Player Matchup

Charybdis
Charybdis
Bronze III
DefcØn
Charybdis
Bronze III
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Da Ji
Da Ji
Silver I
NOBLE6MAN27
Da Ji
Silver I
Level 144
God Stats
6W - 7L
1,592 SR
Queue Stats
9W - 10L
1,591 MMR
Party 1
Erlang Shen
Erlang Shen
Bronze III
QDog2001
Erlang Shen
Bronze III
Level 126
God Stats
0W - 2L
1,386 SR
Queue Stats
9W - 14L
1,419 MMR
Party 1
Neith
Neith
Gold IV
TheFerbyus
Neith
Gold IV
Level 128
God Stats
8W - 10L
1,701 SR
Queue Stats
105W - 103L
1,502 MMR
Solo
Eset
Eset
Gold III
TheSaltyDingus
Eset
Gold III
Level 171
God Stats
3W - 1L
1,473 SR
Queue Stats
172W - 151L
1,506 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 135
1,530 SR
1,504 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 143
1,562 SR
1,503 MMR
Yu Huang
Yu Huang
Gold I
 
Yu Huang
Gold I
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Bronze III
 
Hachiman
Bronze III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Gold V
A tan penguin
Osiris
Gold V
Level 159
God Stats
2W - 0L
1,723 SR
Queue Stats
30W - 31L
1,501 MMR
Solo
Kuzenbo
Kuzenbo
Bronze III
The_OneTrueKing
Kuzenbo
Bronze III
Level 167
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 16L
1,500 MMR
Solo
Bakasura
Bakasura
Bronze III
ToXiC_4_SkY
Bakasura
Bronze III
Level 62
God Stats
2W - 0L
1,589 SR
Queue Stats
10W - 16L
1,515 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DefcØn
Charybdis
5
0 / 7 / 0
3,946
395
1,386
7,283
1,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

11
1 / 0 / 1
5,461
546
3,866
8,106
3,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Erlang Shen
QDog2001
Erlang Shen
9
0 / 1 / 0
4,793
479
2,942
7,083
3,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
10
1 / 1 / 1
5,623
562
5,830
8,313
3,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 3 / 0
5,271
527
2,505
5,224
1,851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
ThorBellonaZeusLancelotAo Kuang

VS

Bans
NutAthenaArachneThanatosChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
12
5 / 0 / 2
6,803
680
6,256
5,141
1,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
 
Hachiman
11
2 / 1 / 2
6,248
625
6,830
7,419
2,576
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 0 / 0
6,457
646
5,162
8,706
6,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

8
3 / 1 / 4
6,128
613
4,088
9,691
9,259
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
ToXiC_4_SkY
Bakasura
9
1 / 1 / 1
5,241
524
1,004
8,362
3,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
3
Kills
12
12
Deaths
3
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
 
Yu Huang
5
0
2
6
W
Hachiman
 
Hachiman
2
1
2
3
W
1
0
0
1
L
Charybdis
DefcØn
Charybdis
0
7
0
0
L
1
0
1
1.5
L
Erlang Shen
QDog2001
Erlang Shen
0
1
0
0
L
Neith
1
1
1
1.5
L
1
3
0
0.33
W
3
1
4
5
W
Bakasura
ToXiC_4_SkY
Bakasura
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,529
Damage
23,340
36,009
Taken
39,319
13,599
Mitigated
23,359
7,523
Healing
18,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
 
Yu Huang
6,256
546
0
677
5,141
1,951
0
1,062
3,926
45,943
0
W
Hachiman
 
Hachiman
6,830
4,517
0
3,703
7,419
2,576
0
0
7,419
0
47,564
W
5,162
2,331
0
5,772
8,706
6,177
174
194
8,512
0
50,549
L
Charybdis
DefcØn
Charybdis
1,386
835
0
309
7,283
1,716
23
3,626
3,617
0
6,241
L
3,866
724
0
1,375
8,106
3,719
0
1,156
6,950
0
49,519
L
Erlang Shen
QDog2001
Erlang Shen
2,942
1,371
0
2,832
7,083
3,187
0
34
7,049
0
24,237
L
Neith
5,830
1,616
0
2,250
8,313
3,126
102
1,454
6,859
0
45,904
L
2,505
227
0
757
5,224
1,851
0
3,705
1,519
33,763
596
W
4,088
1,738
0
3,018
9,691
9,259
0
646
8,938
11,249
1,114
W
Bakasura
ToXiC_4_SkY
Bakasura
1,004
805
0
5,581
8,362
3,396
0
449
7,825
0
31,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,094
Gold Earned
30,877
271
Minions Killed
281
0
Camps Cleared
0
911,680
Distance Traveled
1,025,224
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
6,803
680
76
8
0
161,970
0
W
Hachiman
6,248
625
71
7
0
191,193
0
W
Osiris
6,457
646
69
7
0
189,292
0
L
Charybdis
3,946
395
13
1
0
151,161
0
L
Da Ji
5,461
546
82
8
0
233,860
0
L
Erlang Shen
4,793
479
38
4
0
171,680
0
L
Neith
5,623
562
73
7
0
187,752
2
L
Eset
5,271
527
65
7
0
167,227
0
W
Kuzenbo
6,128
613
6
1
0
214,468
3
W
Bakasura
5,241
524
59
6
0
268,301
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role