Player Matchup

Anubis
Anubis
FR-U_apokalispe
Anubis
Level 100
God Stats
1W - 1L
1,255 SR
Queue Stats
73W - 77L
1,382 Elo+
Party 1
Kuzenbo
Kuzenbo
Nano_larson
Kuzenbo
Level 29
God Stats
6W - 13L
1,348 SR
Queue Stats
49W - 56L
1,350 Elo+
Party 1
Thanatos
Thanatos
SlayedBy_aGirl
Thanatos
Level 109
God Stats
21W - 25L
1,548 SR
Queue Stats
761W - 784L
1,445 Elo+
Solo
Team Averages
Level 79
1,384 SR
1,392 Elo+

VS

Team Averages
Level 78
1,574 SR
1,483 Elo+
Charon
Charon
DrgonZeroHunter
Charon
Level 67
God Stats
1W - 1L
1,686 SR
Queue Stats
76W - 75L
1,484 Elo+
Solo
Janus
Janus
Luxæria
Janus
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,606 Elo+
Solo
Medusa
Medusa
SirDrider
Medusa
Level 104
God Stats
4W - 2L
1,534 SR
Queue Stats
27W - 25L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 6
11,422
714
9,351
10,700
5,621
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Kuzenbo
Nano_larson
Kuzenbo
17
0 / 1 / 9
10,893
681
8,946
15,409
23,336
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
18
8 / 0 / 3
12,153
760
16,119
10,523
7,027
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 0
10,395
650
8,935
17,569
17,094
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Janus
Luxæria
Janus
14
0 / 5 / 0
9,328
583
6,994
11,756
3,973
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
SirDrider
Medusa
15
0 / 3 / 1
9,714
607
10,282
10,141
3,457
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
3
11
Kills
2
2
Deaths
11
18
Assists
1
Player
Kills
Deaths
Assists
KDA
L
2
3
0
0.67
W
3
1
6
6
L
Janus
Luxæria
Janus
0
5
0
0
W
Kuzenbo
Nano_larson
Kuzenbo
0
1
9
4.5
L
Medusa
SirDrider
Medusa
0
3
1
0.17
W
Thanatos
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,416
Damage
26,211
36,632
Taken
39,466
35,984
Mitigated
24,524
17,776
Healing
5,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,935
1,608
0
3,762
17,569
17,094
156
9,018
8,466
38,433
1,575
W
9,351
62
0
4,646
10,700
5,621
1,078
4,398
6,273
75,907
0
L
Janus
Luxæria
Janus
6,994
0
0
240
11,756
3,973
0
3,385
8,322
31,165
0
W
Kuzenbo
Nano_larson
Kuzenbo
8,946
3,269
0
1,099
15,409
23,336
231
7,348
8,013
18,377
5,518
L
Medusa
SirDrider
Medusa
10,282
3,792
0
1,344
10,141
3,457
0
4,740
5,365
0
46,591
W
Thanatos
16,119
3,000
0
12,031
10,523
7,027
1,396
4,288
6,224
81
58,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,468
Gold Earned
29,437
183
Minions Killed
189
0
Camps Cleared
0
922,163
Distance Traveled
783,292
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
10,395
650
54
3
0
249,505
0
W
Anubis
11,422
714
97
6
0
282,290
6
L
Janus
9,328
583
67
4
0
259,370
0
W
Kuzenbo
10,893
681
38
2
0
293,442
0
L
Medusa
9,714
607
68
4
0
274,417
2
W
Thanatos
12,153
760
48
3
0
346,431
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role