Player Matchup

Tyr
Tyr
Silver IV
GubLin1
Tyr
Silver IV
Level 63
God Stats
3W - 7L
1,371 SR
Queue Stats
14W - 14L
1,378 MMR
Party 1
Scylla
Scylla
Gold III
McLaren1411
Scylla
Gold III
Level 47
God Stats
4W - 6L
1,135 SR
Queue Stats
75W - 69L
1,757 MMR
Party 1
Anhur
Anhur
Silver V
Sayken44
Anhur
Silver V
Level 55
God Stats
3W - 3L
1,567 SR
Queue Stats
7W - 10L
1,262 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 55
1,358 SR
1,466 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 111
1,587 SR
1,421 MMR
Athena
Athena
Bronze III
GordonDreeman
Athena
Bronze III
Level 34
God Stats
0W - 3L
1,500 SR
Queue Stats
3W - 10L
1,256 MMR
Solo
Olorun
Olorun
Gold III
RatChet C07
Olorun
Gold III
Level 157
God Stats
3W - 1L
1,820 SR
Queue Stats
63W - 72L
1,492 MMR
Solo
Nut
Nut
Silver II
Wxlshie
Nut
Silver II
Level 141
God Stats
4W - 9L
1,442 SR
Queue Stats
19W - 23L
1,515 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
12
3 / 0 / 2
7,244
724
6,142
7,351
5,282
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
13
1 / 0 / 2
7,347
735
5,061
3,957
1,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
Sayken44
Anhur
11
1 / 0 / 4
6,879
688
8,836
6,937
2,584
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
AchillesThothBacchusAresHercules

VS

Bans
Hou YiCerberusKuzenboCthulhuGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,993
599
3,124
10,942
6,574
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Olorun
11
0 / 0 / 0
6,402
640
5,508
5,796
2,023
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nut
11
0 / 2 / 0
6,569
657
5,521
7,011
2,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
0
5
Kills
0
0
Deaths
5
8
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Tyr
3
0
2
4
W
Scylla
1
0
2
2
L
Olorun
0
0
0
0
W
Anhur
Sayken44
Anhur
1
0
4
3
L
Nut
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,039
Damage
14,153
18,245
Taken
23,749
9,367
Mitigated
10,845
5,024
Healing
5,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,124
1,026
0
1,580
10,942
6,574
0
2,352
8,234
8,727
859
W
Tyr
6,142
544
0
2,099
7,351
5,282
267
3,567
3,734
0
17,723
W
Scylla
5,061
143
0
500
3,957
1,501
396
2,214
1,717
32,458
0
L
Olorun
5,508
2,947
551
2,428
5,796
2,023
0
1,799
3,715
28,805
2,636
W
Anhur
Sayken44
Anhur
8,836
5,367
0
2,425
6,937
2,584
0
2,497
4,388
0
24,120
L
Nut
5,521
3,459
0
1,170
7,011
2,248
0
256
6,710
0
22,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,470
Gold Earned
18,964
123
Minions Killed
110
0
Camps Cleared
0
604,622
Distance Traveled
532,683
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
5,993
599
14
1
0
183,641
0
W
Tyr
7,244
724
26
3
0
224,271
0
W
Scylla
7,347
735
68
7
0
197,824
0
L
Olorun
6,402
640
45
5
0
185,174
0
W
Anhur
6,879
688
29
3
0
182,527
2
L
Nut
6,569
657
51
5
0
163,868
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role