Player Matchup

Gilgamesh
Gilgamesh
BAZOOKAQQ8
Gilgamesh
Level 106
God Stats
6W - 7L
1,507 SR
Queue Stats
160W - 151L
1,563 Elo+
Solo
Sol
Sol
HaggisBreath
Sol
Level 157
God Stats
3W - 1L
1,500 SR
Queue Stats
412W - 385L
1,537 Elo+
Solo
Maui
Maui
Mãlly
Maui
Level 41
God Stats
3W - 1L
1,690 SR
Queue Stats
34W - 26L
1,642 Elo+
Solo
Janus
Janus
nusy_
Janus
Level 154
God Stats
12W - 16L
1,579 SR
Queue Stats
316W - 352L
1,490 Elo+
Solo
Sun Wukong
Sun Wukong
srKatafi
Sun Wukong
Level 39
God Stats
1W - 1L
1,349 SR
Queue Stats
58W - 55L
1,488 Elo+
Solo
Team Averages
Level 99
1,525 SR
1,544 Elo+

VS

Team Averages
Level 216
1,525 SR
1,532 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
 
Hou Yi
Level 213
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
Aldo-Apache2
Thanatos
Level 379
God Stats
98W - 135L
1,435 SR
Queue Stats
1,213W - 1,378L
1,512 Elo+
Party 1
Ganesha
Ganesha
Ayox_exe
Ganesha
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 26L
1,538 Elo+
Party 1
Nox
Nox
Dizzygirl
Nox
Level 204
God Stats
1W - 2L
1,692 SR
Queue Stats
122W - 100L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BAZOOKAQQ8
Gilgamesh
10
0 / 2 / 3
5,022
502
4,769
10,871
5,031
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
4 / 0 / 0
7,449
745
3,543
4,898
1,663
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Maui
Mãlly
Maui
10
1 / 0 / 4
5,612
561
2,407
6,254
3,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
nusy_
Janus
11
2 / 0 / 1
5,996
600
5,638
3,638
1,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sun Wukong
srKatafi
Sun Wukong
11
0 / 0 / 1
5,670
567
3,573
9,860
7,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
11
0 / 1 / 0
5,950
595
6,720
9,232
7,981
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hou Yi
 
Hou Yi
9
0 / 3 / 0
4,909
491
2,867
6,162
2,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thanatos
Aldo-Apache2
Thanatos
10
0 / 0 / 0
5,232
523
2,201
8,053
3,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ganesha
Ayox_exe
Ganesha
9
0 / 3 / 1
5,039
504
1,182
8,240
5,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 0 / 0
4,212
421
1,983
2,715
934
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
1
7
Kills
0
2
Deaths
7
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
0
1
0
0
L
Hou Yi
 
Hou Yi
0
3
0
0
L
Thanatos
Aldo-Apache2
Thanatos
0
0
0
0
L
Ganesha
Ayox_exe
Ganesha
0
3
1
0.17
W
Gilgamesh
BAZOOKAQQ8
Gilgamesh
0
2
3
0.75
L
0
0
0
0
W
4
0
0
4
W
Maui
Mãlly
Maui
1
0
4
3
W
Janus
nusy_
Janus
2
0
1
2.5
W
Sun Wukong
srKatafi
Sun Wukong
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,930
Damage
14,953
35,521
Taken
34,402
18,646
Mitigated
19,341
13,278
Healing
14,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
6,720
1,036
0
1,363
9,232
7,981
0
100
8,639
0
49,959
L
Hou Yi
 
Hou Yi
2,867
850
0
996
6,162
2,141
0
3,503
2,619
0
31,010
L
Thanatos
Aldo-Apache2
Thanatos
2,201
194
0
9,743
8,053
3,030
0
742
7,221
0
36,036
L
Ganesha
Ayox_exe
Ganesha
1,182
97
65
1,807
8,240
5,255
0
4,835
2,994
19,406
0
W
Gilgamesh
BAZOOKAQQ8
Gilgamesh
4,769
1,633
0
2,030
10,871
5,031
0
1,158
9,601
0
35,795
L
1,983
436
0
736
2,715
934
0
1,315
1,232
15,978
0
W
3,543
2,359
0
3,806
4,898
1,663
1,200
0
4,898
58,620
6,855
W
Maui
Mãlly
Maui
2,407
774
0
2,187
6,254
3,794
0
548
5,706
25,659
8,805
W
Janus
nusy_
Janus
5,638
354
0
979
3,638
1,089
0
1,205
2,291
44,113
1,909
W
Sun Wukong
srKatafi
Sun Wukong
3,573
1,163
0
4,276
9,860
7,069
0
0
9,860
0
40,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,749
Gold Earned
25,342
385
Minions Killed
260
0
Camps Cleared
0
1,024,305
Distance Traveled
906,167
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
5,950
595
80
8
0
190,997
0
L
Hou Yi
4,909
491
52
5
0
203,763
0
L
Thanatos
5,232
523
69
7
0
221,255
0
L
Ganesha
5,039
504
17
2
0
175,453
0
W
Gilgamesh
5,022
502
55
6
0
225,166
0
L
Nox
4,212
421
42
4
0
114,699
0
W
Sol
7,449
745
121
12
0
182,162
0
W
Maui
5,612
561
49
5
0
209,221
0
W
Janus
5,996
600
80
8
0
211,105
0
W
Sun Wukong
5,670
567
80
8
0
196,651
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role