Player Matchup

Osiris
Osiris
Baillak
Osiris
Level 133
God Stats
6W - 4L
1,714 SR
Queue Stats
175W - 182L
1,568 Elo+
Solo
Sol
Sol
LeeConnelly
Sol
Level 188
God Stats
1W - 3L
1,500 SR
Queue Stats
105W - 121L
1,547 Elo+
Solo
Lancelot
Lancelot
SanguineHost1
Lancelot
Level 102
God Stats
1W - 5L
1,187 SR
Queue Stats
185W - 174L
1,519 Elo+
Solo
Yu Huang
Yu Huang
SharkChiIi
Yu Huang
Level 89
God Stats
0W - 3L
1,194 SR
Queue Stats
58W - 63L
1,419 Elo+
Solo
Gilgamesh
Gilgamesh
TROCOLOMAN
Gilgamesh
Level 150
God Stats
22W - 20L
1,474 SR
Queue Stats
195W - 187L
1,504 Elo+
Solo
Team Averages
Level 132
1,414 SR
1,511 Elo+

VS

Team Averages
Level 153
1,598 SR
1,539 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 218
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
JDalziel15
Agni
Level 162
God Stats
4W - 0L
1,800 SR
Queue Stats
93W - 73L
1,567 Elo+
Solo
Osiris
Osiris
Lendho
Osiris
Level 138
God Stats
1W - 1L
1,414 SR
Queue Stats
31W - 26L
1,530 Elo+
Solo
Apollo
Apollo
StatelierJaguar
Apollo
Level 156
God Stats
14W - 17L
1,551 SR
Queue Stats
272W - 236L
1,563 Elo+
Solo
Tyr
Tyr
阿瑜Ayu
Tyr
Level 90
God Stats
8W - 7L
1,724 SR
Queue Stats
102W - 103L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Baillak
Osiris
10
1 / 2 / 0
5,716
572
7,010
9,865
6,912
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

9
1 / 2 / 1
5,085
509
4,382
7,938
1,970
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Lancelot
SanguineHost1
Lancelot
8
0 / 3 / 3
4,756
476
4,085
7,799
2,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Yu Huang
SharkChiIi
Yu Huang
11
1 / 1 / 0
5,792
579
4,425
5,277
1,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
TROCOLOMAN
Gilgamesh
8
1 / 0 / 1
4,905
491
3,413
8,647
4,563
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
9
1 / 1 / 2
5,276
528
3,003
8,448
6,454
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
2 / 1 / 1
5,743
574
4,317
4,170
1,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
Lendho
Osiris
11
3 / 0 / 2
5,710
571
4,864
8,045
4,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

11
1 / 1 / 1
5,663
566
7,741
8,175
3,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
1 / 1 / 2
5,959
596
4,985
11,001
9,990
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
16
4
Kills
8
8
Deaths
4
5
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
1
1
2
2
L
Osiris
Baillak
Osiris
1
2
0
0.5
W
2
1
1
2.5
L
1
2
1
0.75
W
Osiris
Lendho
Osiris
3
0
2
4
L
Lancelot
SanguineHost1
Lancelot
0
3
3
0.5
L
Yu Huang
SharkChiIi
Yu Huang
1
1
0
1
W
1
1
1
1.5
L
Gilgamesh
TROCOLOMAN
Gilgamesh
1
0
1
1.5
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,315
Damage
24,910
39,526
Taken
39,839
18,195
Mitigated
25,055
13,897
Healing
17,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
3,003
805
801
3,352
8,448
6,454
0
1,747
6,701
26,343
0
L
Osiris
Baillak
Osiris
7,010
2,799
0
4,028
9,865
6,912
0
618
9,247
0
42,492
W
4,317
438
0
1,125
4,170
1,240
0
2,084
2,086
35,304
0
L
4,382
1,821
0
4,098
7,938
1,970
0
831
7,107
34,705
0
W
Osiris
Lendho
Osiris
4,864
1,991
0
4,206
8,045
4,148
0
1,859
6,186
0
39,688
L
Lancelot
SanguineHost1
Lancelot
4,085
478
0
2,577
7,799
2,814
0
1,855
5,944
0
24,756
L
Yu Huang
SharkChiIi
Yu Huang
4,425
492
0
625
5,277
1,936
0
2,420
2,857
47,618
0
W
7,741
4,694
0
4,000
8,175
3,223
10
3,117
5,058
0
46,422
L
Gilgamesh
TROCOLOMAN
Gilgamesh
3,413
949
0
2,569
8,647
4,563
0
2,466
6,181
0
16,837
W
4,985
224
0
4,357
11,001
9,990
0
0
11,001
2,257
39,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,254
Gold Earned
28,351
284
Minions Killed
321
0
Camps Cleared
0
1,034,988
Distance Traveled
943,303
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,276
528
33
3
0
153,989
3
L
Osiris
5,716
572
76
8
0
191,615
1
W
Agni
5,743
574
61
6
0
191,300
1
L
Sol
5,085
509
54
5
0
206,274
1
W
Osiris
5,710
571
78
8
0
231,658
0
L
Lancelot
4,756
476
43
4
0
246,245
0
L
Yu Huang
5,792
579
85
9
0
178,489
0
W
Apollo
5,663
566
78
8
0
178,245
2
L
Gilgamesh
4,905
491
26
3
0
212,365
0
W
Tyr
5,959
596
71
7
0
188,111
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role