Player Matchup

Janus
Janus
 
Janus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
AinzOoalGown_3
Bellona
Level 162
God Stats
4W - 1L
1,394 SR
Queue Stats
343W - 354L
1,489 Elo+
Party 2
Mercury
Mercury
Oniolek
Mercury
Level 141
God Stats
23W - 27L
1,412 SR
Queue Stats
353W - 349L
1,488 Elo+
Solo
Skadi
Skadi
atlantikmk
Skadi
Level 109
God Stats
2W - 2L
1,256 SR
Queue Stats
79W - 90L
1,363 Elo+
Solo
Cthulhu
Cthulhu
sleyer-353
Cthulhu
Level 157
God Stats
5W - 5L
1,354 SR
Queue Stats
418W - 427L
1,456 Elo+
Party 2
Team Averages
Level 140
1,383 SR
1,459 Elo+

VS

Team Averages
Level 97
1,513 SR
1,487 Elo+
Hera
Hera
 
Hera
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
 
King Arthur
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Serqet
Serqet
fallenValorFV
Serqet
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 35L
1,520 Elo+
Party 1
Surtr
Surtr
mesti01
Surtr
Level 39
God Stats
5W - 7L
1,567 SR
Queue Stats
27W - 39L
1,417 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
3 / 1 / 3
6,576
658
3,272
5,218
1,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
3 / 3 / 0
6,452
645
6,075
11,908
7,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mercury
Oniolek
Mercury
12
6 / 0 / 5
6,460
646
6,600
9,014
3,837
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Skadi
11
1 / 0 / 3
5,269
527
5,431
5,238
1,825
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cthulhu
sleyer-353
Cthulhu
11
2 / 0 / 4
6,390
639
6,212
7,358
5,419
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
10
1 / 5 / 1
5,846
585
6,785
6,755
2,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
 
King Arthur
10
2 / 1 / 0
5,698
570
6,172
9,630
8,102
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Izanami
 
Izanami
9
0 / 2 / 0
4,976
498
4,474
6,348
2,500
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

7
1 / 6 / 0
4,767
477
2,513
9,210
3,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Surtr
mesti01
Surtr
7
0 / 2 / 0
4,112
411
4,361
10,022
6,045
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
15
Kills
4
4
Deaths
16
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
1
3
4.5
L
Hera
 
Hera
1
5
1
0.3
L
King Arthur
 
King Arthur
2
1
0
2
L
Izanami
 
Izanami
0
2
0
0
W
3
3
0
1
W
Mercury
Oniolek
Mercury
6
0
5
8.5
W
Skadi
1
0
3
2.5
L
1
6
0
0.17
L
Surtr
mesti01
Surtr
0
2
0
0
W
Cthulhu
sleyer-353
Cthulhu
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,590
Damage
24,305
38,736
Taken
41,965
20,834
Mitigated
22,465
12,282
Healing
6,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
3,272
78
0
320
5,218
1,838
0
3,260
1,958
40,977
1,410
L
Hera
 
Hera
6,785
1,108
0
500
6,755
2,488
0
3,033
3,722
39,792
476
L
King Arthur
 
King Arthur
6,172
999
0
750
9,630
8,102
0
144
9,486
0
39,120
L
Izanami
 
Izanami
4,474
3,030
0
1,284
6,348
2,500
0
1,670
4,678
0
42,442
W
6,075
2,692
0
5,338
11,908
7,915
0
1,258
10,650
0
45,554
W
Mercury
Oniolek
Mercury
6,600
4,148
0
984
9,014
3,837
0
2,229
6,605
0
44,507
W
Skadi
5,431
2,798
0
1,643
5,238
1,825
205
111
5,047
0
36,031
L
2,513
1,395
0
2,114
9,210
3,330
0
0
9,210
0
18,239
L
Surtr
mesti01
Surtr
4,361
1,379
0
1,975
10,022
6,045
0
4,249
5,773
444
11,809
W
Cthulhu
sleyer-353
Cthulhu
6,212
708
1,529
2,468
7,358
5,419
30
188
6,838
41,555
2,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,147
Gold Earned
25,399
357
Minions Killed
274
0
Camps Cleared
0
1,017,957
Distance Traveled
967,107
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,576
658
71
7
0
205,985
2
L
Hera
5,846
585
69
7
0
176,106
0
L
King Arthur
5,698
570
64
6
0
210,382
0
L
Izanami
4,976
498
87
9
0
182,640
1
W
Bellona
6,452
645
85
9
0
166,854
0
W
Mercury
6,460
646
61
6
0
252,491
0
W
Skadi
5,269
527
71
7
0
189,105
6
L
Serqet
4,767
477
42
4
0
199,721
0
L
Surtr
4,112
411
12
1
0
198,258
0
W
Cthulhu
6,390
639
69
7
0
203,522
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role