Player Matchup

Awilix
Awilix
Silver I
Punksmasher
Awilix
Silver I
Level 100
God Stats
4W - 3L
1,558 SR
Queue Stats
35W - 43L
1,213 MMR
Solo
Neith
Neith
Silver I
ShotOfTequiIa
Neith
Silver I
Level 117
God Stats
5W - 1L
1,734 SR
Queue Stats
63W - 67L
1,223 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
SimSor
Kuzenbo
Gold V
Level 147
God Stats
3W - 1L
1,889 SR
Queue Stats
93W - 97L
1,306 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
attilarules666
Sun Wukong
Silver II
Level 155
God Stats
1W - 1L
1,401 SR
Queue Stats
8W - 11L
1,351 MMR
Solo
Agni
Agni
Bronze III
http_discarded_
Agni
Bronze III
Level 159
God Stats
4W - 1L
1,604 SR
Queue Stats
9W - 8L
1,339 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 136
1,637 SR
1,286 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 128
1,584 SR
1,379 MMR
Izanami
Izanami
Silver I
 
Izanami
Silver I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver I
 
Bacchus
Silver I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Silver III
CerealKillerTTV
Merlin
Silver III
Level 80
God Stats
1W - 1L
1,835 SR
Queue Stats
15W - 22L
1,334 MMR
Solo
Surtr
Surtr
Bronze III
iTZ P1NEAPPLES
Surtr
Bronze III
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,362 MMR
Solo
Bastet
Bastet
Silver I
iVrxN32
Bastet
Silver I
Level 124
God Stats
7W - 6L
1,584 SR
Queue Stats
74W - 83L
1,199 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
11
8 / 1 / 4
6,911
691
5,670
7,841
2,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
1 / 1 / 3
5,532
553
5,113
7,126
2,454
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Kuzenbo
SimSor
Kuzenbo
9
0 / 1 / 4
5,577
558
3,363
9,434
7,984
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sun Wukong
attilarules666
Sun Wukong
10
1 / 0 / 4
5,941
594
4,950
8,273
4,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

11
4 / 0 / 2
6,594
659
5,095
4,571
1,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bans
ThanatosThorBellonaAresCthulhu

VS

Bans
SusanoAnhurKukulkanIshtarAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
1 / 1 / 1
5,428
543
6,608
7,503
2,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

Bacchus
 
Bacchus
8
1 / 2 / 1
5,168
517
4,205
8,838
9,871
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

10
1 / 3 / 0
5,421
542
4,916
5,282
1,909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

9
0 / 3 / 0
5,503
550
3,300
8,177
4,108
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bastet
iVrxN32
Bastet
10
0 / 5 / 1
5,299
530
2,138
10,226
3,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
14
Kills
3
3
Deaths
14
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
1
1
1.5
L
Bacchus
 
Bacchus
1
2
1
0.75
L
1
3
0
0.33
W
Awilix
8
1
4
10
W
1
1
3
2.5
W
Kuzenbo
SimSor
Kuzenbo
0
1
4
2
W
Sun Wukong
attilarules666
Sun Wukong
1
0
4
3
W
4
0
2
5
L
0
3
0
0
L
Bastet
iVrxN32
Bastet
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,191
Damage
21,167
37,245
Taken
40,026
19,574
Mitigated
22,144
12,068
Healing
13,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
6,608
5,439
0
3,356
7,503
2,774
405
880
6,623
0
53,614
L
Bacchus
 
Bacchus
4,205
702
0
2,343
8,838
9,871
30
1,962
6,825
15,164
0
L
4,916
77
0
625
5,282
1,909
0
2,851
2,127
30,120
905
W
Awilix
5,670
2,298
0
2,322
7,841
2,859
0
1,599
6,061
0
38,291
W
5,113
1,428
0
1,630
7,126
2,454
0
2,066
5,010
0
39,236
W
Kuzenbo
SimSor
Kuzenbo
3,363
1,235
0
2,854
9,434
7,984
0
2,587
6,806
12,393
1,489
W
Sun Wukong
attilarules666
Sun Wukong
4,950
1,216
0
3,385
8,273
4,886
0
693
7,119
0
36,739
W
5,095
324
0
1,877
4,571
1,391
0
2,113
2,136
47,381
0
L
3,300
1,210
0
3,040
8,177
4,108
0
0
7,730
973
31,056
L
Bastet
iVrxN32
Bastet
2,138
830
0
3,922
10,226
3,482
0
1,737
8,276
0
39,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,555
Gold Earned
26,819
272
Minions Killed
288
0
Camps Cleared
0
1,078,539
Distance Traveled
974,963
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,428
543
81
8
0
182,550
0
L
Bacchus
5,168
517
18
2
0
210,459
0
L
Merlin
5,421
542
63
6
0
198,665
1
W
Awilix
6,911
691
52
5
0
244,389
2
W
Neith
5,532
553
64
6
0
199,713
2
W
Kuzenbo
5,577
558
11
1
0
197,086
2
W
Sun Wukong
5,941
594
55
6
0
206,676
0
W
Agni
6,594
659
90
9
0
230,675
2
L
Surtr
5,503
550
52
5
0
169,558
4
L
Bastet
5,299
530
74
7
0
213,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role