Player Matchup

Anhur
Anhur
Diamond IV
 
Anhur
Diamond IV
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold II
Agtoy
Fenrir
Gold II
Level 153
God Stats
1W - 1L
1,418 SR
Queue Stats
21W - 12L
1,913 MMR
Solo
Artio
Artio
Platinum II
DeanTS
Artio
Platinum II
Level 155
God Stats
1W - 2L
1,631 SR
Queue Stats
186W - 178L
1,907 MMR
Solo
Yu Huang
Yu Huang
Platinum II
J4CKKAL
Yu Huang
Platinum II
Level 88
God Stats
0W - 3L
1,291 SR
Queue Stats
116W - 112L
1,937 MMR
Solo
Bastet
Bastet
Platinum II
gehmalzuhause
Bastet
Platinum II
Level 103
God Stats
6W - 4L
1,700 SR
Queue Stats
428W - 416L
1,882 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 133
1,508 SR
1,828 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 137
1,599 SR
1,748 MMR
Heimdallr
Heimdallr
Platinum I
 
Heimdallr
Platinum I
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Platinum II
 
Hun Batz
Platinum II
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Platinum IV
MyBlxdez
Ymir
Platinum IV
Level 136
God Stats
11W - 8L
1,747 SR
Queue Stats
337W - 308L
1,829 MMR
Solo
Ra
Ra
Diamond IV
zmycha
Ra
Diamond IV
Level 171
God Stats
12W - 6L
1,749 SR
Queue Stats
114W - 97L
1,956 MMR
Solo
Neith
Neith
Platinum I
一本正金
Neith
Platinum I
Level 141
God Stats
4W - 0L
1,500 SR
Queue Stats
74W - 60L
1,956 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
0 / 5 / 0
6,142
472
3,925
10,406
3,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
Agtoy
Fenrir
10
0 / 4 / 0
5,928
456
3,080
11,105
5,577
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artio
DeanTS
Artio
10
0 / 2 / 2
6,346
488
3,301
12,184
8,486
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Yu Huang
J4CKKAL
Yu Huang
14
0 / 1 / 1
7,070
544
3,252
5,522
2,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
3 / 1 / 0
6,152
473
3,171
6,706
2,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
UllrOsirisSusano

VS

Bans
AgniAo KuangThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
13
4 / 1 / 2
8,149
627
5,955
7,576
2,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hun Batz
 
Hun Batz
14
6 / 1 / 2
7,995
615
6,575
7,138
2,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ymir
12
0 / 0 / 8
7,550
581
5,597
7,995
5,682
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Ra
14
0 / 1 / 1
8,027
617
3,130
4,815
1,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 0 / 0
9,037
695
6,431
6,051
2,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
3
Kills
13
13
Deaths
3
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
5
0
0
W
Heimdallr
 
Heimdallr
4
1
2
5
W
Hun Batz
 
Hun Batz
6
1
2
7
L
Fenrir
Agtoy
Fenrir
0
4
0
0
L
Artio
DeanTS
Artio
0
2
2
0.5
L
Yu Huang
J4CKKAL
Yu Huang
0
1
1
0.5
W
Ymir
0
0
8
4
L
3
1
0
3
W
Ra
0
1
1
0.5
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,729
Damage
27,688
45,923
Taken
33,575
21,179
Mitigated
14,582
13,224
Healing
16,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
3,925
1,972
0
2,349
10,406
3,006
0
2,074
8,332
0
40,019
W
Heimdallr
 
Heimdallr
5,955
3,061
0
3,193
7,576
2,561
1,791
366
7,165
0
64,196
W
Hun Batz
 
Hun Batz
6,575
1,999
0
3,422
7,138
2,579
0
1,715
5,423
0
63,514
L
Fenrir
Agtoy
Fenrir
3,080
903
0
3,250
11,105
5,577
0
386
10,719
0
30,314
L
Artio
DeanTS
Artio
3,301
315
181
3,165
12,184
8,486
0
3,167
8,861
27,313
0
L
Yu Huang
J4CKKAL
Yu Huang
3,252
463
0
500
5,522
2,011
0
1,468
3,830
72,654
0
W
Ymir
5,597
1,638
0
2,253
7,995
5,682
0
2,242
5,753
20,162
2,060
L
3,171
888
0
3,779
6,706
2,099
0
347
6,325
0
33,154
W
Ra
3,130
158
862
2,383
4,815
1,735
158
2,230
2,585
75,122
342
W
6,431
2,358
0
4,380
6,051
2,025
310
0
5,756
0
71,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,638
Gold Earned
40,758
398
Minions Killed
499
0
Camps Cleared
0
1,291,319
Distance Traveled
1,375,503
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,142
472
93
7
0
212,987
0
W
Heimdallr
8,149
627
104
8
0
247,447
2
W
Hun Batz
7,995
615
97
7
0
318,151
0
L
Fenrir
5,928
456
53
4
0
287,533
5
L
Artio
6,346
488
33
3
0
293,312
4
L
Yu Huang
7,070
544
146
11
0
253,495
2
W
Ymir
7,550
581
25
2
0
286,183
8
L
Bastet
6,152
473
73
6
0
243,992
0
W
Ra
8,027
617
146
11
0
283,810
3
W
Neith
9,037
695
127
10
0
239,912
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role