Player Matchup

Rama
Rama
IMR4N2912
Rama
Level 115
God Stats
0W - 2L
1,285 SR
Queue Stats
83W - 86L
1,444 Elo+
Party 1
Neith
Neith
Roy_de_cowboy
Neith
Level 126
God Stats
0W - 2L
1,285 SR
Queue Stats
43W - 44L
1,479 Elo+
Solo
Yu Huang
Yu Huang
The Lightsmith
Yu Huang
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 32L
1,402 Elo+
Solo
Kali
Kali
adilandzahid
Kali
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 138L
1,506 Elo+
Party 1
Arachne
Arachne
xiRaTeD_TricKZ
Arachne
Level 107
God Stats
12W - 7L
1,672 SR
Queue Stats
143W - 137L
1,488 Elo+
Party 1
Team Averages
Level 119
1,448 SR
1,464 Elo+

VS

Team Averages
Level 104
1,433 SR
1,448 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Bolkom
Ne Zha
Level 99
God Stats
10W - 5L
1,592 SR
Queue Stats
241W - 204L
1,480 Elo+
Solo
Ah Puch
Ah Puch
Gavaelia
Ah Puch
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,357 Elo+
Solo
Achilles
Achilles
NapTooN
Achilles
Level 130
God Stats
2W - 2L
1,285 SR
Queue Stats
274W - 288L
1,503 Elo+
Solo
Nemesis
Nemesis
Z6PO
Nemesis
Level 108
God Stats
1W - 1L
1,290 SR
Queue Stats
66W - 72L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
16
1 / 3 / 5
7,769
777
4,146
7,280
2,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Stormseeker

Stormseeker

+25
Physical Power
+20%
Attack Speed

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

13
1 / 2 / 2
6,900
690
4,373
8,561
3,534
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yu Huang
12
1 / 1 / 5
6,813
681
4,136
3,179
1,200
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 3 / 1
6,395
640
2,252
6,285
2,564
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
5 / 2 / 3
8,103
810
6,873
7,623
7,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
15
3 / 1 / 7
8,789
879
6,010
6,235
3,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Ne Zha
Bolkom
Ne Zha
15
4 / 1 / 7
8,445
845
11,228
9,302
7,680
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Puch
Gavaelia
Ah Puch
15
2 / 0 / 6
8,294
829
6,129
5,417
2,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Achilles
NapTooN
Achilles
12
2 / 4 / 7
8,150
815
3,949
10,612
12,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Nemesis
Z6PO
Nemesis
13
0 / 2 / 9
7,621
762
3,508
7,572
8,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
47
8
Kills
11
11
Deaths
8
16
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
3
1
7
6.5
W
Ne Zha
Bolkom
Ne Zha
4
1
7
7.5
W
Ah Puch
Gavaelia
Ah Puch
2
0
6
5
L
Rama
1
3
5
1.17
W
Achilles
NapTooN
Achilles
2
4
7
1.38
L
1
2
2
1
L
Yu Huang
1
1
5
3.5
W
Nemesis
Z6PO
Nemesis
0
2
9
2.25
L
0
3
1
0.17
L
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,780
Damage
30,824
32,928
Taken
39,138
18,083
Mitigated
34,273
9,214
Healing
14,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
6,010
1,519
1,667
2,649
6,235
3,162
846
178
5,971
0
23,328
W
Ne Zha
Bolkom
Ne Zha
11,228
528
2,708
2,572
9,302
7,680
80
1,618
7,637
0
32,561
W
Ah Puch
Gavaelia
Ah Puch
6,129
354
0
1,337
5,417
2,576
389
301
5,116
19,222
0
L
Rama
4,146
2,496
0
1,636
7,280
2,938
0
1,692
5,541
0
17,377
W
Achilles
NapTooN
Achilles
3,949
251
663
1,160
10,612
12,822
102
627
9,871
1,328
6,970
L
4,373
145
102
2,948
8,561
3,534
0
1,700
6,724
0
18,759
L
Yu Huang
4,136
276
1,099
1,007
3,179
1,200
0
662
2,435
8,197
0
W
Nemesis
Z6PO
Nemesis
3,508
879
501
872
7,572
8,033
0
1,412
6,067
0
11,016
L
2,252
459
133
827
6,285
2,564
0
1,172
4,992
0
7,997
L
6,873
4,988
94
1,368
7,623
7,847
0
1,850
5,586
0
10,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,980
Gold Earned
41,299
128
Minions Killed
154
0
Camps Cleared
0
863,436
Distance Traveled
971,337
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
8,789
879
65
7
0
175,579
0
W
Ne Zha
8,445
845
19
2
0
194,095
0
W
Ah Puch
8,294
829
37
4
0
209,982
0
L
Rama
7,769
777
48
5
0
156,187
0
W
Achilles
8,150
815
11
1
0
208,436
0
L
Neith
6,900
690
31
3
0
167,595
0
L
Yu Huang
6,813
681
11
1
0
177,967
0
W
Nemesis
7,621
762
22
2
0
183,245
0
L
Kali
6,395
640
15
2
0
183,285
0
L
Arachne
8,103
810
23
2
0
178,402
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role