Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Arckonn
Sylvanus
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,663 Elo+
Solo
Sun Wukong
Sun Wukong
KeepEmGuessn
Sun Wukong
Level 149
God Stats
5W - 2L
1,517 SR
Queue Stats
337W - 331L
1,527 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
QuickSlit
Ah Muzen Cab
Level 154
God Stats
11W - 12L
1,278 SR
Queue Stats
275W - 250L
1,558 Elo+
Party 1
Ah Puch
Ah Puch
Yonì
Ah Puch
Level 140
God Stats
6W - 0L
1,841 SR
Queue Stats
201W - 194L
1,594 Elo+
Party 1
Team Averages
Level 152
1,527 SR
1,568 Elo+

VS

Team Averages
Level 129
1,574 SR
1,512 Elo+
Neith
Neith
 
Neith
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
AStonedTeddyBear
Sylvanus
Level 94
God Stats
1W - 2L
1,721 SR
Queue Stats
231W - 247L
1,514 Elo+
Solo
Cernunnos
Cernunnos
I12I7645
Cernunnos
Level 146
God Stats
1W - 2L
1,500 SR
Queue Stats
128W - 135L
1,419 Elo+
Solo
Artemis
Artemis
KingMayni
Artemis
Level 168
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 21L
1,635 Elo+
Solo
Chronos
Chronos
kodiak2251
Chronos
Level 78
God Stats
2W - 5L
1,648 SR
Queue Stats
175W - 170L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
2 / 3 / 14
9,065
907
10,325
11,393
14,398
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sylvanus
Arckonn
Sylvanus
16
3 / 2 / 13
10,145
1,015
4,155
15,670
17,243
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Sun Wukong
KeepEmGuessn
Sun Wukong
15
8 / 3 / 13
9,918
992
7,587
13,797
18,432
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Ah Muzen Cab
QuickSlit
Ah Muzen Cab
16
6 / 2 / 9
9,673
967
17,097
10,571
5,904
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
Yonì
Ah Puch
16
5 / 3 / 14
9,799
980
16,438
10,510
5,486
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
8
0 / 3 / 2
6,240
624
1,245
4,354
1,772
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
1 / 3 / 5
7,713
771
4,508
14,167
13,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
I12I7645
Cernunnos
14
4 / 6 / 3
8,448
845
8,260
12,697
5,560
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artemis
KingMayni
Artemis
13
3 / 6 / 5
7,995
800
9,022
12,221
5,455
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chronos
kodiak2251
Chronos
15
2 / 6 / 3
7,898
790
9,362
15,068
7,093
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
28
24
Kills
10
13
Deaths
24
63
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
3
14
3
L
Neith
 
Neith
0
3
2
0.33
L
1
3
5
1.17
W
Sylvanus
Arckonn
Sylvanus
3
2
13
4.75
L
Cernunnos
I12I7645
Cernunnos
4
6
3
0.92
W
Sun Wukong
KeepEmGuessn
Sun Wukong
8
3
13
4.83
L
Artemis
KingMayni
Artemis
3
6
5
0.92
W
Ah Muzen Cab
QuickSlit
Ah Muzen Cab
6
2
9
5.25
W
Ah Puch
Yonì
Ah Puch
5
3
14
4
L
Chronos
kodiak2251
Chronos
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,602
Damage
32,397
61,941
Taken
58,507
61,463
Mitigated
33,829
25,129
Healing
13,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
10,325
0
2,794
1,609
11,393
14,398
101
2,752
8,641
21,307
435
L
Neith
 
Neith
1,245
0
0
333
4,354
1,772
0
2,696
1,658
0
4,051
L
4,508
861
4,920
4,938
14,167
13,949
0
7,934
6,233
9,041
0
W
Sylvanus
Arckonn
Sylvanus
4,155
924
6,474
5,644
15,670
17,243
1,436
2,453
13,217
10,734
0
L
Cernunnos
I12I7645
Cernunnos
8,260
4,014
281
1,204
12,697
5,560
0
6,654
6,043
0
20,216
W
Sun Wukong
KeepEmGuessn
Sun Wukong
7,587
584
700
2,529
13,797
18,432
1,404
4,963
8,834
0
13,713
L
Artemis
KingMayni
Artemis
9,022
3,034
34
1,435
12,221
5,455
0
6,948
5,273
0
14,485
W
Ah Muzen Cab
QuickSlit
Ah Muzen Cab
17,097
7,293
361
323
10,571
5,904
3,339
2,470
8,101
0
35,900
W
Ah Puch
Yonì
Ah Puch
16,438
577
2,167
2,528
10,510
5,486
1,057
924
9,586
29,257
0
L
Chronos
kodiak2251
Chronos
9,362
2,436
147
704
15,068
7,093
0
6,633
8,435
21,731
1,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,600
Gold Earned
38,294
135
Minions Killed
121
0
Camps Cleared
0
962,554
Distance Traveled
716,570
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,065
907
33
3
0
195,005
0
L
Neith
6,240
624
8
1
0
72,991
2
L
Sylvanus
7,713
771
9
1
0
145,463
0
W
Sylvanus
10,145
1,015
24
2
0
194,717
0
L
Cernunnos
8,448
845
34
3
0
173,396
0
W
Sun Wukong
9,918
992
6
1
0
211,247
0
L
Artemis
7,995
800
26
3
0
147,698
0
W
Ah Muzen Cab
9,673
967
41
4
0
183,907
0
W
Ah Puch
9,799
980
31
3
0
177,678
0
L
Chronos
7,898
790
44
4
0
177,022
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role