Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
 
Bellona
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Astr0
Izanami
Level 89
God Stats
0W - 4L
1,131 SR
Queue Stats
200W - 184L
1,536 Elo+
Solo
King Arthur
King Arthur
CHoPPaXz
King Arthur
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,830 Elo+
Solo
Terra
Terra
MeLlamanPlexMami
Terra
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 21L
1,560 Elo+
Solo
Team Averages
Level 102
1,426 SR
1,585 Elo+

VS

Team Averages
Level 131
1,540 SR
1,541 Elo+
Cerberus
Cerberus
 
Cerberus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
 
Raijin
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Tomnomnomz
Hachiman
Level 128
God Stats
2W - 4L
1,698 SR
Queue Stats
225W - 234L
1,555 Elo+
Solo
Bellona
Bellona
ямнерусский
Bellona
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
64W - 53L
1,651 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
10
1 / 3 / 0
5,105
1,021
5,514
5,360
2,494
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bellona
 
Bellona
10
0 / 2 / 0
4,771
954
2,794
5,994
5,284
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
Astr0
Izanami
10
0 / 2 / 1
4,827
965
4,799
4,379
1,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
CHoPPaXz
King Arthur
5
0 / 0 / 0
4,216
843
0
0
0
9
0 / 1 / 1
4,824
965
4,314
4,645
4,316
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
2 / 0 / 5
5,630
1,126
3,258
4,275
3,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ra
 
Ra
10
1 / 0 / 5
5,585
1,117
2,262
4,280
1,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Raijin
 
Raijin
9
1 / 1 / 6
5,539
1,108
4,061
3,372
1,306
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
Tomnomnomz
Hachiman
11
2 / 0 / 4
5,898
1,180
3,958
4,360
1,693
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
2 / 0 / 4
5,850
1,170
4,776
7,171
7,869
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
32
1
Kills
8
8
Deaths
1
2
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
1
3
0
0.33
L
Bellona
 
Bellona
0
2
0
0
W
Cerberus
 
Cerberus
2
0
5
4.5
W
Ra
 
Ra
1
0
5
3.5
W
Raijin
 
Raijin
1
1
6
4
L
Izanami
Astr0
Izanami
0
2
1
0.25
L
King Arthur
CHoPPaXz
King Arthur
0
0
0
0
L
0
1
1
0.5
W
Hachiman
Tomnomnomz
Hachiman
2
0
4
4
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,421
Damage
18,315
20,378
Taken
23,458
13,992
Mitigated
15,928
5,190
Healing
14,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
5,514
1,518
156
93
5,360
2,494
0
2,326
2,802
0
11,391
L
Bellona
 
Bellona
2,794
150
1,002
1,652
5,994
5,284
0
2,400
3,268
0
5,627
W
Cerberus
 
Cerberus
3,258
0
276
876
4,275
3,400
0
752
3,441
3,807
578
W
Ra
 
Ra
2,262
103
5,413
2,721
4,280
1,660
70
461
3,743
10,309
308
W
Raijin
 
Raijin
4,061
85
0
176
3,372
1,306
92
1,114
2,181
9,891
0
L
Izanami
Astr0
Izanami
4,799
1,851
0
809
4,379
1,898
0
2,189
2,190
0
11,161
L
King Arthur
CHoPPaXz
King Arthur
0
0
0
0
0
0
0
0
0
0
0
L
4,314
69
691
787
4,645
4,316
0
1,925
2,602
8,508
0
W
Hachiman
Tomnomnomz
Hachiman
3,958
2,419
809
1,025
4,360
1,693
492
1,088
3,143
0
12,650
W
4,776
680
1,023
1,727
7,171
7,869
0
616
6,062
0
7,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,743
Gold Earned
28,502
44
Minions Killed
71
0
Camps Cleared
0
394,288
Distance Traveled
520,720
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
5,105
1,021
15
3
0
91,156
0
L
Bellona
4,771
954
4
1
0
110,312
0
W
Cerberus
5,630
1,126
6
1
0
99,967
0
W
Ra
5,585
1,117
10
2
0
106,256
0
W
Raijin
5,539
1,108
13
3
0
75,157
0
L
Izanami
4,827
965
17
3
0
94,728
0
L
King Arthur
4,216
843
0
0
0
0
0
L
Terra
4,824
965
8
2
0
98,092
0
W
Hachiman
5,898
1,180
26
5
0
89,306
0
W
Bellona
5,850
1,170
16
3
0
150,034
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role