Player Matchup

Neith
Neith
Kаrp
Neith
Level 257
God Stats
0W - 2L
1,285 SR
Queue Stats
125W - 61L
1,705 Elo+
Party 1
Charybdis
Charybdis
SteavyWeavy
Charybdis
Level 159
God Stats
7W - 3L
1,704 SR
Queue Stats
191W - 120L
1,640 Elo+
Party 1
Nemesis
Nemesis
WHJ Johnny
Nemesis
Level 57
God Stats
2W - 4L
1,472 SR
Queue Stats
138W - 134L
1,485 Elo+
Party 2
Amaterasu
Amaterasu
WHJ Kenny
Amaterasu
Level 121
God Stats
4W - 4L
1,421 SR
Queue Stats
134W - 119L
1,518 Elo+
Party 2
Zeus
Zeus
WHJ Neeky
Zeus
Level 129
God Stats
1W - 2L
1,818 SR
Queue Stats
145W - 126L
1,518 Elo+
Party 2
Team Averages
Level 145
1,540 SR
1,573 Elo+

VS

Team Averages
Level 153
1,627 SR
1,580 Elo+
Ymir
Ymir
DynamicY
Ymir
Level 167
God Stats
1W - 0L
1,894 SR
Queue Stats
238W - 207L
1,549 Elo+
Solo
Susano
Susano
Loafofbread420
Susano
Level 140
God Stats
20W - 5L
1,810 SR
Queue Stats
122W - 79L
1,576 Elo+
Solo
Bellona
Bellona
Unraveled___
Bellona
Level 159
God Stats
19W - 9L
1,685 SR
Queue Stats
93W - 79L
1,601 Elo+
Solo
Ra
Ra
averagemay
Ra
Level 156
God Stats
3W - 1L
1,404 SR
Queue Stats
37W - 25L
1,573 Elo+
Solo
Ullr
Ullr
teedoh
Ullr
Level 141
God Stats
2W - 3L
1,343 SR
Queue Stats
70W - 60L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Kаrp
Neith
11
2 / 2 / 3
7,126
648
5,406
6,927
3,616
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
SteavyWeavy
Charybdis
12
4 / 3 / 2
7,101
646
8,330
8,680
3,279
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Nemesis
WHJ Johnny
Nemesis
10
0 / 1 / 0
5,156
469
1,538
8,230
3,540
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Amaterasu
WHJ Kenny
Amaterasu
10
1 / 2 / 0
5,834
530
3,099
11,692
8,015
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Zeus
10
0 / 4 / 0
5,723
520
3,167
6,247
2,018
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
0 / 2 / 6
5,844
531
2,910
7,456
4,200
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
5 / 0 / 1
6,312
574
6,688
7,514
2,880
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
Unraveled___
Bellona
12
0 / 1 / 2
7,046
641
8,700
8,473
7,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
6 / 1 / 0
7,466
679
4,396
6,718
2,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
teedoh
Ullr
11
0 / 3 / 1
5,381
489
2,813
8,488
2,954
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
21
7
Kills
11
12
Deaths
7
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ymir
0
2
6
1.5
L
Neith
Kаrp
Neith
2
2
3
1.75
W
5
0
1
5.5
L
Charybdis
SteavyWeavy
Charybdis
4
3
2
1.67
W
Bellona
Unraveled___
Bellona
0
1
2
1
L
Nemesis
WHJ Johnny
Nemesis
0
1
0
0
L
Amaterasu
WHJ Kenny
Amaterasu
1
2
0
0.5
L
Zeus
0
4
0
0
W
6
1
0
6
W
Ullr
teedoh
Ullr
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,540
Damage
25,507
41,776
Taken
38,649
20,468
Mitigated
20,173
12,290
Healing
15,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
2,910
578
0
2,337
7,456
4,200
0
792
6,664
17,638
0
L
Neith
Kаrp
Neith
5,406
1,519
0
2,756
6,927
3,616
9
1,677
5,188
0
26,106
W
6,688
2,121
0
3,565
7,514
2,880
0
451
7,063
0
44,086
L
Charybdis
SteavyWeavy
Charybdis
8,330
4,820
0
3,792
8,680
3,279
591
1,655
6,945
0
60,967
W
Bellona
Unraveled___
Bellona
8,700
2,842
0
5,178
8,473
7,169
0
0
7,944
0
60,872
L
Nemesis
WHJ Johnny
Nemesis
1,538
412
0
851
8,230
3,540
0
1,972
6,032
0
37,178
L
Amaterasu
WHJ Kenny
Amaterasu
3,099
1,320
0
3,709
11,692
8,015
0
0
10,941
0
31,871
L
Zeus
3,167
53
0
1,182
6,247
2,018
0
1,610
4,517
42,925
644
W
4,396
507
250
3,091
6,718
2,970
0
1,778
4,940
64,017
0
W
Ullr
teedoh
Ullr
2,813
1,342
0
795
8,488
2,954
0
0
8,488
0
41,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,940
Gold Earned
32,049
355
Minions Killed
391
0
Camps Cleared
0
1,050,030
Distance Traveled
1,146,309
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,844
531
19
2
0
232,912
5
L
Neith
7,126
648
25
2
0
210,641
0
W
Susano
6,312
574
67
6
0
266,789
1
L
Charybdis
7,101
646
113
10
0
191,426
2
W
Bellona
7,046
641
110
10
0
221,877
2
L
Nemesis
5,156
469
66
6
0
236,432
0
L
Amaterasu
5,834
530
71
6
0
216,666
0
L
Zeus
5,723
520
80
7
0
194,865
0
W
Ra
7,466
679
120
11
0
229,811
1
W
Ullr
5,381
489
75
7
0
194,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role