
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Juc3iJ
Cliodhna
13
4 / 0 / 5
8,586
859
6,527
5,937
2,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

13
7 / 1 / 4
8,686
869
7,141
6,744
3,417
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

13
1 / 2 / 7
7,646
765
7,853
9,721
8,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
28
3
Kills
12
12
Deaths
3
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
W
Cliodhna
Juc3iJ
Cliodhna
4
0
5
6.5
L
0
1
0
0
L
Camazotz
SonnyD12
Camazotz
2
7
0
0.29
W
7
1
4
9
W
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,499
Damage
21,521
25,049
Taken
22,402
8,963
Mitigated
13,883
5,179
Healing
3,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,600
1,523
0
2,164
8,629
2,261
0
4,919
3,312
24,968
2,009
W
Cliodhna
Juc3iJ
Cliodhna
6,527
1,287
0
185
5,937
2,461
1,042
2,140
3,797
0
30,739
L
332
75
0
16
2,391
1,236
0
1,701
530
1,250
0
L
Camazotz
SonnyD12
Camazotz
3,567
662
0
2,999
14,029
5,466
0
6,946
6,613
0
20,079
W
7,141
79
0
862
6,744
3,417
1,220
2,427
4,317
35,881
412
W
7,853
149
671
1,468
9,721
8,005
251
2,905
6,816
16,347
1,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,149
Gold Earned
24,918
83
Minions Killed
121
0
Camps Cleared
0
394,587
Distance Traveled
532,901
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,913
691
45
5
0
163,911
0
W
Cliodhna
8,586
859
47
5
0
172,724
0
L
Ymir
5,767
577
3
0
0
55,267
1
L
Camazotz
7,469
747
35
4
0
175,409
0
W
Anubis
8,686
869
57
6
0
177,842
0
W
Cthulhu
7,646
765
17
2
0
182,335
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role