Player Matchup

Nemesis
Nemesis
Gold I
DarkStarKarma
Nemesis
Gold I
Level 165
God Stats
0W - 3L
1,186 SR
Queue Stats
195W - 198L
1,723 MMR
Solo
Athena
Athena
Gold IV
STRIKINGTIGER14
Athena
Gold IV
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 46L
1,566 MMR
Party 1
Odin
Odin
Platinum V
Sir Krakenzz
Odin
Platinum V
Level 158
God Stats
7W - 4L
1,813 SR
Queue Stats
177W - 175L
1,743 MMR
Party 1
Merlin
Merlin
Gold I
THE_4GottenSweat
Merlin
Gold I
Level 142
God Stats
1W - 3L
1,389 SR
Queue Stats
195W - 194L
1,646 MMR
Solo
Anhur
Anhur
Bronze III
revngeful
Anhur
Bronze III
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 18L
1,465 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 143
1,478 SR
1,628 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 131
1,584 SR
1,639 MMR
Skadi
Skadi
Gold V
Beanboybizz
Skadi
Gold V
Level 89
God Stats
8W - 5L
1,537 SR
Queue Stats
58W - 63L
1,368 MMR
Solo
Bacchus
Bacchus
Masters
Cvsxr
Bacchus
Masters
Level 178
God Stats
7W - 4L
1,585 SR
Queue Stats
463W - 430L
2,592 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold IV
beasty lV
Morgan Le Fay
Gold IV
Level 125
God Stats
57W - 52L
1,562 SR
Queue Stats
354W - 343L
1,352 MMR
Solo
Bastet
Bastet
Gold III
hxmble
Bastet
Gold III
Level 126
God Stats
8W - 6L
1,572 SR
Queue Stats
309W - 299L
1,456 MMR
Solo
Cerberus
Cerberus
Gold V
iRyoZuke
Cerberus
Gold V
Level 139
God Stats
13W - 9L
1,665 SR
Queue Stats
37W - 39L
1,426 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
11
1 / 3 / 0
5,792
527
4,264
10,087
3,986
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
0 / 3 / 3
5,634
512
2,719
11,071
9,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
0 / 2 / 0
6,160
560
5,468
9,923
5,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
0 / 2 / 1
6,322
575
4,563
6,455
2,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
revngeful
Anhur
11
3 / 4 / 0
6,174
561
4,920
8,011
2,766
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
ThorArachneAgniVamana

VS

Bans
OsirisThothAresCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 2
5,994
545
4,792
6,630
1,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bacchus
Cvsxr
Bacchus
11
3 / 0 / 4
6,698
609
5,371
6,844
6,809
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Morgan Le Fay
beasty lV
Morgan Le Fay
12
0 / 0 / 4
6,297
572
5,505
6,446
2,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
hxmble
Bastet
13
7 / 1 / 2
6,849
623
7,308
9,136
3,382
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
iRyoZuke
Cerberus
12
1 / 0 / 2
6,667
606
5,383
9,960
9,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
4
Kills
14
14
Deaths
4
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
3
3
2
1.33
W
Bacchus
Cvsxr
Bacchus
3
0
4
5
L
Nemesis
1
3
0
0.33
L
0
3
3
0.5
L
0
2
0
0
L
0
2
1
0.25
W
Morgan Le Fay
beasty lV
Morgan Le Fay
0
0
4
2
W
Bastet
hxmble
Bastet
7
1
2
8
W
Cerberus
iRyoZuke
Cerberus
1
0
2
2
L
Anhur
revngeful
Anhur
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,934
Damage
28,359
45,547
Taken
39,016
23,495
Mitigated
23,792
11,438
Healing
14,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,792
2,357
0
1,401
6,630
1,997
0
442
6,188
0
39,615
W
Bacchus
Cvsxr
Bacchus
5,371
1,346
0
2,381
6,844
6,809
0
1,547
5,165
18,813
0
L
Nemesis
4,264
1,500
0
2,464
10,087
3,986
0
3,930
6,067
0
44,950
L
2,719
737
0
2,741
11,071
9,522
0
3,789
7,282
16,934
2,337
L
5,468
790
0
2,639
9,923
5,021
0
3,655
5,590
0
47,099
L
4,563
137
0
1,375
6,455
2,200
0
2,595
3,860
41,180
1,549
W
Morgan Le Fay
beasty lV
Morgan Le Fay
5,505
344
0
1,071
6,446
2,521
0
2,497
3,719
59,126
0
W
Bastet
hxmble
Bastet
7,308
2,456
0
5,294
9,136
3,382
10
1,721
7,239
0
41,434
W
Cerberus
iRyoZuke
Cerberus
5,383
324
0
3,935
9,960
9,083
0
0
9,960
40,051
1,300
L
Anhur
revngeful
Anhur
4,920
2,209
0
2,219
8,011
2,766
312
1,283
6,728
0
41,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,082
Gold Earned
32,505
337
Minions Killed
353
0
Camps Cleared
0
1,120,757
Distance Traveled
1,171,812
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
5,994
545
57
5
0
203,974
3
W
Bacchus
6,698
609
25
2
0
261,881
5
L
Nemesis
5,792
527
70
6
0
258,630
1
L
Athena
5,634
512
26
2
0
247,991
1
L
Odin
6,160
560
78
7
0
198,272
0
L
Merlin
6,322
575
101
9
0
218,444
2
W
Morgan Le Fay
6,297
572
110
10
0
232,089
2
W
Bastet
6,849
623
61
6
0
269,792
0
W
Cerberus
6,667
606
100
9
0
204,076
2
L
Anhur
6,174
561
62
6
0
197,420
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role