Player Matchup

Yemoja
Yemoja
Gold V
byStanly
Yemoja
Gold V
Level 95
God Stats
2W - 2L
1,745 SR
Queue Stats
66W - 107L
1,314 MMR
Party 1
Loki
Loki
Silver III
kokee_64
Loki
Silver III
Level 116
God Stats
0W - 2L
1,341 SR
Queue Stats
38W - 62L
1,110 MMR
Party 1
Baron Samedi
Baron Samedi
Silver II
leovani
Baron Samedi
Silver II
Level 158
God Stats
1W - 2L
1,318 SR
Queue Stats
11W - 10L
1,595 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 123
1,468 SR
1,340 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 143
1,649 SR
1,603 MMR
Ymir
Ymir
Silver IV
 
Ymir
Silver IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Platinum III
Firelørd
Arachne
Platinum III
Level 145
God Stats
11W - 4L
1,703 SR
Queue Stats
38W - 44L
1,847 MMR
Solo
Vulcan
Vulcan
Bronze III
梵恩哒哒哒
Vulcan
Bronze III
Level 128
God Stats
8W - 2L
1,744 SR
Queue Stats
11W - 5L
1,463 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
byStanly
Yemoja
11
3 / 2 / 3
7,634
694
6,993
11,224
8,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Loki
12
3 / 3 / 2
7,907
719
5,591
8,301
3,484
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
leovani
Baron Samedi
10
1 / 2 / 3
7,445
677
4,711
7,293
4,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Morgan Le FayNoxKuzenboThothAres

VS

Bans
HerculesMulanMedusaOdinAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
2 / 4 / 2
7,843
713
4,521
14,298
11,919
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Arachne
Firelørd
Arachne
14
4 / 2 / 2
9,236
840
6,643
13,000
6,200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
1 / 1 / 4
9,067
824
11,978
5,172
2,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
15
7
Kills
7
7
Deaths
7
8
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
4
2
0.75
W
Arachne
Firelørd
Arachne
4
2
2
2.5
L
Yemoja
byStanly
Yemoja
3
2
3
2.25
L
Loki
3
3
2
1.33
L
Baron Samedi
leovani
Baron Samedi
1
2
3
1.25
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,295
Damage
23,142
26,818
Taken
32,470
16,624
Mitigated
20,329
3,410
Healing
11,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
4,521
828
0
3,372
14,298
11,919
250
5,764
8,015
9,966
0
W
Arachne
Firelørd
Arachne
6,643
4,068
0
6,571
13,000
6,200
1,068
4,426
8,574
0
49,693
L
Yemoja
byStanly
Yemoja
6,993
941
254
450
11,224
8,230
0
7,488
3,447
25,803
0
L
Loki
5,591
1,556
0
833
8,301
3,484
0
4,055
4,119
0
24,914
L
Baron Samedi
leovani
Baron Samedi
4,711
369
259
1,614
7,293
4,910
0
4,802
2,186
22,481
0
W
11,978
5,020
0
1,143
5,172
2,210
758
1,882
3,290
51,533
524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,986
Gold Earned
26,146
119
Minions Killed
155
0
Camps Cleared
0
516,833
Distance Traveled
667,906
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,843
713
3
0
0
184,509
2
W
Arachne
9,236
840
61
6
0
252,222
0
L
Yemoja
7,634
694
37
3
0
198,161
4
L
Loki
7,907
719
40
4
0
218,786
1
L
Baron Samedi
7,445
677
42
4
0
99,886
0
W
Vulcan
9,067
824
91
8
0
231,175
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role