Player Matchup

Vamana
Vamana
 
Vamana
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
Evve013
Khepri
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
170W - 180L
1,317 Elo+
Solo
Skadi
Skadi
PoP a P1LL
Skadi
Level 129
God Stats
3W - 3L
1,340 SR
Queue Stats
247W - 255L
1,464 Elo+
Party 2
Nemesis
Nemesis
chechek
Nemesis
Level 143
God Stats
10W - 7L
1,601 SR
Queue Stats
267W - 283L
1,541 Elo+
Solo
Anubis
Anubis
green_prank78
Anubis
Level 64
God Stats
56W - 63L
1,463 SR
Queue Stats
58W - 65L
1,424 Elo+
Solo
Team Averages
Level 128
1,481 SR
1,449 Elo+

VS

Team Averages
Level 81
1,537 SR
1,343 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
LT Firejay
Sol
Level 129
God Stats
5W - 3L
1,711 SR
Queue Stats
301W - 271L
1,475 Elo+
Solo
Cthulhu
Cthulhu
Legendosmit
Cthulhu
Level 6
God Stats
1W - 2L
1,260 SR
Queue Stats
1W - 2L
1,223 Elo+
Party 1
Chiron
Chiron
Lung_Budda
Chiron
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,223 Elo+
Party 1
Nemesis
Nemesis
NiuBi69
Nemesis
Level 69
God Stats
3W - 1L
1,713 SR
Queue Stats
172W - 177L
1,292 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
10
1 / 1 / 0
5,692
517
5,512
8,375
8,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Khepri
Evve013
Khepri
8
0 / 3 / 0
4,858
442
1,753
8,506
6,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Skadi
9
0 / 1 / 0
5,068
461
3,875
6,431
2,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nemesis
chechek
Nemesis
11
2 / 2 / 0
5,887
535
3,718
9,037
3,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

8
0 / 4 / 1
4,888
444
3,532
6,887
3,667
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
2 / 2 / 0
6,533
594
5,162
12,452
10,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

10
4 / 2 / 0
6,424
584
5,570
7,595
1,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cthulhu
Legendosmit
Cthulhu
9
1 / 0 / 3
5,365
488
6,229
13,285
5,822
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chiron
Lung_Budda
Chiron
10
2 / 0 / 1
5,818
529
4,344
3,576
1,204
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
NiuBi69
Nemesis
12
2 / 0 / 2
6,164
560
3,771
7,262
2,975
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
3
Kills
11
11
Deaths
4
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
1
1
0
1
W
Gilgamesh
 
Gilgamesh
2
2
0
1
L
Khepri
Evve013
Khepri
0
3
0
0
W
4
2
0
2
W
Cthulhu
Legendosmit
Cthulhu
1
0
3
2.5
W
Chiron
Lung_Budda
Chiron
2
0
1
2.5
W
Nemesis
NiuBi69
Nemesis
2
0
2
3
L
Skadi
0
1
0
0
L
Nemesis
chechek
Nemesis
2
2
0
1
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,390
Damage
25,076
39,236
Taken
44,170
23,615
Mitigated
22,716
11,064
Healing
15,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
5,512
1,933
0
1,886
8,375
8,144
0
141
7,588
0
35,368
W
Gilgamesh
 
Gilgamesh
5,162
1,980
0
3,851
12,452
10,877
0
242
11,417
0
44,212
L
Khepri
Evve013
Khepri
1,753
282
0
1,718
8,506
6,326
0
3,631
4,875
14,808
0
W
5,570
1,667
0
2,879
7,595
1,838
0
3,299
4,296
31,959
8,455
W
Cthulhu
Legendosmit
Cthulhu
6,229
821
310
5,660
13,285
5,822
199
745
12,540
29,600
1,142
W
Chiron
Lung_Budda
Chiron
4,344
1,219
799
1,136
3,576
1,204
675
624
2,952
0
32,285
W
Nemesis
NiuBi69
Nemesis
3,771
1,058
0
888
7,262
2,975
0
375
6,842
0
50,176
L
Skadi
3,875
1,544
0
2,334
6,431
2,066
0
2,138
4,293
0
39,253
L
Nemesis
chechek
Nemesis
3,718
1,371
0
4,295
9,037
3,412
0
1,337
7,661
0
44,361
L
3,532
322
0
831
6,887
3,667
0
3,960
2,927
27,364
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,393
Gold Earned
30,304
252
Minions Killed
306
0
Camps Cleared
0
954,079
Distance Traveled
1,075,561
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
5,692
517
53
5
0
217,387
5
W
Gilgamesh
6,533
594
77
7
0
195,902
2
L
Khepri
4,858
442
20
2
0
213,089
2
W
Sol
6,424
584
65
6
0
181,146
5
W
Cthulhu
5,365
488
40
4
0
231,438
0
W
Chiron
5,818
529
42
4
0
208,025
0
W
Nemesis
6,164
560
82
7
0
259,050
0
L
Skadi
5,068
461
68
6
0
200,218
1
L
Nemesis
5,887
535
74
7
0
210,547
0
L
Anubis
4,888
444
37
3
0
112,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role