Player Matchup

Ra
Ra
Ayzеk
Ra
Level 88
God Stats
1W - 2L
1,318 SR
Queue Stats
46W - 34L
1,564 Elo+
Solo
King Arthur
King Arthur
F1_LeXxie
King Arthur
Level 102
God Stats
0W - 2L
1,259 SR
Queue Stats
4W - 11L
1,414 Elo+
Solo
Odin
Odin
GlacialDraconis
Odin
Level 97
God Stats
4W - 3L
1,876 SR
Queue Stats
37W - 40L
1,499 Elo+
Party 2
Chronos
Chronos
UniversalShine
Chronos
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 126L
1,504 Elo+
Party 2
Thor
Thor
deloranos
Thor
Level 129
God Stats
0W - 2L
1,715 SR
Queue Stats
47W - 34L
1,634 Elo+
Solo
Team Averages
Level 112
1,534 SR
1,523 Elo+

VS

Team Averages
Level 119
1,573 SR
1,495 Elo+
Chronos
Chronos
 
Chronos
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
 
Thor
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
O-N-E-Z-e-u-s
Cthulhu
Level 108
God Stats
19W - 18L
1,721 SR
Queue Stats
119W - 115L
1,495 Elo+
Party 1
Skadi
Skadi
T-Franklin97
Skadi
Level 105
God Stats
16W - 12L
1,642 SR
Queue Stats
105W - 102L
1,480 Elo+
Party 1
Surtr
Surtr
sfinterslap
Surtr
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 15L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
9
0 / 3 / 0
5,291
529
2,513
6,128
2,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
F1_LeXxie
King Arthur
12
1 / 0 / 1
6,354
635
5,332
8,960
6,380
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
2 / 1 / 0
4,680
468
1,154
4,119
1,788
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
0 / 3 / 2
5,280
528
5,099
7,224
2,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thor
10
1 / 2 / 1
5,225
523
1,535
8,740
3,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
13
4 / 0 / 1
7,180
718
5,438
5,586
2,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
 
Thor
10
1 / 3 / 3
5,631
563
3,876
8,541
3,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
10
2 / 1 / 3
5,285
529
4,156
5,240
3,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

10
1 / 0 / 3
5,346
535
3,906
5,002
1,953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

10
0 / 0 / 0
5,739
574
4,053
8,832
5,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
18
4
Kills
8
9
Deaths
4
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
4
0
1
4.5
W
Thor
 
Thor
1
3
3
0.83
L
Ra
0
3
0
0
L
King Arthur
F1_LeXxie
King Arthur
1
0
1
1.5
L
2
1
0
2
W
Cthulhu
2
1
3
3.5
W
1
0
3
2.5
L
0
3
2
0.33
L
Thor
1
2
1
0.75
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,633
Damage
21,429
35,171
Taken
33,201
16,067
Mitigated
15,819
5,903
Healing
9,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
5,438
1,504
0
1,239
5,586
2,090
451
2,069
3,517
54,860
1,682
W
Thor
 
Thor
3,876
1,373
0
2,216
8,541
3,179
260
463
8,078
0
39,587
L
Ra
2,513
683
84
1,265
6,128
2,200
0
3,864
1,944
34,628
30
L
King Arthur
F1_LeXxie
King Arthur
5,332
540
0
2,450
8,960
6,380
0
287
8,116
0
48,659
L
1,154
176
0
175
4,119
1,788
0
1,009
2,843
0
8,692
W
Cthulhu
4,156
374
83
2,204
5,240
3,191
256
1,730
3,510
20,436
705
W
3,906
1,155
0
1,294
5,002
1,953
0
2,818
2,184
0
32,073
L
5,099
1,869
0
1,669
7,224
2,239
0
1,879
4,925
33,265
5,752
L
Thor
1,535
418
0
260
8,740
3,460
0
1,439
6,999
0
40,901
W
4,053
1,562
0
2,325
8,832
5,406
0
0
8,832
897
37,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,830
Gold Earned
29,181
277
Minions Killed
345
0
Camps Cleared
0
955,799
Distance Traveled
1,022,747
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
7,180
718
117
12
0
213,008
0
W
Thor
5,631
563
46
5
0
195,479
0
L
Ra
5,291
529
63
6
0
190,603
0
L
King Arthur
6,354
635
80
8
0
224,629
1
L
Odin
4,680
468
10
1
0
140,254
1
W
Cthulhu
5,285
529
45
5
0
230,085
2
W
Skadi
5,346
535
57
6
0
186,892
0
L
Chronos
5,280
528
64
6
0
192,502
0
L
Thor
5,225
523
60
6
0
207,811
0
W
Surtr
5,739
574
80
8
0
197,283
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role